craig588
04-05-2005, 02:53 AM
Another "review" from my X is good series
Remember those things like plot and background info? Throw them out. You start off right in the middle of action with incredibly versitile weapons already at your disposal. The entire game is about fighting, so the designers decided to put a variety of ways to kill people in it. You could just use your standard attacks all day long and get fairly similar animations and fight sequences, and your magic attacks each have their own way of presenting someones death, but there are also images of buttons that appear over enemies heads. If you push that button you will initiate a minigame where you need to push the correct sequence of buttons as the flash on the screen. (During which you still see your charactar fighting and recting to each button press) The minigame deaths are rather graphic, you can twist someones head off, stab them through the eye, through the mouth, grab their eyes and pull them out, or smash their head agianst the ground so it explodes. Then there is the button they call the grab button, but they could have just as well called it the ultra violent/ironic death button. You can jump in the air and then push the "grab" button twice and your charactar will proceed to hit a flying harpy to the ground, land on top of it and then rip its wings off. You can use it to break a guys neck and then attach that guy to your "whip sword" thing and spin him around, hitting his friends in the process.
What makes these deaths so entertaining is the animation. There is no question of, "did the game really just let me stab someone through the eye or was it a odd animation glitch?" It will zoom in at just the right speed so you don't get distracted from the action, slow the engine down a little bit so you really see what is going on and let you observe the death animation in all its glory, then it will seamlessly zoom out and you can continue fighting. There are never boring animations, everything (So far, I'm only about 2-3 hours into it) fits perfectly and is just short enough to be interesting but not distracting.
Remember those things like plot and background info? Throw them out. You start off right in the middle of action with incredibly versitile weapons already at your disposal. The entire game is about fighting, so the designers decided to put a variety of ways to kill people in it. You could just use your standard attacks all day long and get fairly similar animations and fight sequences, and your magic attacks each have their own way of presenting someones death, but there are also images of buttons that appear over enemies heads. If you push that button you will initiate a minigame where you need to push the correct sequence of buttons as the flash on the screen. (During which you still see your charactar fighting and recting to each button press) The minigame deaths are rather graphic, you can twist someones head off, stab them through the eye, through the mouth, grab their eyes and pull them out, or smash their head agianst the ground so it explodes. Then there is the button they call the grab button, but they could have just as well called it the ultra violent/ironic death button. You can jump in the air and then push the "grab" button twice and your charactar will proceed to hit a flying harpy to the ground, land on top of it and then rip its wings off. You can use it to break a guys neck and then attach that guy to your "whip sword" thing and spin him around, hitting his friends in the process.
What makes these deaths so entertaining is the animation. There is no question of, "did the game really just let me stab someone through the eye or was it a odd animation glitch?" It will zoom in at just the right speed so you don't get distracted from the action, slow the engine down a little bit so you really see what is going on and let you observe the death animation in all its glory, then it will seamlessly zoom out and you can continue fighting. There are never boring animations, everything (So far, I'm only about 2-3 hours into it) fits perfectly and is just short enough to be interesting but not distracting.