Ubermann
01-29-2006, 02:57 AM
Its about ALU's versus TMUs and the missing texture fetch on ATI.
Tim: We don't use vertex texture fetch in UE3 right now, but I expect we'll be using it in the future for moving more of our displacement-mapped terrain logic to the GPU.
Read more at Beyond3D (http://www.beyond3d.com/forum/showthread.php?t=27836)
Tim: We don't use vertex texture fetch in UE3 right now, but I expect we'll be using it in the future for moving more of our displacement-mapped terrain logic to the GPU.
Read more at Beyond3D (http://www.beyond3d.com/forum/showthread.php?t=27836)