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View Full Version : F.E.A.R./City of villians to support Multiple cores!


DilTech
08-28-2005, 04:02 PM
http://www.bit-tech.net/news/2005/08/24/city_villains_fear_dual_core/

Well...maybe we WILL see multi-threaded games sooner than later. This also explains why the perfomance on F.E.A.R.'s demos were so lousy.

[XC] leviathan18
08-28-2005, 04:16 PM
nice find my friend this are great news now i want to see that ppl that said multithreaded games werent coming for this year :P

One_Hertz
08-28-2005, 04:38 PM
cool, wish I had a dual core to try it...

Ugly n Grey
08-28-2005, 05:41 PM
expect more announcements like this...multi core is the future...dual cores are the first fledgling baby steps...

[XC] leviathan18
08-28-2005, 05:48 PM
i know that UnG but most ppl doesnt they are still in the crap saying single core are faster :S maybe right now they are but not for longer

HiJon89
08-28-2005, 06:52 PM
If this turns out to be true then I'll probably go dual-core. Of course, I'll wait until closer to the games release to buy one so that the CPU isn't crap by then :p:

Hicks
08-29-2005, 09:17 AM
Sweet. :)

dimasdw
08-29-2005, 09:57 AM
yeah... :banana:
im wating this game and this game use Multhi-thread technology :banana:

Kunaak
08-29-2005, 04:02 PM
I sure as hell hope this isn't one of them cases, where they only Support Intel and not AMD... cause Intel already sucks for games, and Dual core P4s are hot enough to cook a thanksgiving turkey on...
I sure as hell won't be getting a P4 DC chip anytime soon, so I sure hope it supports X2's...

[XC] leviathan18
08-29-2005, 04:10 PM
dual core is dual i think you cant exclude any company :S

drcrawn
08-29-2005, 04:12 PM
I was going to order a Opty 254 and try to get ~3.1ghz but now I'm thinking I might go with a dual core Opty. I still think FEAR benefits from more ram, and getting 2 gigs is the place to start first with next gen games.

don_vercetti
08-29-2005, 04:16 PM
yes, something to make my x2 run!

clayton
08-29-2005, 04:31 PM
AMD needs to bust out Dual core FX-57/59 :slobber:

i found nemo
08-29-2005, 04:48 PM
:slobber: x2-57 ..... :slobber:

[XC] leviathan18
08-29-2005, 05:52 PM
fx59 is still single core but me wants to see some fx dual core powa

shadowing
08-29-2005, 06:35 PM
I am really doubting it can even fully utilize the WHOLE power of multi-core cpus.

Even John Carmack (iD software) stated that the theory of using the multi-core cpu's for gaming will take at least three years as the there aren't that many current theories.

For an example, look at Quake 3. It has SMP support, but it only worked half of the time.

don_vercetti
08-29-2005, 11:57 PM
does the fear demo have this capability?

Cybercat
08-30-2005, 12:09 AM
It doesn't explain why performance of the FEAR demo was so lousy, it just explains that the devs are too lazy to optimize it. Instead they just add in dual core support to make it playable.

P_1
08-30-2005, 05:10 AM
I am really doubting it can even fully utilize the WHOLE power of multi-core cpus.

Even John Carmack (iD software) stated that the theory of using the multi-core cpu's for gaming will take at least three years as the there aren't that many current theories.

I think your thinking of Gabe Newell, John Carmack has never complained about dual core, infact he embraces it.

shadowing
08-30-2005, 10:14 AM
I think your thinking of Gabe Newell, John Carmack has never complained about dual core, infact he embraces it.

On the topic of the new multi core processors in both the Xbox 360 and the PS3, John mentioned that the industry might have been better off not going to such a revolutionary architecture this early in the game. Game developers and coders in general working on applications that are not “embarrassingly parallel” are still having a difficult time with even coming up with a theory on correctly utilizing multiple cores and thus much of the potentional in these consoles might go unused for many years. By the time the next generation of consoles arrives, we might have a better solution.

That doesn’t paint a very good picture for the state of multi core gaming on the PC market either, and Carmack emphasized that point as well. Though his own Quake III code was perhaps the first to implement multi threaded support (by running the render in one thread and the game engine in another) he found the processor to be difficult and easily “broken.” Users of Quake III will remember the on-again/off-again scenario that was SMP support in the game.

http://www.pcper.com/article.php?aid=161&type=expert

;)

EDIT: Forgot that it was a few years he said instead of three.