Originally Posted by
JohnZS
R* have never released more than 1 patch for ANY of their games. GTA3, Vice City, San Andreas all just got 1 patch which addressed issues during the launch or in last minute testing after the game was marked final.
Sadly Vice City and GTA3 were littered with bugs which were reproducible, at the time I reported the issue to take2games, who then forwarded it on to R*
R* contacted me and I produced several screen shots and dxlogs for them.
They admitted that I had found bugs, thanked me for my time and apologised for any loss of game satisfaction from the bugs and said that they would take on board my findings for "future games" so they are not developed with the same bugs.
I asked about a patch but they said they had moved on....(to what was San Andreas at the time).
How crap is that?
Going full circle when Half-Life was released I had a problem with a slight bug, reported it to Sierra who forwarded it onto vALVE. I then got an e-mail FROM vALVE with a link to a beta patch which resolved my issue (this patch was then later released as the 1.0.0.6 patch for Half-Life).
vALVE and even Epic back in the day looked after those who purchased their games etc, just look at the amount of patches and free content Unreal Tournament (the original) got!
Sadly R* just don't bother with us PC gamers. However I would very very very much liked to be proven wrong and see R* address the performance related bugs and tone down the RockStar Antisocial club.
Gosh
It smacks of bad programming (GTA IV), take a look at the source engine, you CAN enable upto 8 threads at a time (via console commands) and I have no problems with 4 threads on my QX9650.
Bioshock can also use 4 threads via a .Ini tweak, I believe World in Conflict Demo also uses multithreads...NONE of these games have the same problems as GTA IV. Yet GTA IV isn't ground breaking, it might sound controversial but I think even Crysis looks better...and that game is about a year old now.
They need (or should have as it is probably too far gone now..) to optimise and fine tune their engine for the PC platform.
John