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STEvil
11-19-2004, 12:15 PM
I got bored so I started typing away.. this is what came out.

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A word of warning to those with impressionable minds and who believe they may be weak of character: This review/editorial may or does contain strong langauge (you guys wont see it, forum word filters! /edit), although on a forum with filters you wont see them.

- Preface, in the box, and system for those who care. Not necessarily in that order.

This is a Review of the Retail Collectors Edition of Half-Life 2.

What comes in the box:
Half-Life 1 and 2 + CS:Source on DVD
Tiny booklet with some info.
T-Shirt.

What didnt come in the box:
Hat (I like hats)
Posters (my walls are a bit bare..)
Full strategy guide or "Raising The Bar" (yeah, I paid for it, now gimme).
DoD: Source (hey, its just hit beta now, I can wait)

That angred me, seeing as I remember the package I pre-paid for had that listed... not to mention you must have the DVD in to play the game. Two annoyances right off the bat and I hadn't even played it yet!

Review system basics:
Mobile Athlon-XP 2500+ @ 2.3ghz
2x512 Buffalo PC3200 (CH-5) @ 200mhz 2-3-2-11
Asus A7N8X-DLX 2.0 1007 uber bios
ATI Radeon 9700 Pro @ 410/350
20gb Maxtor HDD, 120gb Quantum HDD

- Preface

Half-Life 2. Where do I begin? Do I begin with where it all started, approximately 6 years ago when I visted a friends house and played Half-Life 1 on a LAN with him, constantly getting "owned" with the Guass rifle on crossfire? The snark battles were pretty fun there, too.. especially after changing a few options through the console (thanks to the sven coop team for the ability to change these). Just had to be carefull not to throw too many, it would crash the game ;)

No, thats how I got addicted to LAN gaming.. Half-Life had a pretty decent story, in fact i'd say its as good or better than most any other game i've played to date, but that still isnt what made Half-Life the game it is today. It does set the tone for this review, however.

Maybe i'd better call it an editorial, not that there is a ton of difference between the two.

By now you've all likely read the other reviews where the game gets 9/10 or 98% and the reviewer touches on what the game is about or how the game operates, but of course doesnt really rate the game all that well. I dont believe Half-Life 2 deserves more than 7/10.

So, without any further digression, its time to get into the meat of this anorexic zombie killer. Note that this comment is sarcasm, by the way ;)

- Single Player

You play as a scientist, Gordon Freeman to be exact. Since Half-Life 1 :banana::banana::banana::banana: has apparently hit the fan in some way or another (of which we are not told unles you pay attention to your surroundings through the game) and the world is under control of an oppressive regime known as the Combine. Being that they basically harvest worlds, the name fits.. Of course you need to escape them, then avoid them, and do a couple neat things along the way. Its a pretty cut and dried plot line with how Valve has presented it. They all have this syndrome of cut and dried plot lines. Half-Life 2 adds a few tricks here and there, which in the last three or so chapters make the game pretty good in all actuality. That doesnt mean i'm gonna go easy on it, though. No, i'm not going to go easy on the game at all. The story itself is pretty nice all actuality, but unless you look around you dont get to know very much about it.

Breaking the game down into transitions, it seems that there are two major ones. Beginning to Nova Prospect and Nova Prospect to The Citidel. The first takes about 5 or 6 hours to do and is extremely linear. The boat ride was ok but it was filler. The buggy was less fun, and again filler.. Theres a lot of filler to this game. Once you get into Nova Prospect and past to the Citidel the gameplay is better, above par I would say, but definately not deserving of a 9/10. All the filler and minefield of missing plot lines (unless you are looking at newspapers clipped to boards and such.. why are there newspapers if the word has been oppressed?) really leave one staggering about trying to keep going.

