STEvil
11-24-2007, 06:21 AM
Scores are based on price payed.
Final $15/$60 (EB Games at Park Place Mall in Lethbridge Alberta).
I'm always looking for games that have an offroad racing aspect to them because for some reason the good ones are far and few between..
DiRT looked like it would fit the bill, its like Flatout 2 with more vehicle variety, but not much else.
Installation:
Installation takes quite a while then you NEED to reboot for the "protection" drivers. When the game loads it NEEDS the CD to be in the drive and takes forever to verify that it is actually there, then when that is finally over you finally get to play... or not.
I'm on Windows XP 64-bit which causes it to crash when Windows pop-up about programs accessing the internet comes up. Retry starting the game and away it goes this time, with the same disc check wait..
We can all congradulate Starforce for the disc check and start-up times.
So, now that I have the install details out of the way onto system specs:
System Used for testing:
Windows XP 64-bit
AMD Athlon X2 4200+ @ 2.64ghz
DFI CFX3200-DR
ATi Radeon X1950XTX @ stock
Gateway FPD2185W
4x512MB OCZ PC4800 Plat Ltd Ed rev 1.1 @ 220mhz 2-3-3-11-2T
OCZ 600w Powerstream
WD 120GB IDE HDD
BenQ DW822A DVD+-RW
Game Setup:
- You dont get to use your mouse in the menus. At all. Ever.
- Changing resolution and some graphics options causes game to restart causing CD-Check.
- Changing audio setup causes game to restart causing CD-Check.
- Bonus codes can be purchased. Yeah...
Performance:
Like most people I want to run the game at the native resolution of my monitor, and DiRT supports this pretty well allowing the user to select not only the proper resolution but then also includes an option to set aspect ratio below that... would have been easier to just set it along with the resolution but whatever.
As to actual game performance I find it lacked somewhat. Using mostly low settings at 1680x1050 and 2x Full Scene Anti-Aliasing I averaged 25-35fps. I suspect this is because of the Bloom HDR being applied (i'm assuming its Bloom..) which makes it extremely difficult to see a lot of the time, the depth of field option which cannot be disabled, and the bilinear/trilinear/anistropic filtering which cannot be adjusted from within the game. Particles effects used to show dust being kicked up by tires seem to have an impact on framerates as well. Certain programs in the background effect performance as well causing stuttering. BOINC and CoreTemp for sure, but even after disabling more programs and killing a few services the game still stuttered every now and then and also had this odd "molasses" effect which seemed to happen almost regularly once every 1/2 hour for roughly 2 seconds.
Just to note I did try running it in full detail at 1680x1050 and achieved no more than 3 frames per second which made it extremely painful to even operate the unresponsive game menus...
Errata
Here's the raw form of my notes while installing then playing..
Pros:
- Vehicle suspension works nicely
- Vehicle physics are ok
- Damage modeling is good
- Game still retains Sim-like qualities while giving Arcade-like performance
Cons:
- Starforce
- No mouse in menus
- Resolution change makes game restart with disc check
- Audio changes make game restart with disc check
- Pressing alt+tab or windows key will not allow you to get back into the game after doing so..
- Disc check takes forever....
- Background processes can cause stuttering
- Molasses effect is annoying.
- Can not disable HDR/Bloom (game too bright overall)
- Can not change bilinear/trilinear/anisotropic filtering level
- Depth of field effect cannot be adjusted/disabled
- Actor voice for player character sucks
- Commentary gets repetative
- Roadside objects may be heavier than they appear....
- Can not open-roam
- No modability seems to be present
Other:
- Codemasters logo intro has a sound that sounds like spawn noise from Unreal
- Graphical corruption on mudflaps of 4wd cars (all are colored red, may be driver related)
Final Thoughts
I think this game was made and beta'd by people kissing butt to keep their position. Its relatively fun when you get past all the bullcrap but its going to get old without any modability and that darned cd-check.. not to mention the Multiplayer feature of it is sorely lacking (only 2 modes - rally and hillclimb) although it proclaims support for up to 100 people on the box.. and I havent seen a soul on multiplayer yet anyways.
