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Lost Planet 2 Benchmark and Performance
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lol, the big weird thing got like 20% fatter with DX11
i dont really like how they used tessellation, the textures should align with the extra polygons, not just seem all random.
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I didn't even know this game was coming out on PC.. :confused:
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Why is DX11 that much slower than DX9?! FFS, DX10 and DX11 were supposed to be faster given the lack of legacy crap!
I see there seems to be a bit of tessellation, but still, nothing that should drop the FPS that low...
Why wont developers start coding a decent engine...
Also, I love how HD4xxx and GTX2xx and below are stuck with DX9 since they didn't bother adding a DX10 rendering path...
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Downloading now. I'll give it a spin and see how much tessellation they used. If they used a lot, that could explain why DX11 is significantly slower.
I hope SLi works with this benchmark!
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can you use wireframe view with the benchmark? or some nvidia tool?
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Quote:
Originally Posted by
Carfax
Downloading now. I'll give it a spin and see how much tessellation they used. If they used a lot, that could explain why DX11 is significantly slower.
I hope SLi works with this benchmark!
SLI is working, at least DX9 for sure.
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Quote:
Originally Posted by
Manicdan
can you use wireframe view with the benchmark? or some nvidia tool?
I didn't see an option for wireframe.. The graphics were shoddy anyway. Some of the textures actually became transparent throughout the benchmark.
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Hardware:
i7 980x @ 4ghz
2x 5870 no overclock
rest in my Sig
results :
DX9, 2560x1600 , MSAA4x , everything else on high :
Test B : 80.8 Fps average
DX9, 2560x1600 , no AA , everything else on high :
Test A : 99.3 Fps average
Test B : 91.3 Fps average
DX9, 1920x1200 , MSAA4x , everything else on high :
Test A : 125.8 Fps average
Test B : 103.9 Fps average
DX11 will not work it crashes "stopped working" after the sponsors logos !!!!
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Quote:
Originally Posted by
spajdr
SLI is working, at least DX9 for sure.
Not in DX11. I just ran the benchmark and I got 40.8 average at 2560x1600 MSx4AA, everything on high including DX11 @ 850/1700/4200..
I checked MSI afterburner afterwards and only one GPU was being fully utilized. There was a bit of activity of the second GPU, but nothing like what you'd expect with true SLi.
Not surprising though, considering this is a new benchmark.
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The amount of tessellation used distorts the creature. Appears to me they over did it. Also, the video is a stuttery mess. The FPS doesn't seem to fit the game.
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A clear showing of the Fermi's faster tessellation performance. Overall looks very impressive graphically and doesnt seem to perform to bad.
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Quote:
Originally Posted by
brandinb
A clear showing of the Fermi's faster tessellation performance. Overall looks very impressive graphically and doesnt seem to perform to bad.
I don't know about the graphics being very impressive. The textures seemed very dull to me, and throughout the benchmark, I noticed that they would sometimes become transparent.
The retail edition will undoubtedly look much better though I'm sure.
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I love these over the top capcom games :p
Is Bayonetta coming for the pc as well ?
edit: (oh wait, capcom didn't make bayonetta but still... do want :) )
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Are there any screenies comparing diff dxpaths +/- levels of tesselation ?
Recent optimalizations with games are becoming pretty crap...
Metro looks mediocre and works worse than crysis ,GTAIV looks crap works crap and so on ;-)
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all these numbers will change when ATI & nVidia release update driver for LP2
When i first palyed BFBC2 i got 30 FPS average with 19xx driver , but i got +60 FPS with 2xx driver .
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Quote:
Originally Posted by
RaV[666]
Are there any screenies comparing diff dxpaths +/- levels of tesselation ?
Recent optimalizations with games are becoming pretty crap...
Metro looks mediocre and works worse than crysis ,GTAIV looks crap works crap and so on ;-)
true; people were complaining about crysis' "inefficiency" yet newer games perform even worse with worse looks...
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Quote:
Originally Posted by
brandinb
A clear showing of the Fermi's faster tessellation performance. Overall looks very impressive graphically and doesnt seem to perform to bad.
I don't think it looks "very impressive graphically". I honestly think DX9 looks just as good as DX11 in this demo. The DX11 part just looks overdone. There is waaaaaaay to much tessellation used and I suspect the reason is to make sure NV cards looks better. In some part of the demo only the water looks different when running DX9 vs DX11, but still the frame rate is much lower on DX11 which it shouldn't be unless they went overboard with tessellation. From a developer point of view they must have been carried away with all the tessellation power of the Fermi architecture.
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Quote:
Originally Posted by
Carfax
Not in DX11. I just ran the benchmark and I got 40.8 average at 2560x1600 MSx4AA, everything on high including DX11 @ 850/1700/4200..
I checked MSI afterburner afterwards and only one GPU was being fully utilized. There was a bit of activity of the second GPU, but nothing like what you'd expect with true SLi.
Not surprising though, considering this is a new benchmark.
http://www.nvidia.co.uk/object/nvidi...driver-uk.html
Quote:
This version of the NVIDIA profile update should be used with v258.96 WHQL display driver or later.
It adds support for the following PC game:
* Lost Planet 2
Give that ago.
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Quote:
Originally Posted by
Loque
I love these over the top capcom games :p
Is Bayonetta coming for the pc as well ?
edit: (oh wait, capcom didn't make bayonetta but still... do want :) )
Me want too.
Anyway DarkSiders is coming to the PC in Sept.
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I'm getting an average of 49 FPS on my GTX 480 at 1920x1080, everything on full settings including AA on DX11. Haven't tried DX9, I remember running the first Lost Planet and running on DX10 compared to DX9 will give you lower framerates, WTF
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So it looks like it utilizes 6 cores, nice.