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View Full Version : Tackling The High-Res Display Needs Of VR: Kopin's Lightning OLED Microdisplay



StyM
02-17-2017, 08:04 AM
http://www.tomshardware.com/news/kopin-oled-on-silicon-lightning-microdisplay-vr,33671.html


Kopin has a few bones to pick with most VR displays. The company believes that LCD displays are inferior to OLED, that the resolutions of VR displays are too low, that the refresh rates are mostly too slow, that the power requirements of displays are too high, and that their physical sizes are too large.
None of the above is really in dispute--by which we mean that VR HMD makers are already working on it or are ahead of the curve. For example, the Rift and Vive both offer AMOLED displays, not LCD; even on upcoming mainstream HMDs, only lower-end models will have LCD displays. And it?s generally agreed that you need at least sustained 90Hz for acceptable VR.
Further, although the Rift and Vive are tethered at this time, there?s a huge industry push towards untethered VR HMDs that either pack in all the computing components on board or rely on a PC with a wireless transmission protocol to pump the data to an untethered headset. In both cases, lower power requirements are a must.


Kopin?s Lightning OLED microdisplay addresses the most challenging technical hurdles with VR, including screen door effect due to insufficient display resolution, bulky goggles, and nausea or dizziness due to motion-to-photon latency, as well as heat-build-up caused by high power consumption.

http://media.bestofmicro.com/D/1/652357/original/kopin-1_result.jpg
http://media.bestofmicro.com/ext/aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9SL08vNjUyOD g0L29yaWdpbmFsL2tvcGluLW9sZWQtZGlzcGxheS1zcGVjcy5Q Tkc=/r_600x450.PNG