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View Full Version : John Carmack and Tim Sweeney small interview



Ubermann
01-29-2006, 02:57 AM
Its about ALU's versus TMUs and the missing texture fetch on ATI.


Tim: We don't use vertex texture fetch in UE3 right now, but I expect we'll be using it in the future for moving more of our displacement-mapped terrain logic to the GPU.


Read more at Beyond3D (http://www.beyond3d.com/forum/showthread.php?t=27836)

Hicks
01-29-2006, 04:48 AM
Good news about the benchmark!

They pretty much ignore the questions...

nn_step
01-29-2006, 09:59 AM
Good news about the benchmark!

They pretty much ignore the questions...
I think if they answered completely honestly our brains would explode from all the Corperate Bull :banana:

Hicks
01-30-2006, 06:33 AM
Yep.

I work for Perkins, who are a company owned by Catapiller, and the amount of managment speak bull :banana::banana::banana::banana: thrown around is funny.