PDA

View Full Version : Looks like Futuremark could'nt bare the strain...



muzz
06-02-2003, 03:22 PM
Of telling the truth.............

Well it looks like Futuremark buckled under the strain.....

Pretty sad :mad: :frag:

And [H] thinks everything is back to being good again( DONKEY).

I guess he has to keep the $ coming in somehow, seeing as he put folks/addresses names on the internet cause he needed $ to buy new gear.....

There is a statement available to be read, but I am NOT giving clowns hit's by virtue of a link....
I would think you could go right to FM and read it, haven't looked there yet.

3DMark03 has been compromised IMO.

JBELL
06-02-2003, 03:32 PM
dont link but copy and quote in here...

IFMU
06-02-2003, 04:02 PM
Mind sharing a lil more info? Not a clue what your talking about here...

muzz
06-02-2003, 04:12 PM
Here it is.......

"Dear Member of the Press:

Following is a joint statement from Futuremark and NVIDIA relating to 3DMark03 and optimizations.

Futuremark Statement

For the first time in 6 months, as a result of Futuremark's White Paper on May 23rd, 2003, Futuremark and NVIDIA have had detailed discussions regarding NVIDIA GPUs and Futuremark's 3DMark03 benchmark.

Futuremark now has a deeper understanding of the situation and NVIDIA's optimization strategy. In the light of this, Futuremark now states that NVIDIA's driver design is an application specific optimization and not a cheat .

The world of 3D Graphics has changed dramatically with the latest generation of highly programmable GPUs. Much like the world of CPUs, each GPU has a different architecture and a unique optimal code path. For example, Futuremark's PCMark2002 has different CPU test compilations for AMD's AthlonXP and Intel's Pentium4 CPUs.

3DMark03 is designed as an un-optimized DirectX test and it provides performance comparisons accordingly. It does not contain manufacturer specific optimized code paths. Because all modifications that change the workload in 3DMark03 are forbidden, we were obliged to update the product to eliminate the effect of optimizations identified in different drivers so that 3DMark03 continued to produce comparable results.

However, recent developments in the graphics industry and game development suggest that a different approach for game performance benchmarking might be needed, where manufacturer-specific code path optimization is directly in the code source. Futuremark will consider whether this approach is needed in its future benchmarks.


NVIDIA Statement

NVIDIA works closely with developers to optimize games for GeForceFX. These optimizations (including shader optimizations) are the result of the co-development process. This is the approach NVIDIA would have preferred also for 3DMark03.

Joint NVIDIA-Futuremark Statement

Both NVIDIA and Futuremark want to define clear rules with the industry about how benchmarks should be developed and how they should be used. We believe that common rules will prevent these types of unfortunate situations moving forward."

glock19owner
06-02-2003, 04:13 PM
Here you all go:


Dear Member of the Press:

Following is a joint statement from Futuremark and NVIDIA relating to 3DMark03 and optimizations.

Futuremark Statement

For the first time in 6 months, as a result of Futuremark's White Paper on May 23rd, 2003, Futuremark and NVIDIA have had detailed discussions regarding NVIDIA GPUs and Futuremark's 3DMark03 benchmark.

Futuremark now has a deeper understanding of the situation and NVIDIA's optimization strategy. In the light of this, Futuremark now states that NVIDIA's driver design is an application specific optimization and not a cheat .

The world of 3D Graphics has changed dramatically with the latest generation of highly programmable GPUs. Much like the world of CPUs, each GPU has a different architecture and a unique optimal code path. For example, Futuremark's PCMark2002 has different CPU test compilations for AMD's AthlonXP and Intel's Pentium4 CPUs.

3DMark03 is designed as an un-optimized DirectX test and it provides performance comparisons accordingly. It does not contain manufacturer specific optimized code paths. Because all modifications that change the workload in 3DMark03 are forbidden, we were obliged to update the product to eliminate the effect of optimizations identified in different drivers so that 3DMark03 continued to produce comparable results.

However, recent developments in the graphics industry and game development suggest that a different approach for game performance benchmarking might be needed, where manufacturer-specific code path optimization is directly in the code source. Futuremark will consider whether this approach is needed in its future benchmarks.

NVIDIA Statement

NVIDIA works closely with developers to optimize games for GeForceFX. These optimizations (including shader optimizations) are the result of the co-development process. This is the approach NVIDIA would have preferred also for 3DMark03.

Joint NVIDIA-Futuremark Statement

Both NVIDIA and Futuremark want to define clear rules with the industry about how benchmarks should be developed and how they should be used. We believe that common rules will prevent these types of unfortunate situations moving forward.
………………

About Futuremark® Corporation
Futuremark® Corporation, formerly known as MadOnion.com™, is the leading provider of computer performance analysis software and services. Futuremark® is known around the world for its benchmark products, including the 3DMark® Series and PCMark™2002 (with more than 30 million copies distributed worldwide) and value-added services powered by a database of over 5 million real life benchmarking results. Futuremark® has offices in Saratoga, California and Helsinki, Finland. For more information, please visit http://www.futuremark.com.

© 2003 Futuremark® Corporation. 3DMark® and PCMark™ trademarks and logos, Futuremark® character names and distinctive likenesses, are the exclusive property of Futuremark Corporation. DirectX® is a registered trademark of Microsoft Corporation. All other trademarks are property of their respective companies.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles.

NVIDIA is headquartered in Santa Clara, California and employs more than 1,500 people worldwide. For more information, visit the Company's Web site at www.nvidia.com .

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, partic
ularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

Copyright © 2003 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/view.asp?PAGE=press_room.

NVIDIA CORPORATION FUTUREMARK CORPORATION

antipop
06-06-2003, 09:43 AM
In this world it's money that matter most! Nobody needs the truth, anyway we can't handle it ;). That's a sad thing