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Repoman
06-19-2006, 07:32 PM
http://forums.guru3d.com/showthread.php?t=185555

What do you guys think?? I'm really liking those 1600x1200 high settings oblivion results

GoldenTiger
06-19-2006, 07:57 PM
Uh wow!!! I still haven't finished Oblivion's main plotline (played over 120 hours since launch, gonna pick up playing it again), but WOW!!!! Those oblivion #'s at the EXACT SAME CLOCK SPEED are insane! I was on an X2 3800+ running at 2.5ghz in my Q-Pack... I just pre-ordered my Conroe E6600 from buy.com, I can't wait! Imagine a Conroe in Oblivion at 3.4-3.6ghz :eek: !


QUOTE FROM LINK ABOVE:

The Elder Scrolls IV: Oblivion
1600x1200, Full HDR, 8xAF, Everything Maximum
This FRAPS run was taken from the very beginning of the game, up until the time that the king leaves you.

Opteron 165 @ 3GHz: Min 15 | Avg 83.993 | Max 689

Conroe @ 3GHz: Min 29 | Avg 132.776 | Max 1546

lowfat
06-19-2006, 08:05 PM
:eek: I really didn't think Conroe would have that much of an impack on actual game performance. WOW.

GoldenTiger
06-19-2006, 08:09 PM
Me either... I wasn't even dreaming of those kinds of numbers!

BWR
06-19-2006, 08:38 PM
Too bad not all of us can reach those numbers with one graphics card.

kais
06-19-2006, 08:49 PM
wait how did you order it from buy.com, theyre not even out yet. :confused:

GoldenTiger
06-19-2006, 08:50 PM
http://www.buy.com/retail/product.asp?sku=202730357&SearchEngine=Froogle&SearchTerm=202730357&Type=PE&Category=Comp&dcaid=17379

I said I PRE-ordered it ;).

forey
06-19-2006, 09:02 PM
F.E.A.R:
1600x1200, 4xAA 16xAF, all max:
Opteron 165 @ 3GHz: Min 25 | Avg 43 | Max 172
Conroe @ 3GHz: Min 53 | Avg 86 | Max 310

Oblivion:
Opteron 165 @ 3GHz: Min 15 | Avg 83.993 | Max 689
Conroe @ 3GHz: Min 29 | Avg 132.776 | Max 1546
:slobber: :slobber: :slobber: :slobber:

GoldenTiger
06-19-2006, 09:40 PM
F.E.A.R:
1600x1200, 4xAA 16xAF, all max:
Opteron 165 @ 3GHz: Min 25 | Avg 43 | Max 172
Conroe @ 3GHz: Min 53 | Avg 86 | Max 310

Oblivion:
Opteron 165 @ 3GHz: Min 15 | Avg 83.993 | Max 689
Conroe @ 3GHz: Min 29 | Avg 132.776 | Max 1546
:slobber: :slobber: :slobber: :slobber:


:eek: :eek:

Blacklash
06-19-2006, 09:51 PM
Here's what I want to see.

Someone take a game like GRAW, FEAR, Oblivion or Doom III @1600x. God up your character, draw all the creatures you can find down on you in a map then mass execute them. That will stress the ever living hell out of a CPU. Make sure to have shadows maxed too, as they often are done on the CPU.

Thanks for the post. Those min frames look very promising for those that love action|FPS games with the candy on at decent resolutions.

TyroPyro
06-19-2006, 09:52 PM
Those low end differences make a huge difference with gameplay :eek:

Athens[2004]
06-19-2006, 10:15 PM
Switching to Conroe is just like u update your graphic card too !!!!!!! :D [4k difference in 3dmark 05 :banana:]

SturmoV
06-19-2006, 10:28 PM
F.E.A.R:
1600x1200, 4xAA 16xAF, all max:
Opteron 165 @ 3GHz: Min 25 | Avg 43 | Max 172
Conroe @ 3GHz: Min 53 | Avg 86 | Max 310

Oblivion:
Opteron 165 @ 3GHz: Min 15 | Avg 83.993 | Max 689
Conroe @ 3GHz: Min 29 | Avg 132.776 | Max 1546
:slobber: :slobber: :slobber: :slobber:


What the hell does it do to those games? :eek: Afterall, it's just a freaking processor - not a graphics card! It can't be as if you're getting another card with Conroe, can it? Unbelievable stuff! :woot:

lawrywild
06-19-2006, 10:59 PM
jesus.. I want one NOW.. can't wait to get my hands on one... all these amazing results.. it's killing me!!

forey
06-20-2006, 01:01 AM
the more cpu power, the less stress on gpu?