- Graphics

They're pretty darn nice, as illustrated here: http://xs3.xs.to/pics/04472/rocks.jpg

Sure, its not a real screenshot from the game, but you get the idea. They are done "correctly" whereas most other games are much less than satisfactory. The graphics are almost real enough that the normal person isnt going to care and will go "oh wow!". Stopping there would make for a short section on this, though, wouldnt it? I say they are satisfactory.. but for a game that is supposed to be all that and a bowl of cornflakes.. well, someone has pissed in my cornflakes and that someone is Valve. I commend them for their efforts, I really do. They are a step above Doom 3 (game looks like a damn cartoon) which is supposedly the most graphically advanced gaming engine there is, they surpass FarCry as long as you dont have trees or grass around but they still lack realism to the extent that I would like. A cut above the rest for sure, but surely not deserving of a 9/10. The Citedel to me is the most impressive level in the entire game, though RavenHolm comes in a close second. I liked this the best out of all the Half-Life 2 levels, it brings back feelings from the original the best and the atmosphere is great. Whoever built this should be given a promotion... Easily the best level in an FPS i've seen, actually... I love it. Wish the entire game were like this.. now I feel spoiled.

- Ambience

Related to both graphics and sounds, I would say Valve did a very nice job here actually. The game does pull you in, but the story kicks you right back out again... up until about three quarters of the way through, anways. RavenHolm and The Citidel are both excelently done in the ambience department. An 8/10 could maybe be garnered here.

- Sound

This, I believe, is where Valve succeeded the best when reviewing this game from the standpoint of it being a game. The sounds are incredible. Even I have to agree here. If Valve deserved a 9/10 anywhere in the game, this is where its going to be.

- Physics

The engine does this great. Unfortunately whoever coded the buggy and the fan boat needs to go outside and apply for a drivers license. If you played the leaked version at all the same could be said for the jetski thing.. but it never made it into the final version, so I guess it doesnt count here. Ever played a game called "Flatout"? How about Insane, Screamer 4x4, or any one of several other racing games that have vastly superior driving physics. Even Unreal Tournament 2003 and 2004 have better driving physics than Half-Life 2. Yeah, i'm sure the engine can be changed to be better (good example being Half-Life Rally for Half-Life 1) but for a game that tries to be so realistic, it fails miserably here... for the boat and buggy, anyway.

- Gameplay

What gameplay? You run along a pretty set path (that gravity gun lets you get to a few interesting places if you dont mind playing around stacking barrels and such) and shoot whatever is in your way. Its just like Half-Life 1 gameplay wise, other than much more outdoors based. Some of the tunnels, buildings, the cliffside area, and the Citidel are very reminicent of Half-Life 1, thats for sure. Yeah, i'm being harsh on Valve here, but gameplay is what makes single player games. Screwing that up puts you in the same boat as John Romero and his game Daikatana (thanks "Bradvandam" and "eNforcer" for reminding me of his name and the games name). Maybe it just has to do with how large the game was.. In Ravenholm and The Citidel gameplay was better than most of the rest of the game, if a bit lacking in the story department, but good. Have I mentioned that I dislike the cut and dried single player gameplay that most games seem to have?

- Game?

So far Half-Life 2 has left me wondering if it really is a game so much as it is a tech demo to show off the engine. Sure, the game is ok to play through once or twice just like Half-Life 1 was (how many times can you play through single player knowing the exact same outcome comes from your actions and reactions? Even when they are "unscripted" you still have a storyline which binds it all up pretty well). If its a tech demo, they've done a pretty good job. Its better than Farcry, better than Doom 3, better than any of the Unreal series, and the gravity gun by itself I must admit is a very well designed addition to the game. It sure brings about a lot of possibilities for mod makers and sets an initiative for other games to follow.

- Multiplayer

There is none. Sure, Counter-Strike Source shipped with it (well, before it actually), but as has been said on HardGaming.com and HardOCP.com it seems to be nothing more than a beta test and Valve is doing almost nothing to curb cheaters. Personally this sickens me as the mods are what made Half-Life what it is today. Without mods Half-Life would have gone nowhere. With that said, Counter-Strike Source hasnt been fun to play since about Beta 5 in the Half-Life 1 days. I dont think its just me, either. Many people have taken up the call of "CS sucks" but due to the large user base of people who only picked it up after it was irrepairably damaged the call is almost unheard. Day of Defeat source, having just entered beta testing not a week prior to the writing of this is a ways off until release and might be the only savng grace of Half-Life 2 unless some other mods hit the streets quick. Good thing Day of Defeat came out when it did.