Final verdict? Scroll to the top ;)
Final $15/$60 (EB Games at Park Place Mall in Lethbridge Alberta).
I'm always looking for games that have an offroad racing aspect to them because for some reason the good ones are far and few between..
DiRT looked like it would fit the bill, its like Flatout 2 with more vehicle variety, but not much else.
Installation:
Installation takes quite a while then you NEED to reboot for the "protection" drivers. When the game loads it NEEDS the CD to be in the drive and takes forever to verify that it is actually there, then when that is finally over you finally get to play... or not.
I'm on Windows XP 64-bit which causes it to crash when Windows pop-up about programs accessing the internet comes up. Retry starting the game and away it goes this time, with the same disc check wait..
We can all congradulate Starforce for the disc check and start-up times.
So, now that I have the install details out of the way onto system specs:
System Used for testing:
Windows XP 64-bit
AMD Athlon X2 4200+ @ 2.64ghz
DFI CFX3200-DR
ATi Radeon X1950XTX @ stock
Gateway FPD2185W
4x512MB OCZ PC4800 Plat Ltd Ed rev 1.1 @ 220mhz 2-3-3-11-2T
OCZ 600w Powerstream
WD 120GB IDE HDD
BenQ DW822A DVD+-RW
Game Setup:
- You dont get to use your mouse in the menus. At all. Ever.
- Changing resolution and some graphics options causes game to restart causing CD-Check.
- Changing audio setup causes game to restart causing CD-Check.
- Bonus codes can be purchased. Yeah...
Performance:
Like most people I want to run the game at the native resolution of my monitor, and DiRT supports this pretty well allowing the user to select not only the proper resolution but then also includes an option to set aspect ratio below that... would have been easier to just set it along with the resolution but whatever.
As to actual game performance I find it lacked somewhat. Using mostly low settings at 1680x1050 and 2x Full Scene Anti-Aliasing I averaged 25-35fps. I suspect this is because of the Bloom HDR being applied (i'm assuming its Bloom..) which makes it extremely difficult to see a lot of the time, the depth of field option which cannot be disabled, and the bilinear/trilinear/anistropic filtering which cannot be adjusted from within the game. Particles effects used to show dust being kicked up by tires seem to have an impact on framerates as well. Certain programs in the background effect performance as well causing stuttering. BOINC and CoreTemp for sure, but even after disabling more programs and killing a few services the game still stuttered every now and then and also had this odd "molasses" effect which seemed to happen almost regularly once every 1/2 hour for roughly 2 seconds.
Just to note I did try running it in full detail at 1680x1050 and achieved no more than 3 frames per second which made it extremely painful to even operate the unresponsive game menus...
Errata
Here's the raw form of my notes while installing then playing..
Pros:
- Vehicle suspension works nicely
- Vehicle physics are ok
- Damage modeling is good
- Game still retains Sim-like qualities while giving Arcade-like performance
Cons:
- Starforce
- No mouse in menus
- Resolution change makes game restart with disc check
- Audio changes make game restart with disc check
- Pressing alt+tab or windows key will not allow you to get back into the game after doing so..
- Disc check takes forever....
- Background processes can cause stuttering
- Molasses effect is annoying.
- Can not disable HDR/Bloom (game too bright overall)
- Can not change bilinear/trilinear/anisotropic filtering level
- Depth of field effect cannot be adjusted/disabled
- Actor voice for player character sucks
- Commentary gets repetative
- Roadside objects may be heavier than they appear....
- Can not open-roam
- No modability seems to be present
Other:
- Codemasters logo intro has a sound that sounds like spawn noise from Unreal
- Graphical corruption on mudflaps of 4wd cars (all are colored red, may be driver related)
Final Thoughts
I think this game was made and beta'd by people kissing butt to keep their position. Its relatively fun when you get past all the bullcrap but its going to get old without any modability and that darned cd-check.. not to mention the Multiplayer feature of it is sorely lacking (only 2 modes - rally and hillclimb) although it proclaims support for up to 100 people on the box.. and I havent seen a soul on multiplayer yet anyways.
Final verdict? Scroll to the top ;)