Blacklash
06-20-2006, 02:02 AM
the more cpu power, the less stress on gpu?

I'd say you want a certain level of CPU support for your GPU(s). You want a balance. How a game's engine is coded is very important. Many games are coded with the knowledge most people buy complete systems with average CPUs and sub-par GPUs.

Often a CPU is responsible for; tangent space transformation, skinning, creature AI and shadows. In scenarios where much of this work is being done and in combination a better CPU will matter. Fire fights with many creatures in modern|recent FPS games is a good example. Great depth of field situtations in cities with NPCs wondering about in the game "Oblivion" might be another example of where the CPU is taxed.

There are times and tasks where the CPU can not "save" the GPU and the GPU can not "save" the CPU, if either are lacking you will feel it, hence the desire for a balance between the two.

ted3
06-20-2006, 03:25 AM
Oh my godness again! This is even more promising for MS Flight Simulator 2004 than i ever dared hope for. Someone with an ES please fire up FS2004 at 1600x1200 with a CPU hungry payware addon airliner.

lawrywild
06-20-2006, 03:26 AM
the more cpu power, the less stress on gpu?

No, GPU will always work its hardest. If what you said was true, then you wouldn't see any increase in FPS because the GPU would start slacking off so... no :p:

forey
06-20-2006, 03:33 AM
i kind of ment bottleneck wise... but i see what you mean:p:

Shpoon
06-20-2006, 03:41 AM
You sure that number isn't supposed to be less one digit? ;)

sora3
06-20-2006, 03:43 AM
Lol, always the pessimist :p:

But then again, having a balance between GPU and CPU power is important. Not use when your graphics is hanging there waiting for the CPU to give it the instructions :p:

Rovtar
06-20-2006, 03:56 AM
I think that we come to the moment where ia cpu limited because of graphic cards :D:D

Iconyu
06-20-2006, 04:11 AM
What the hell does it do to those games? :eek: Afterall, it's just a freaking processor - not a graphics card! It can't be as if you're getting another card with Conroe, can it? Unbelievable stuff! :woot:

Video card drivers are very SSE heavy, and SLI is normally held back by the CPU. So Conroe runs the driver faster which in turn brings a big boost on SLI.

Repoman
06-20-2006, 05:53 AM
We can hope it gives similar improvements to single cards.. oblivion is killing me right now :(

Vric
06-20-2006, 07:14 AM
This is nice, but the Oblivion test is kinda useless. Sure it's nice to see the jump, but it was tested only inside (the start of the game) It's when you go outside that everything drop to near unplayable.

Torin
06-20-2006, 07:19 AM
This is nice, but the Oblivion test is kinda useless. Sure it's nice to see the jump, but it was tested only inside (the start of the game) It's when you go outside that everything drop to near unplayable.
Agreed. Rendering a dark room that is at most 20 square ft is nothing compared to the open world where it's rendering trees, vegetation, hills, water, sunlight, shadows on everything out for hundreds of feet or more, not to mention throwing in particle effects from multiple spells going off at a time and the animation from 10-20 different character models moving onscreen. The game would be playable on any system if everything was like the first 10 minutes. The game gets multiple times more intense on your system when you start throwing everything that Oblivion has at it.

Veritas.no
06-20-2006, 09:21 AM
How on earth can there be a gap that big at those reses? Has to be gpulimited by a longshot.

Torin
06-20-2006, 09:30 AM
How on earth can there be a gap that big at those reses? Has to be gpulimited by a longshot.
Oblivion is a beast of a game on both the GPU and CPU, but the CPU was a bigger bottleneck until Conroe came around. The AI is pretty hefty, and seeing as the game is performing thousands of actions for NPCs all the time that you never even see, it's no real surprise that the CPU was such a big bottleneck, especially being that before Conroe, we were using almost End of Life CPUs.

XS Janus
06-20-2006, 12:13 PM
Serious impact on games...:woot:
Hope will see more CPU intense games from now on because CPU reign is back on:woot: :woot:
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Anemone
06-20-2006, 04:51 PM
Back on in a test that used SLI'd top of the line cards... lol

However yes even Yonah was making a good showing in Oblivion. Conroe seems to wave Oblivion around like a victory flag :p

jmke
06-21-2006, 03:34 AM
I think that we come to the moment where ia cpu limited because of graphic cards :D:D

I think we hit that moment already a few years ago...