You quoted two sentences, "frame pacing" is the issue he stated which is mostly a crossfire/sli issue. This is what the English speaking world calls 'context'.
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You quoted two sentences, "frame pacing" is the issue he stated which is mostly a crossfire/sli issue. This is what the English speaking world calls 'context'.
I thought the chain of conversation was pretty easy to follow, you said improved low frame rates on "high end machines" could make it smoother, he said at high frame rates without frame pacing that smoothness could disappear. Then you asked him why, and because he wasn't online and I made the mistake of thinking you actually wanted the answer I told you...
However you seem upset, I'll let you calm down.
Well, u see. i was not speaking about crossfire. If SKYMTL mean crossfire, its his job to correct himself. High end is not crossfire. Its those 500?+ eur cards with 300?+ cpus. I was speaking about hoping mantle would do it better for those builds. That is why I asked where does SKYMTL base his opinion.
i am not 100% sure but i don't think frame pacing is api specific.
Both statements have sound reasoning, frame pacing isn't a problem on single card systems his statement in no way contradicts your statement. From my point of view he was just extrapolating on your thoughts, he doesn't need correct himself because he isn't wrong, just like you're not wrong to consider a decent CPU and a high end GPU the basis for a high end gaming PC.
Where you are wrong is in stating that crossfire is somehow above high end, if someone has 30" display, then a single card isn't going to meet the performance needed for smooth gameplay. Saying multicard rendering isn't high end makes it sound like an extravagance but if the owner needs it and can afford it, it's just another requirement.
actually a single 290/290x is fine for the most part at 2560x1600 (30"), given you can make a few compromises like bumping FSAA down a notch.
Read much more at PCGamesQuote:
Since the fall, we?ve heard some eyebrow-raising claims about Mantle, AMD?s new API (application programming interface). The numbers being tossed around in terms of performance-gain seem almost hard to believe, with Battlefield 4 running up to 45% faster via Mantle over DirectX.
It seems too good to be true, so we talked with AMD?s Robert Hallock. He explained how AMD have been able to achieve these kind of results with their API, and why he thinks it has such a strong case for being adopted as a standard. If he?s right, Mantle could spell huge changes for how games are made, and what kind of performance PC gamers can expect from their own machines.
Doom 3 AstoundSound/TrueAudio
http://www.youtube.com/watch?v=mb57qpc0RD0
Freaky that voice :D
http://youtu.be/mb57qpc0RD0?t=4m18s
Alien Planet AstoundSound 3D demo
http://www.youtube.com/watch?v=FVRUHFB0ATE
some games seem to need it a lot more than others
for mantle to be getting such big gains it makes you think microsoft has lost all interest in optimizing dx these days and has been happy for the performance difference between pc and console to be smaller
i wonder what dx12 might bring will they try to improve it or does microsoft think they have the pc gaming market and dont even have to try anymore
Depends on distance from screen I guess.
I play at 2560x1600 and AA is a must for me. Perhaps something will change with 4K displays...
DX hasn't really been updated for quite a while.
Besides, you have to remember that Mantle only shows large gains in CPU-limited scenarios...
Just around the corner is February 25, read much more at PCGamesn plus all the sub-linksQuote:
Thief system specs reveal Mantle support and DirectX 11 lovelies
With Square Enix?s take on the Thief series just around the corner the publisher has released the game?s system specs. The bulk of it is your usual fare of graphics cards this and RAM that but where the list is a little surprising is the number of AMD specific technology the game supports and the hard drive space the game requires.
I've never played any of the Thief series. Are they any good.
Looks like we don't have to worry about High End PC's and Mantle:
http://i.imgur.com/w32szpe.jpg
Crossfire without a CPU bottleneck is pretty devastating.
We might even see that PCIe bottleneck we keep hearing about.
A PCIe bottleneck would be a strange and wonderful thing to have.
The big question is... What's in Johan's machine? :p:
I am so pumped for this, it sounds pretty awesome.
Here it comes.................!
http://vr-zone.com/articles/mantle-p...yed/70627.html
Sorry guys, not this week. I know, I'm mad too. We still have the Starswarm demo slated for January. We don't know the status of that one yet, hopefully it comes with Catalyst 14.1. I'd guess the Mantle patch for BF4 would be in the first week of February. They just finished the patch last week maybe (presumed from the tweets), and now they're just watching it behave.
Multiple *credible* sources are pointing to this week.
http://forums.overclockers.co.uk/sho...postcount=3247
Thanks!
Also confirmed from DICE, Johan Andersson on Twitter
http://s21.postimg.org/3pv1x2rxz/amdmantle.jpg