I have always been a fan of Day of Defeat, and may have said some things to the DoD team when there were changes from 1.3b to 3.1 (the version numbers jumping around were annoying on their own) that were strongly worded, but it has worked out since then. The game is still fun, and I hope they dont screw up DoD Source. Cheaters, team killers (TK's, also known as "player killers" and "greifers" in other gameplay types) and "fan boys" are ravaging the multiplayer scene today.

Multiplayer to me is what makes the game, since single player is so cut and dried 90% of the time. Get in with a community of people and its great. Thats what clans, guilds, and the like are all formed from. Maybe Valve doesnt realize it, but they are shooting themselves in the foot by not curbing these players who seem to think its ok for them to ruin our gaming experience. Blizzard is another high profile company that seems to have little reguard at all for the problems that have been creeping up in the multiplayer community... at least Valve tried with VAC and STEAM at the start, however flawed it seems to have been.

- Final words.

Of course i'm being harsh on the game, but thats because most other reviewers tend to go easy on games and score them in the 70-80+ range.. why they do this when a game does not deserve it is beyond me. The game failed on a few points, has excelled in others, and the source engine is definately an awesome peice of coding, The Citidel being a great example, but I dont believe it really seems to be a game. It seems more like a demo to show off the engine, and as "f3lik]x[" said to me on MSN, it reeks of "2" (not, not 2 Griffin, but he's pretty damn funny at least). Its obvious many hours and sleepless nights were put into this, but the complete lack of multiplayer support and how stretched out the game is at the start with a bad plot to those who arent going to view the scenery really makes me quite annoyed (sight seeing in an FPS? That gets you killed!).

In the end I do rather like the game, even for all its shortcommings. It surpasses most of whats out there but I believe other reviewers are being far too generous.

Pros - Decent if you stick it out until the end, better if you pay attention to your surroundings; Exceptional engine... the game barely shows off its capabilities

Cons - No multiplayer; horrible plot holes; gameplay is way to drawn out for first 3/4 of the game; some of the zombies look like they are on a diet (/sarcasm); Uses "STEAM" (wish it would subliminate.. horrible program); didnt come with all advertised contents.

Final verdict: 6.5/11.

Read this and and have a problem with it? I will refer you to what Donna Barr said about the Desert Peach: Anyone who takes this seriously deserves to. Thanks for Watts Martin for pointing me to that invaluable quote.

Kanavit
11-20-2004, 05:16 PM
HL2 is nice eye candy. But what I feared before, and warned many people. Overhyped game. I hated the environment, it felt barren and isolated. The map was too large, and I spend a lot of wasted time wandering around. Obviously this sequel was no where as good as the original. They game lacked excitement for me. maybe some nice new features, and new standards. for me, I still think Farcry and doom3 left a bigger impression. the only thing good about HL2 is the realism of human characters in the game.

bh2k
11-20-2004, 05:35 PM
I'm a very creative person so I've had no trouble having loads of fun messing with the combine ;) You know in entanglement when you are in the room with combine coming from everywhere? Well, I used the boxes to boost myself up to one of the balconys and brought the turret guns with me and just let them rape all the combine from above. Left the fight with 100 health and 100 suit :D In that same situation I also made a wall of boxes and barrels with the guns and me on the other side and when the combine came through they all got blow to bits ;) I think the game is alot more fun if you have a creative/violent imagination.

STEvil
11-20-2004, 05:44 PM
Doing odd things with the gravity gun and such was no problem, I even stacked barrels and whatever I could find to get past a couple points I dont think you are supposed to be able to.. ;)

I have to agree with kanavit that it does seem very barrel and desolate.. but in a post-apocalyptic style environment you have to expect that somewhat.

That said, the game wasnt very exciting at all.. I felt like I was playing Myst with action.

