AFAIK at the moment, there's no option to choose which card will do what.
You can run Single & SLI with all cards doing physics & normal rendering.
AFAIK at the moment, there's no option to choose which card will do what.
You can run Single & SLI with all cards doing physics & normal rendering.
I don't think you even need the lastest drivers for it to work. When i had 169.44 drivers installed, it had the same Geforce PhysX selection enabled just like with these 177.39, so for me i didn't see any difference with the driver update. Dunno does it run in games tho with the older drivers... :)
Sorry, I didn't know that :(
EDIT: I finally got UT3 PhysX maps to run sweet as candy :), thanks to Charlie's latest article :ROTF:
This is what you gotta do:
http://images.vnu.net/gb/inquirer/ne...ia_ppu_ut3.jpg
Works like a charm, no more lagging, PhysX maps are sweet :)
I tried this and PhysX maps are much faster.
http://images.vnu.net/gb/inquirer/ne...ia_ppu_ut3.jpg
nice1
it would be nice if UE based games would provide a physx patch. hehehe
I have a GTX280 as primary card. If i buy a 9800GTX will the 9800GTX work for physics if i have a Intel chipset.
It should work according to PhysX's documentation. IMHO, I don't think you need such a power GPU for physics. Just wait for professional testing on this so that we can choose the cheapest and the most optimum card for physics. I think a 8600 or a 9600GT should be more than enough.
I get that. What i don't get is how could it run the graphics and the physics and also be higher?
I'm glad if that's the case btw but just interested.
GTX 280 has arrived. will test in tandem with 9800GTX and 8800GT
i think it would be possible. since sli is treated as one unit.
...so i can keep my gt for a physx card later on, hopefully. :)
http://i54.photobucket.com/albums/g1...280reduced.jpg
Sweet card! :up:
Umm... They're talking about with UT3, now that they figured out how to get it to work properly with GPU physics, and it definitely runs faster than it did with CPU physics.
So there goes the nay-sayers who thought it would absolutely kill frame-rates currently.
p.s. Those still bringing up havok, PhysX has one huge advantage over it. You see, it costs money to license the havok engine(thus, why we haven't seen it used by anyone recently that wasn't on the source engine, and there's only maybe one title coming that does use it), while the novadex api(what PhysX runs off of) is absolutely free.
You guys can keep saying this "if 100% of the market" spiel, but that really isn't how things work. 100% of the market would mean games are playable on old williamettes with TNT2 Ultra's. We know UBISoft has no problem leaving people out, with splinter cell: chaos theory they didn't even add a SM2 path for the x800's for almost 6 months after release while the 6800's had the SM3 path! Besides, using the novadex api doesn't mean leaving anyone out, as it still works on cpu's just fine, and is very well multi-threaded to boot. Especially considering if havok ends up working on ati cards but not nvidia cards, that would be leaving out a much larger section of the market, which these same people claim developers wouldn't do.
I'll end with this...Novadex(physx) is built in to UE3. Think about that, they got put into the most widely used engine so far "this generation" when the PPU was in less than 2% of "the market". To say it won't be used because it presently can only be done on NVidia cards, PPU's, and cpu's is merely being naive, because that now IS 100% of the market. Especially since it's free to use for game developers, which saves them a lot of money in the end. :up:
If you just want a card to run PhysX you can get the Asus PhysX P1 card. It's designed to just do that =)
Before I try mixing the two... would a Corsair HX620 be capable enough for a GTX 280 and a 9800GTX? :D
Yap, I would think so, because those maps are really very physics intensive, especially lighthouse, you can destroy almost every wall and ground and you have the Gravity Wave cannon, that passes through walls and it pulls many objects due to it's magnetic field, really cool to see it fly with bricks behind, and, the most important thing, nice framerates to appreciate it :)
I would love to try it and see the difference between using PPU+GPU vs GPU, but I don't have a PPU. :(