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View Full Version : 'Ark Park' Features Steep Minimum Hardware Requirements, Pushes Visual Fidelity In VR



StyM
03-07-2017, 06:51 AM
http://www.tomshardware.com/news/ark-park-vive-rift-psvr,33827.html


Getting chased around by dinosaurs in VR can be an unnerving experience. We saw this with Ark: Survival Evolved and its subsequent expansions, which immersed users in a do-or-die, kill-or-be killed fight for your life on an island full of dinosaurs that can tear you to shreds. However, Ark: Survival was not designed explicitly as a VR experience, and the extremely high details of the environment and dinosaurs created performance issues for would-be survivors using HMDs (and sometimes, even standard 2D gamers).
Last November, Studio Wildcard licensed the IP for Ark: Survival Evolved to a company called Snail Games, which took all of the highly-detailed dinos from the suspenseful game and put them into a less-threatening package designed from the ground up specifically for VR. Ark Park lets you see all of the dinosaurs in their natural habitat, without the fear of getting eaten. You can even feed them.
At GDC, we had the opportunity to take a stroll through Ark Park, and we were impressed by the sheer detail of the dinosaurs and environment in the game. The downside to these stunning visuals was that the GTX 1080 running the game had its needle in the red the entire time, and we definitely weren?t hitting the standard 90fps most VR games are designed to deliver. The frame rate was mostly landing between 45-60fps (as best as we can tell from our personal VR gaming experience); the performance was a major downside to the otherwise-enjoyable demo.