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View Full Version : Visbit Promises Near Zero-Latency 360-Degree Video With View-Optimized Streaming Tech



StyM
12-06-2016, 11:49 AM
http://www.tomshardware.com/news/visbit-vvos-immersive-video-service,33142.html


Visbit, a California-based start-up specializing in virtual reality and 360-degree video streaming technology, is opening new doors for immersive content creators. Visbit recently procured $3.2 million of VC funding to help it bring its patented view-optimized streaming (VVOS) technology to market.

Visbit?s VVOS technology makes it possible to stream high-quality 4K and higher resolution 360-degree video to mobile devices over Wi-Fi and LTE with ?near-zero latency.?


?Virtual reality is at such a tipping point, and to date, far too many users have been disappointed in their experience,? said Dr. Changyin (CY) Zhou, co-founder, and CEO of Visbit. ?Our technology is set to change that for content creators and publishers, as well as the viewers, by delivering the best quality VR videos.?


Visbit?s VVOS technology enables higher resolution video output with less latency than competing immersive streaming technology thanks to foveated rendering. VVOS determines the direction you are looking and sends the corresponding section of video to your device at the highest resolution output available. Most of the video feed?everything outside your field of view?comes in at a lower resolution to conserve bandwidth for the visible section.

We had a chance to speak with Visbit?s co-founders, Dr. Changyin (CY) Zhou (CEO), and Elaine Lu (COO), to get a better understanding of what VVOS technology does.

Zhou explained that with VVOS, when you turn your head while watching a 360-degree video, the image updates as you move, so you always have the high-resolution view. Zhou explained that VVOS sends data to your device to help it prepare in advance for head movement. The preparation data demands far less bandwidth than the full video requires, but it gives the device the information it needs to queue up the new image without any perceivable latency. Zhou said that there are other competing technologies that stream with variable resolution, but the competitor's process can take up to three seconds before the steam updates the resolution.