Originally Posted by
570091D
at first i thought you were gong down the same old "physx is only used in games where nvidia pays the dev... bla bla bla", rather you're talking about gpu accelerated physx, which i doubt very much this game has as it's main target is the console crowd.
so, let me get this straight, because nvidia is spending money to help game devs incorporate tech that provides a benefit to nvidia's customers, that makes them bad? i for one appriciate the TWIMTBP program because when i see that badge on a game i know my gpu will be able to rock all the extra features without issue. nvidia spends money on game devs in many ways, none of which are bribes. they have a full testing lab for debugging, they give devs every type of gpu (even unreleased eng samples), they give them programmers... all for the purpose of seamless integration with their hardware.
now, if crysis2 is using the standard physx physics engine, then i can see why crytech is reaching out to nvidia. the standard physx engine will run on everything from the wii to an i7 which makes it ideal for a multi-platform game, and no-one knows how to implement that better than nvidia.