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View Full Version : PS4 & XBox One versions of Tomb Raider get TressFX



Final8ty
12-08-2013, 02:46 AM
Tomb Raider: Definitive Edition will include the game's previously PC-only next-gen hair for Lara Croft, made possible via AMD's TressFX technology.
http://www.eurogamer.net/articles/2013-12-07-tomb-raider-definitive-edition-confirmed-for-ps4-xbox-one

Linchpin
12-08-2013, 06:36 PM
Wonder if it's still as visually buggy as it was on PC release. I was done with the game the 1st week it was out and the TressFX hair was very hit and miss and often just looked weird back then.

Final8ty
12-08-2013, 07:22 PM
Getting our gameplay up to native 1080p meant increasing all of our texture resolutions by over 4x so the details and nuances can be seen in their full glory. However, it’s subtleties like our subsurface scattering technology — how we manage realistic lighting effects through solid/semi-solid matter — that we’re so proud of, which bring a new glow to Lara’s skin. All of these elements working in conjunction drive a much more realistic world than we’ve ever had.

The entire game world — the perilous island of Yamatai — is alive as well. Foliage bends as Lara pushes through it; trees whip in the wind; even cloth moves courtesy of new, more sophisticated physics modeling. Weather effects lash the island with unprecedented levels of venom, and rain particles are dynamically lit as they slice through piercing searchlights. The in-game cast has also enjoyed an upgrade — characters and enemies alike have been enhanced visually, while in-game destructibility has been given additional refinement to increase the sense that you are leaving a mark on this world.

However, as always, it’s Lara who’s the star of the show. As such, one of our boldest changes was to handcraft an all new, even more realistic head and face model for her, taking advantage of the increased power of PS4. This is our first glimpse of our next-generation Lara. We also drastically improved shader and lighting effects, adding dynamic sweat, mud, and even blood for a new level of visual acuity that reacts on Lara in different situations. Objects on Lara’s person like her climbing axe or arrows now independently react to her movements and sway or jostle with an obsessive eye for detail, further adding that nothing was too small for us to tackle.

Lara’s hair now benefits from TressFX technology — her hair strands are independently simulated and interact with environmental effects, as well as react to her every movement, delivering unprecedented, lifelike motion. This all-new Lara is Crystal’s first steps towards the future. It’s a promising, compelling beginning.

Looks promising.