Kind of filling a strange gap in my opinion, but what the hey. At least the die shrink will bring down the TDP.
http://pc.watch.impress.co.jp/docs/2.../kaigai04l.gif
Source: http://pc.watch.impress.co.jp/docs/2.../kaigai428.htm
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Kind of filling a strange gap in my opinion, but what the hey. At least the die shrink will bring down the TDP.
http://pc.watch.impress.co.jp/docs/2.../kaigai04l.gif
Source: http://pc.watch.impress.co.jp/docs/2.../kaigai428.htm
triple channel ddr3?
socket 1366 is for servers
Beckton Ftw!!!
This image tells a different story - http://pc.watch.impress.co.jp/docs/2.../kaigai03l.gif
Seems they might be increasing the size of the L2 cache on each core by 512KB.
we want FAST dual cores :banana::banana::banana::banana::banana:es :yepp: :D
The Dual core cycle will finish when Nehalen comes. The multi threading feature came to stay for good. The standard will be soon quad cores. I can not see me with a dual core by that time. If this article is correct to what it said. I will get a Gainestown for a change.
Metroid.
i want a becktown!
just remember that a Beckton cpu will likely be something like 4x as expensive as a similarly binned Gainstown, and the die size limits it to a different socket and thus it will end up in multi socket platforms.
I want one too :p:
yes, just like Bloomfield/Gainstown. And LGA1366 is for both DP workstations and high end desktops.
naw, they say the same thing, the one in your picture has total on die L2, not per core
hax!!
It has started, many softwares use 4 cores but not all. So that is what I said dual cores are still very much alive but not for so long. Probably by middle of 2009 we are going to have a good quaded software support. It is not that easy to implement it as you can see written in this article.
We have to write avoiding deadlocks meaning consistency of the cores. When we add a processor to work lets say, Pentium used 1 core after they implemented the hyperthreading stayed at 2 cores not real though. So software makers had to implement or add a core to help with the tasks, that means multithreading. It is a step ahead, but many of them do not have the time. It depends the demand that means how much the software is being on use. 3Dmark is an example of support for quad cores because it is small as for games that will be really hard for being too complex as it can not fail the tasks as would result on a BSOD. So which games do have support for quad cores?
Yes not many. So would not be any benefit from a quad core, so that is the reason I still have a dual core, after Nehalen's launch will be a different era called quad core era as for now we still have many single threaded applications and some multithreaded 2 cores.
The games usually support only a single thread and occasionally two, but not many of them support four. I still have hope of by that time will be added support. I reckon is not enough time to add support to less demanding applications. So many applications will still be singled.
I can wait. I am not going anywhere far from earth soon :P:
Metroid.
When does Beckton comes out ?? 2009 ?
Who gives a crap about dedicated raytracing architectures and GPU's on CPU's, if Beckton is what it looks to be then it'll do Raytracing real time anyway!
Integrated Memory Controllers on them too :D
Well.. Kinda excited and not too hyped about it =)
Hmm, so Intel finally has the solution to run Crysis properly ? :P
...and by the time we have power to run crysis @1920x1080 very high we still
don't have what it takes to run Far Cry 2 even on medium.:ROTF: :rofl:
Maybe I'll switch to Intel when these are out and IF I have the money to do so.
I run at 1920x1200. I don't have much of a problem with Crysis?
Mobile will still have dual core, but it will be 4 thread capable. When the lowest rung of the ladder has quad core, more programming time will be spent on making programs >2 capable.
Do remember now that Vista, and to some degree XP, will direct secondary programs to their own threads where possible. Video drivers are multi cpu aware for example, but basically drivers of a variety of subsystems are capable of going to their own thread/cpu leaving the thread/cpu running the game more free to do that job than it has been in years past.
So we are seeing "some" benefit now without rewriting. There will be more as there are more physics and AI in games that can be thrown into their own thread.
Probably folks aren't recalling how slow it came to be that dual cores showed a gain. If you remember that, then you'll have a decent idea of how the current timeline is likely to go.
Last thing to remember is that we aren't going to see a ton of speed increases. 4-4.5ghz now is likely to be that way in 2009 too. The power will come with more efficient cores (tiny bit) and more cores on silicon (the bigger power add). If software wants to show it's actually worthy of upgrade investment dollars, it's going to either have to become more efficient, or use more cores to get the job done faster.
$.02
Anemone wrote:+1 on software needs to get more efficient. As my main uses for a rig includesQuote:
Mobile will still have dual core, but it will be 4 thread capable. When the lowest rung of the ladder has quad core, more programming time will be spent on making programs >2 capable.
Do remember now that Vista, and to some degree XP, will direct secondary programs to their own threads where possible. Video drivers are multi cpu aware for example, but basically drivers of a variety of subsystems are capable of going to their own thread/cpu leaving the thread/cpu running the game more free to do that job than it has been in years past.
So we are seeing "some" benefit now without rewriting. There will be more as there are more physics and AI in games that can be thrown into their own thread.
Probably folks aren't recalling how slow it came to be that dual cores showed a gain. If you remember that, then you'll have a decent idea of how the current timeline is likely to go.
Last thing to remember is that we aren't going to see a ton of speed increases. 4-4.5ghz now is likely to be that way in 2009 too. The power will come with more efficient cores (tiny bit) and more cores on silicon (the bigger power add). If software wants to show it's actually worthy of upgrade investment dollars, it's going to either have to become more efficient, or use more cores to get the job done faster.
$.02
gaming, surfing and not much more i don't think that my fps would rise drastically if I would buy some new Intel proc+mobo+ram but not GPU.
But it wouldn't matter much if there's no gains to be had it still nice to have new hw to play with.
Far Cry 2 is supposed to be a lot more optimized, no? I thought it was supposed to be very playable.