Dr. Kohl
01-13-2005, 11:02 AM
I've seen a lot of discussion about the chance to succeed with a hardware mod to unlock missing pixel pipelines on X800 PRO depending on manufacturing date and serial of GPU and a number of hints how to perform it. A lot of information and even some polls exist about the "how to do" and about the success of this operation. Obviously there is no chance to unlock newer generation of x800 PRO (and X800 SE) with (for example) conductive paint (hardware mod).
Nearly noone seems to ask for the reason: Why is that much failure out there in unlocking the missing pipes for the X800 PRO/SE? WHY??
The facts so far:
X800 XT(PE):
16 pipelines, 6 Vertex Shader, 256 MB GDDR3, 256 bit bandwidth, no laser cut near GPU, nothing to desire/unlock for the lucky owner :p:
X800 PRO VIVO:
12 pipelines, 6 Vertex shader, 256 MB GDDR3, 256 bit bandwidth, no laser cut near GPU, missing 4 Pipelines to be unlocked by software mod (bios) :)
X800 PRO:
12 pipelines, 6 Vertex shader, 256 MB GDDR3, 256 bit bandwidth, a laser cut near GPU in upper right corner on left side of "center dot", only on a few GPUs manufactured before week 16/2004 the missing 4 pipelines may (??) be unlocked with conductive paint (hardware mod), no success at all for newer X800 PRO, (of course) no software mod available to unlock pixelpipelines :(
X800 SE (that's what I own):
8 pipelines, 6 Vertex shader, 256 MB GDDR3, 256 bit bandwidth, a laser cut near GPU in upper right corner but on right (!) side of "center dot", no information about success to unlock missing 8 pipelines with hardware mod (tryed it very conscientious myself but without success, GPU is 0429AA), (of course) no software mod available to unlock pixelpipelines :mad:
:rolleyes: :rolleyes: WHY DOES THE HARDWARE MOD NOT WORK FOR NEWER GENERATION OF X800 GPUs?? :rolleyes: :rolleyes:
Let's do a little brainstorming on this. Every remark, answere or question is welcome.
My personal thoughts an questions on this:
a) It seems that all the different X800 GPUs XT, PRO and SE are "physically" the same but with a different number of pixel pipelines switched off.
b) ATI performed the laser cut on X800 PRO and SE surely not for nonsense, moreover they vary the cut from left to right side of "center dot" depending on modell (SE or PRO). Does it mean that laser cut on the left side of "center dot" disables only 4 pipelines while the cut on the right side disables 8 of them?
c) How deep is the laser cut? How many layers (and within conductors) are destroyed?
d) Is there maybe another "lock" in addition to the laser cut on newer X800? If so, why is ATI still performing the laser cut?
or the worst case
e) Is it possible that the laser cut is not intend to destroy but to keep pixel pipes alive during production? ATI may put some voltage on the 5 dots on any SE or PRO to burn/fry a certain group of pixel pipelines. Only the laser cut may save 8 or even 12 of them from being killed like an open switch. :eek:
Thanks for reading that much!!
Nearly noone seems to ask for the reason: Why is that much failure out there in unlocking the missing pipes for the X800 PRO/SE? WHY??
The facts so far:
X800 XT(PE):
16 pipelines, 6 Vertex Shader, 256 MB GDDR3, 256 bit bandwidth, no laser cut near GPU, nothing to desire/unlock for the lucky owner :p:
X800 PRO VIVO:
12 pipelines, 6 Vertex shader, 256 MB GDDR3, 256 bit bandwidth, no laser cut near GPU, missing 4 Pipelines to be unlocked by software mod (bios) :)
X800 PRO:
12 pipelines, 6 Vertex shader, 256 MB GDDR3, 256 bit bandwidth, a laser cut near GPU in upper right corner on left side of "center dot", only on a few GPUs manufactured before week 16/2004 the missing 4 pipelines may (??) be unlocked with conductive paint (hardware mod), no success at all for newer X800 PRO, (of course) no software mod available to unlock pixelpipelines :(
X800 SE (that's what I own):
8 pipelines, 6 Vertex shader, 256 MB GDDR3, 256 bit bandwidth, a laser cut near GPU in upper right corner but on right (!) side of "center dot", no information about success to unlock missing 8 pipelines with hardware mod (tryed it very conscientious myself but without success, GPU is 0429AA), (of course) no software mod available to unlock pixelpipelines :mad:
:rolleyes: :rolleyes: WHY DOES THE HARDWARE MOD NOT WORK FOR NEWER GENERATION OF X800 GPUs?? :rolleyes: :rolleyes:
Let's do a little brainstorming on this. Every remark, answere or question is welcome.
My personal thoughts an questions on this:
a) It seems that all the different X800 GPUs XT, PRO and SE are "physically" the same but with a different number of pixel pipelines switched off.
b) ATI performed the laser cut on X800 PRO and SE surely not for nonsense, moreover they vary the cut from left to right side of "center dot" depending on modell (SE or PRO). Does it mean that laser cut on the left side of "center dot" disables only 4 pipelines while the cut on the right side disables 8 of them?
c) How deep is the laser cut? How many layers (and within conductors) are destroyed?
d) Is there maybe another "lock" in addition to the laser cut on newer X800? If so, why is ATI still performing the laser cut?
or the worst case
e) Is it possible that the laser cut is not intend to destroy but to keep pixel pipes alive during production? ATI may put some voltage on the 5 dots on any SE or PRO to burn/fry a certain group of pixel pipelines. Only the laser cut may save 8 or even 12 of them from being killed like an open switch. :eek:
Thanks for reading that much!!