Trembledust
09-05-2010, 01:01 PM
Hey guys. With the news MS is raising the price of Xbox Live to an extra $10 a year some debate has come up in some of the other forums I visit regarding the reasons for the hike.
One of my theories is inflation and the fact that its possible with Kinect coming in Nov the new Kinect features may require additional bandwidth.
But anyways what I was curious about is does anyone know for sure if Xbox Live use p2p server connections primarily? I'm not a network guy so my terminology for some things will be off, but my understand was that MS doesn't usually allow developers / publishers to run any of the MP portions of their games on the devs or publishers servers, but rather make them use MS's own servers with the exception of EA in regards to their sports titles.
To me I was always under the assumption that if MS is making the majority of devs / publishers use MS's servers and not their own would a p2p set up make sense? Also in terms of reliability I have always heard xbox live tops PSN so again the p2p option makes less sense to me.
One of my theories is inflation and the fact that its possible with Kinect coming in Nov the new Kinect features may require additional bandwidth.
But anyways what I was curious about is does anyone know for sure if Xbox Live use p2p server connections primarily? I'm not a network guy so my terminology for some things will be off, but my understand was that MS doesn't usually allow developers / publishers to run any of the MP portions of their games on the devs or publishers servers, but rather make them use MS's own servers with the exception of EA in regards to their sports titles.
To me I was always under the assumption that if MS is making the majority of devs / publishers use MS's servers and not their own would a p2p set up make sense? Also in terms of reliability I have always heard xbox live tops PSN so again the p2p option makes less sense to me.