Kanavit
11-20-2004, 06:06 PM
I liked the soulcube better than the gravity gun. there is nothing like collecting souls and harnessing the power to use as a powerful weapon. I liked the Doom3 environment and universe much better than HL2. I like the feel of doom3, the shadows , darkness, the monsters. plus doom3 was scarier, and kept me playing till the end. I didn't loose any attention playing doom3, like i did Hl2. some of HL2 levels were totally boring, and i hate puzzles. HL2 grpahics were the best, but that don't make the game to me.

dimasdw
11-20-2004, 08:23 PM
yeah i buyed the collector edition too,but no hat inside...
i want hat :mad:

bh2k
11-20-2004, 08:33 PM
Kanavit, you're just mad you don't get the same fps in hl2 as you do in doom :)

Kanavit
11-20-2004, 08:59 PM
Kanavit, you're just mad you don't get the same fps in hl2 as you do in doom :)
actually HL2 runs far better on my 6800gt than doom3 did.

bh2k
11-20-2004, 09:07 PM
Don't lie, I caught you :p

Kanavit
11-20-2004, 09:15 PM
Don't lie, I caught you :p
lol here ya go.

120fps @ 1024x768 4x af, 8x aa highest detial. 66.93 drivers. gonna have to look closely at the top right corner of the screen to see fps.

click to enlarge..
http://img8.exs.cx/img8/9817/d1_town_01a0000.th.jpg (http://img8.exs.cx/my.php?loc=img8&image=d1_town_01a0000.jpg)

Der_KHAN
11-21-2004, 10:16 AM
The Citedel to me is the most impressive level in the entire game, though RavenHolm comes in a close second.

that is the exact opposite of my impressions. ravenholm was ok but not much fun to me, fighting those mindless zombies was something i had plenty of in d3.
and the citadel was sort of a mixture of the xen's factory in HL1 and those ugly structures in halo. but with fighting the combine troops it was ok.

i liked the vehicle sequences more, cuz they brought variety to the game.


You know in entanglement when you are in the room with combine coming from everywhere? Well, I used the boxes to boost myself up to one of the balconys and brought the turret guns with me and just let them rape all the combine from above.

funny, thats exactly what i did too. :D

STEvil
11-21-2004, 03:10 PM
Dont get me wrong, the zombies did suck for sure, but the level was far more interesting than running around in sewers and such..

Cant say I liked the vehicle sequences. They were "ok" but too drawn out it seemed and the physics were not even as realistic as Monster Truck Madness 1 or 2.. thats just sad.


I just barricaded myself in the room with the turrets, worked very well. Good idea to bring a turret with you from before, too. It makes it more fun letting the turret do the killing, lol ;)

Iridium192_217
11-21-2004, 04:04 PM
lol here ya go.

120fps @ 1024x768 4x af, 8x aa highest detial. 66.93 drivers. gonna have to look closely at the top right corner of the screen to see fps.

click to enlarge..
http://img8.exs.cx/img8/9817/d1_town_01a0000.th.jpg (http://img8.exs.cx/my.php?loc=img8&image=d1_town_01a0000.jpg)


Wow, that screen shot is amazing. Makes me wish I had a x800:(

Der_KHAN
12-14-2004, 11:39 AM
question:
is there a command line parameter to disable the 3d background in the main menu?

STEvil
12-14-2004, 08:52 PM
may be but I doubt it...

lalPOOO
12-15-2004, 12:01 AM
question:
is there a command line parameter to disable the 3d background in the main menu?


I hate that thing too. As neat as it is, the loading times doesn't justify it at all.

STEvil
12-15-2004, 12:17 AM
I think the loading times are because of the GCF's or something.... I mean thats just horrible comparred to quake 3 or UT2K4...

HawainPanda
12-15-2004, 06:41 AM
wow, i really loved HL2, it was so fun i thought and looked pretty amazing plus the gameplay is so much more than doom3...i've never played far cry...ill try and play it someday.... :P
bh2k thats an awsome way, your talking about the second time you get those turrets? the first and third times were incredibly easy...second was hard as hell, the only way i lived through that was by activating the turrets while they were still inside the cabinets, i never moved them out, just activated and just hid myself in the extra cabinet so whenever the combine tried to get me, the turrets would just kill them, that and the turrets will never get knocked down(well, its had to i guess)

p0rl1n
12-15-2004, 06:55 AM
To disable the 3d background on startup, add -console to the command line for the game. From steam click play games, right click hl2 and select properties, then click launch options and type -console in the dialog box. If you have a desktop shortcut, right click it, select properties then add -console to the target dialog box after the quotation marks.

Der_KHAN
12-15-2004, 07:16 AM
thx :up: