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View Full Version : Switch's paid online is made to attract third-party devs



StyM
01-17-2017, 07:09 AM
http://www.tweaktown.com/news/55911/switchs-paid-online-made-attract-third-party-devs/index.html


Lack of proper third-party support is what killed the Wii U console. Nintendo wants to completely reverse this with its new Switch handheld-console hybrid, and has taken many steps to ensure that third-party developers have the tools and incentives they need to bring their games over to the platform.

The Japanese console-maker is keen on providing an attractive environment for third-party devs and publishers in an attempt to win them over; and based on the massive third-party Switch partner listings that includes most of the major publishers and studios in the industry I'd say it's working.

Nintendo has ensured modern, scalable and flexible dev tools, APIs, and engines like Unity, Unreal Engine 4, and Vulkan are supported on the Switch.

But that's not enough; publishers like Activision, Ubisoft, and EA are looking for more--they need a sure-fire mainstream demographic, and they need a "full range of ways to monetize their investment," which is where Nintendo's new "robust online environment" subscription plan comes into play.

Uh oh....does this mean the Switch will be littered with microtransactions and new weird DLC schemes? Nintendo of America President Reggie Fils-Aime explains how the company's new paid online subscription model will help facilitate this new environment for third-party developers and publishers: