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View Full Version : Anti-aliasing and physics still can't coexist on my 4850+9800GT



mao5
10-21-2009, 07:47 PM
as you know, now I let my 9800GT as PPU in w7 with the PhysX mod patch from Liandri / THETA, 9800 GT did do PPU job in Batman 1.1, now I can get 90 avg fps in the benchmark (1680x1050 all max no AA PhysX normal), compared with 16 avg fps in the benchmark with only 4850 single card.

the config menu of Batman 1.1 said you can enable AA on ATI control panel (CCC), but when I eanble 4xMSAA in 9.9 ccc, with PhysX normal, enter the game, I found AA indeed enbale on Batman at the mainmenu of the game, but when the the game start (batman and joker enter the prison, I found it's actually no AA, fps is the same as 1680x1050 all max no AA PhysX normal.

when I turn off PhysX in the the config menu of Batman 1.1,eanble 4xMSAA in 9.9 ccc, the AA works both in the 3D mainmenu and in the game (batman and joker enter the prison).

Overall, I found even with 9800GT as PPU, Anti-aliasing and physics still can't coexist, as long as there's ATi Graphics card in the system.

but, I saw a 275 grahics cards run Batman 1.1 with both PhysX on Highlevel and 4xMSAA on, fps between 6x-9xfps.

Any hack or crack for my 4850+9800GT?

texasreefer
10-22-2009, 03:44 AM
What kind of differences are you seeing when physx is enabled ie. textures, shading, etc.? HOw can you tell that AA is not kicking in, when the game starts?