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View Full Version : PlayStation VR Aim Controller Out Next Week, Supports More Than Just ?Farpoint'



StyM
05-13-2017, 08:23 AM
http://www.tomshardware.com/news/playstation-aim-controller-game-support,34404.html


Virtual reality first person shooter games are about to get a lot more exciting thanks to Impulse Gear?s quest for the most immersive shooter experience possible. The developer's debut game, Farpoint, comes out on May 16 and it?s bringing with it a new gun peripheral from Sony called the Aim Controller. With the controller, PlayStation VR could become the premier platform for virtual reality FPS games?at least until the Vive tracker and its accessories hit the market.
Impulse Gear?s founders formed the company to build first person shooters for VR. The company felt that the current controller offerings fell short of delivering the experience that it was after. Move controllers offer tracked hand control, but they don?t offer a locomotion system. The PlayStation Dual Shock 4 controllers offer locomotion control through the form of thumbsticks, but a gamepad restricts your ability to aim in VR. Impulse Gear worked closely with Sony on this creation.

The PlayStation Aim Controller features a glowing ball like the Move controller, which lets the camera track the controller?s orientation. The controller features handles for both of your hands. The rear handle includes a trigger for your index finger and a thumbstick and the four PlayStation input buttons (ex, square, circle, triangle) for your thumb. The front handle includes the D-pad buttons, a second thumbstick, the share and options buttons. The left and right shoulder buttons are also on the front of the controller where your index finger would rest.
Sony said it ?prioritized the position of the trigger button and analog sticks? over buttons that aren?t used as frequently in shooter games. The company also put the effort in to ensure the controller could be used with either hand so as not to leave out left-handed gamers. All of the buttons are in central positions on the controller?s tube-like chassis.

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