Player seems to play in Easy mode :rolleyes:
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Even on hard mode they suck... you just have less health and energy runs out faster... the AI stays the same.
Those graphics are really bad. Wasn't there this tech demo on board of the aircraft carrier (AMD day) where they showed some nature scene? That looked great. This just looks terrible.
So Sandbox 3 is not included in the game?
That is not very good is it?
The one thing I was looking forward to was the community modifications and the fun to be had with the Sandbox
John
There was a bug in the beta/pre release build. Every time you start a new level it would shift the difficulty back down to normal. So you must likely played through the majority of the game on normal difficulty (as I ended up doing). I think you can check your stats in one of the menus and it will show you what difficulty you completed each level on. ;)
http://winfuture.de/news,62090.html
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the xbox360 and ps3 version of crysis2 leaked to the inet (like a lot of other blockbuster console games in the past few months). piracy as an argument against the pc platform gets more and more laughable.
It's not piracy, it's profit. The PC is not nearly as profitable as it once was, and development costs are going through the roof. The install base of consoles is much higher than the install base of gaming capable PCs. And with the PC's being sold shifting more and more to laptops and small desktops, which you couldn't even add a decent GPU to if you wanted to, the market is only shrinking more and more when it comes to high end AAA titles.
This wasn't the case back in the day when laptops were out of the reach of most people and everybody had desktops, and all you needed was a simple GPU upgrade and that was that. Oddly enough piracy was easier and more rampant back in those days, but nobody cared cause you'd still sell a metric ton of your game.
Take EPIC games who wisely quit the PC gaming scene rather than stick around on the Titanic. The first Unreal Tournament cost less to make than the later ones, sold more, and was pirated more. Why? People could run it and they were selling a game to a large install base. The last one, well most people can't run it because as soon as a laptop IGP won't do it or a low end desktop card you've just counted out almost all the PC's being sold in the world. So the game sold like ass.
Game devs aren't stupid, they care about PROFIT. And the PC is an extremely dumb platform to create an AAA title around because the install base sucks and is rapidly shrinking as computing moves towards smaller and more portable systems.
Piracy has always been around and rampant, but it didn't matter. With a shrinking base of people owning computing devices that can actually play a AAA game, and the amount of people with a console that can growing, all while the cost of making a game is skyrocketing, it's a no brainer. Piracy just makes the situation a bit worse.
You can pirate the hell out of portable systems, but those are still the most profitable because there are so damn many of them in the wild, it doesn't matter how many people steal the game, you're still going to sell enough for it to count.
It's simple, the PC is most powerful platform out there, potentially. But the amount of PCs actually out there capable of doing that isn't that much compared to the amount of consoles out there. And the more and more the difference between a gaming PC and your average laptop/small desktop grows, the greater this gap is going to be, and the less "gaming capable" PC's there are going to be out there.
This can only be changed two ways. Either software developers are going to have to start making software so bad you need a quad core, gobs of RAM and a high end GPU to run an OS, email, and word (not going to happen), or hardware makers are going to focus more and more on power efficient items that can be crammed into small boxes and game devs will focus on that, giving them a rather large install base.
Till then, it's just simply not profitable enough to bother with a PC game. Outside of making your cash on console and porting over a version in hopes of making a little extra.
Infection Crysis 2 up to Shogun 2
Shogun 2: Engine offers DirectX 11 patch comes 2-4 weeks after release
:D
At least it runs well. But I think a lot of us will be disappointed @ the extreme lack of pc support.
I'll pick this up if and when it gets fixed. There's no reason to play a game w/ this much potential in such a blatantly careless state.
Thanks cold2010 :up:
So no DX11, new settings (high, very high, extreme)
http://tof.canardpc.com/preview2/716...82463b2b24.jpg
Even a GTX 560 Ti or HD 6950 is overkill for this game 1080P ...
yeah also if u look at the screenshots, what is the difference between high, u high, extreme?? i still cant tell
I looked at them and wondered the same thing. there are a few MINOR differences in extreme compared to the other when relating to shadows (you can tell extreme uses a MILD form of Ambient Occlusion) but you can only see the diffs if you look at it long enough. which makes me wonder why going from High to Extreme almost cuts performance in half when it looks not a whole lot better.
overall it looks worse then Crysis or Crysis Warhead. and don't even get me started on the FOV and whatnot. I did find it interesting tho how it said you could change the FOV and enable AA through the In game console..... but why not add this in like a normal game??? in like the menus....
Crytek has done ****ed up with this one... I just hope the Nvidia 3D support is as good as they claim... other wise I will be right mad...
well after looking at it for a while, seems to me that extreme has AA, whereas very high has rough edges. thats about it lol... very high has slightly more details over high
yeah they really screw pc gamers this time ... sigh. u will prolly have to tweak cfg somewhere in my document to actually customize it
vr-Zone article says adjustments in on start up settings. I.e. the config window in pregame launch menu i assume, just presets in game. But changable outside of game without console. That's what i read into it anyway
I checked High and Extreme to see the main differences between those.
Extreme has AA (4x i think), far away objects are more detailed (More polygons to create shapes, like a window actually being a half circle instead of a triangle, and more stuff added to them as well), some differences in shadows and lighting, but that's pretty much it.
Edit: Example of minimal differences of far away objects:
http://img189.imageshack.us/img189/9775/highp.png http://img34.imageshack.us/img34/1517/extremeo.png