PDA

View Full Version : GL Excess XSMark Result



LBJGH
08-23-2002, 06:18 PM
I've seen the GL Excess XSMark benchmarks being reported along with the 3dmark2001. Is anyone here familiar with it?

http://www.glexcess.com/

LBJGH
08-23-2002, 06:38 PM
I just downloaded the test... at least it is more entertaining than 3dmark2001

Here are my results:

LBJGH
08-25-2002, 07:23 PM
I guess I stuck this in the wrong forum eh?

DaGooch
08-25-2002, 10:11 PM
I will try it out on my present setup and see what I get and post. :)

DaGooch
08-25-2002, 11:40 PM
Here is my low resolution test result:

LBJGH
08-26-2002, 01:11 PM
... :banana::banana::banana::banana::banana: slapped my results... how'd you like the visuals?

DaGooch
09-01-2002, 07:40 PM
Personally, I have always liked the quality of OpenGL much more. :) It was a nice break away from 3DMark graphics.

JBELL
09-01-2002, 07:48 PM
Originally posted by DaGoochMeister
Personally, I have always liked the quality of OpenGL much more. :) It was a nice break away from 3DMark graphics.

Enjoy it while you can... M$ is sueing saying they own intellectual rights to opengl... could tie the whole community up in court for years.

JBELL
09-01-2002, 07:53 PM
http://www.wininsider.com/news/comments.aspx?mid=1843




Microsoft's intellectual property (IP) claims first emerged back in March, when the company said that it had "possible claims" on a technology called vertex programming, which gives developers more control over 3D effects such as lighting. The claims caused some consternation within the OpenGL Architectural Review Board (ARB), which governs the specification. Microsoft clarified its claims somewhat at this month's quarterly ARB meeting, according to the meeting's minutes, but its proposals still appear likely to throw a wrench in the works of OpenGL, according to legal experts. At the July meeting, Microsoft also added that it may have claims to a technology called fragment shading.

Microsoft responded to the increasing use of OpenGL for Windows games by creating DirectX, which is focused on games on the Windows platform. However, games that use DirectX are more difficult to port to non-Windows platforms, which boosts the attractiveness of Windows for gamers. Supporters of Linux, Mac OS or other operating systems are, therefore, wary of any move by Microsoft to interfere with OpenGL.

LBJGH
09-01-2002, 07:53 PM
Poor M$

Creative
09-01-2002, 07:58 PM
Here is what I got. I liked this proggie, very nice visuals....:)

Whoops I ran it in 1280x1024 32 bit not 640x480 :D
hehehe

Creative
09-01-2002, 08:09 PM
Here is 640x480 result