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View Full Version : PlayStation 3: A "Step Backward?"


sladesurfer
05-18-2006, 12:46 PM
Ready to Rumble? Immersion's Victor Viegas on PlayStation 3's Lack of Vibration http://www.gamasutra.com/features/20060517/murdey_01.shtml

Cobalt
05-18-2006, 01:13 PM
What I love is that in an interview with a Sony UK representive he had the nerve to say that the PS3 would be a bargin at £425 (360 premium is £280)

Jester FPS
05-18-2006, 01:35 PM
It won't matter to me once FF13 comes out. Remember the SNES, chrono trigger/earthbound, no rumble days?? > the video games of today.

ahmad
05-18-2006, 05:47 PM
LOL

In addition to Immersion’s case against Sony itself, he says they have also filed a lawsuit against a Sony witness, who Viegas says appears to have been paid for testimony. As for Sony’s decision to not include haptic technology in their next-generation controllers, Viegas says he is skeptical of their proposed reasoning.

That doesn't surprise me one little bit.

What makes it worse for SONY, is the Nvidia RSX cannot handle AA at HDTV resolutions. I like nice graphics :p:

[XC] leviathan18
05-18-2006, 05:56 PM
how in the hell rsx cant handle 720p AA? 1080p is another history at that resolution you dont need AA

ahmad
05-18-2006, 06:50 PM
how in the hell rsx cant handle 720p AA? 1080p is another history at that resolution you dont need AA

The downside to the RSX using the Cell for all vertex processing is pretty significant. Remember that the RSX only has a 22.4GB/s link to its local memory bandwidth, which is less than 60% of the memory bandwidth of the GeForce 7800 GTX. In other words, it needs that additional memory bandwidth from the Cell’s memory controller to be able to handle more texture-bound games. If a good portion of the 15GB/s downstream link from the Cell processor is used for bandwidth between the Cell’s SPEs and the RSX, the GPU will be texture bandwidth limited in some situations, especially at resolutions as high as 1080p.

http://www.anandtech.com/video/showdoc.aspx?i=2453

Some say it might even not allow for 1080p (this implies no AA at 1080 whatsoever) because of the bottleneck present there. But theoretically speaking, it could handle 720p resolutions with 4xAA.

Thats why a standalone approach is way better because essentially such bottlnecks do not exist. And the RSX is based off of the G70, you know and I know that means no HDR+AA anyways (unless nvidia does decided to include that).

Magnj
05-18-2006, 07:12 PM
Sony shot them selves in both feet on this round. They should scrap the whole freakin thing and start over. Cell sounded god at first but I don't think it will pay off. Of course I'll probably take that back when I see GT5 in like 3 years but yea, Sony is screwed.

Stuperman
05-19-2006, 05:36 AM
Sony isn't in as bad a place as everyone thinks they are, are they behind, yes, but dead in the water? far from it. I personally welcome the news that the vibration is leaving, I have always hated it it's more annoying than anything else, just like HDR, I have pupils that do that for me.

ahmad
05-19-2006, 11:08 AM
Sony isn't in as bad a place as everyone thinks they are, are they behind, yes, but dead in the water? far from it. I personally welcome the news that the vibration is leaving, I have always hated it it's more annoying than anything else, just like HDR, I have pupils that do that for me.

LOL we have an optimist among us :)

sealion
05-19-2006, 11:18 AM
you guys know what they put in place of the vibration right?

Cobalt
05-19-2006, 11:24 AM
They copied a gimmic from Nintendo that looks like it won't work too well with a joypad. Looks good with the remote because thats what it was designed for but when I'm playing with a joypad I wave it about quite a lot so I'll be turning off that feature and I'd rather have had rumble.

DilTech
05-19-2006, 11:40 AM
They're using the same thing that was in the logitech Wingman X-treme, gyro sensors.

I use to own a wingman xtreme, and let me tell you, playing a game with it was next to IMPOSSIBLE with the gyro sensor enabled!

Sony realized that they've messed up in a big way, now they're just trying to bring back some attention.

Anarki
05-19-2006, 11:48 AM
Just looking at my Xbox crystal controller, the vibration motors aren't that big, and there is plenty of air space in the entire controller. Considering that thing has two mem card slots as well :confused: The PS2 pad isn't that much different in size.

How much space does a wireless reciever/sender unit take up? Also how much room does the gyro sensors take up?

Surely they could squeeze in two small motors, ok it wont be that powerful, but its still vibration.

Pandamonia
05-21-2006, 03:11 PM
they interfere with the sensors u cant have both

DilTech
05-21-2006, 03:22 PM
You can have both, they did it on the wingman extreme... It just needs stablizers so it doesn't pick up the small movement of the shock/rumble.

Infact, gyro controllers should have that in the first place to stop it from occuring due to the fact that the human hand isn't perfectly steady in the first place.

They aren't including it because they don't want to pay for the patent. They're doing everything they can to avoid paying up on that lawsuit.