Silicon Effect
10-04-2004, 11:32 AM
Here's My 2cents
now Processor Power = number of calculations that can be done in a set peiod
AMD's pipelines are shorter and fit more instructions per clock cycle into their CPU's
Intel 's Pipelines are longer and have less instructions per clock sycle than AMD's so they may stretch out as many Mhz out of a Core that they can.
Now one thing that AMD definately has over intel other than price is that if the CPU mis-calculates something which hapens too often than not, then the whole entire pipeline needs to be flushed out and start over again which can cause the system to chugg or even crash :S.
Now AMD's pipes are on average ( depending on core ect are 30% shorter and take equally less time to flush if a mistake is made, which is less likely because of the chip's transistors switching at a much lower pace than intel's CPU (looks @ power hungry monster pressy :P ))
AMD's are generally regarded faster then the equivalent intel chip @ Games because of the 3D environment that needs to be drawn (as most games out use Floating Point to render the scene)aswell as AI needs to be taken into account, which really relies heavily on mathematical calculations which is where AMD leaps ahead. But some current and future games will more than likely use SS2 and SS3, in which Intel's Solution is slightly superior in that aspect
Intel's equivalent chip will also generally win in multimedia and bandwidth processes because of its higher bandwidth - Datapath to the Northbridge and Ram
Then there is the Heat and power usage, Yes AMD's processors' use to use much more wattage and put out more heat than the p4 solution but this link should make you a bit skeptical about intel's practices in how reliable their temp monitoring is
http://www.atomicmpc.com.au/forums....;c=6&t=6580
But I have no proof to disprove that AMD is doin' the same thing although i am told by a reliable source i trust that their Diode in the A64 and Barton cored CPU's are 1 silicon layer above the actual Die of the core
oh and note, i did not include A64 to keep both AMD and intel on the same 32bit playing feild,
for those interested> Read on
Because of the on-die Memory controller the A64 makes mince meat of the current P4 solutions in memory bandwidth hungry apps where the P4 out-shines the AXP series,
Another good point is seemless transition from 32-64bit instruction set
But that argument is for another time
here's a screenie or 2 for those still interested in the memory bandwidth performance between some AMD and Intel flagship grade CPU's
http://img.photobucket.com/albums/v...icon/265fsb.jpg
http://img.photobucket.com/albums/v...andra04_MM2.jpg
In Summary
saying "its faster" means sweet :banana::banana::banana::banana:-all its real world performance that matters, thats where game's and benchmarks come in :P
Hope i've covered everything guys, please feel free to post comments and correct me where i have been mis-informed :toast:
now Processor Power = number of calculations that can be done in a set peiod
AMD's pipelines are shorter and fit more instructions per clock cycle into their CPU's
Intel 's Pipelines are longer and have less instructions per clock sycle than AMD's so they may stretch out as many Mhz out of a Core that they can.
Now one thing that AMD definately has over intel other than price is that if the CPU mis-calculates something which hapens too often than not, then the whole entire pipeline needs to be flushed out and start over again which can cause the system to chugg or even crash :S.
Now AMD's pipes are on average ( depending on core ect are 30% shorter and take equally less time to flush if a mistake is made, which is less likely because of the chip's transistors switching at a much lower pace than intel's CPU (looks @ power hungry monster pressy :P ))
AMD's are generally regarded faster then the equivalent intel chip @ Games because of the 3D environment that needs to be drawn (as most games out use Floating Point to render the scene)aswell as AI needs to be taken into account, which really relies heavily on mathematical calculations which is where AMD leaps ahead. But some current and future games will more than likely use SS2 and SS3, in which Intel's Solution is slightly superior in that aspect
Intel's equivalent chip will also generally win in multimedia and bandwidth processes because of its higher bandwidth - Datapath to the Northbridge and Ram
Then there is the Heat and power usage, Yes AMD's processors' use to use much more wattage and put out more heat than the p4 solution but this link should make you a bit skeptical about intel's practices in how reliable their temp monitoring is
http://www.atomicmpc.com.au/forums....;c=6&t=6580
But I have no proof to disprove that AMD is doin' the same thing although i am told by a reliable source i trust that their Diode in the A64 and Barton cored CPU's are 1 silicon layer above the actual Die of the core
oh and note, i did not include A64 to keep both AMD and intel on the same 32bit playing feild,
for those interested> Read on
Because of the on-die Memory controller the A64 makes mince meat of the current P4 solutions in memory bandwidth hungry apps where the P4 out-shines the AXP series,
Another good point is seemless transition from 32-64bit instruction set
But that argument is for another time
here's a screenie or 2 for those still interested in the memory bandwidth performance between some AMD and Intel flagship grade CPU's
http://img.photobucket.com/albums/v...icon/265fsb.jpg
http://img.photobucket.com/albums/v...andra04_MM2.jpg
In Summary
saying "its faster" means sweet :banana::banana::banana::banana:-all its real world performance that matters, thats where game's and benchmarks come in :P
Hope i've covered everything guys, please feel free to post comments and correct me where i have been mis-informed :toast: