Natalia
10-23-2008, 10:29 PM
I am really confused about my Crysis Warhead performance.
When I played Crysis back in the spring, I did all those DX10 look-a-like hacks for DX9. I pretty much did a lot of the stuff that tweakguides.com recommended to get the game to look like DX10 but run much better.
After doing that on the original Crysis, I was able to play at about 40-60 FPS at 2560x1600 with my current setup.
I just traded in the original and picked up Warhead, and now I get about half the framerate that I got in the original. And I think I have pretty much the same tweaks as I did before (I just did a fresh Vista install last week, so I don't have the old installation).
I am very confused why this is the case. One weird thing is that I had to manually go into the nVidia control panel and tell it that Crysis.exe should have 4-Way Alternate Frame Rendering 2. Doing that took it from the low teens to about 25 or so.
I just don't get why my performance is less.
The tweaks I did are as follows:
Set all settings in game to Gamer and always run it in DX9 mode via the game explorer context menu.
Add this to a config file:
con_restricted=0
e_view_dist_ratio_vegetation=20
q_ShaderPostProcess=2
r_UseEdgeAA=0
r_ColorGrading=0
r_HDRRendering=1
q_Renderer=3
r_sunshafts=1
r_UsePOM=1
e_shadows_max_texture_size=512
r_ShadowBlur=0
r_ShadowJittering=1.5
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=1.3
r_SSAO_amount=0.6
r_SSAO_darkening=0.7
r_SSAO_downscale_ztarget=0
r_TexturesStreaming=0
e_water_ocean_fft=1
r_MotionBlur=0
r_DepthOfField=0
cl_hitblur=0
sys_preload=1
s_PrecacheData=1
cl_fov=75
r_usesoftparticles=0
gpu_particle_physics=1
es_ondemandphysics=1
e_hw_occlusion_culling_objects=1
e_stream=0
e_precache_level=1
r_geominstancing=1
r_motionblurshutterspeed=0
g_dofset_maxscale=0
g_dofset_minscale=0
r_ShadowMaskResolution=2
e_proc_vegetation=0
i_iceeffects=0
r_Texture_Anisotropic_Level=8
When I played Crysis back in the spring, I did all those DX10 look-a-like hacks for DX9. I pretty much did a lot of the stuff that tweakguides.com recommended to get the game to look like DX10 but run much better.
After doing that on the original Crysis, I was able to play at about 40-60 FPS at 2560x1600 with my current setup.
I just traded in the original and picked up Warhead, and now I get about half the framerate that I got in the original. And I think I have pretty much the same tweaks as I did before (I just did a fresh Vista install last week, so I don't have the old installation).
I am very confused why this is the case. One weird thing is that I had to manually go into the nVidia control panel and tell it that Crysis.exe should have 4-Way Alternate Frame Rendering 2. Doing that took it from the low teens to about 25 or so.
I just don't get why my performance is less.
The tweaks I did are as follows:
Set all settings in game to Gamer and always run it in DX9 mode via the game explorer context menu.
Add this to a config file:
con_restricted=0
e_view_dist_ratio_vegetation=20
q_ShaderPostProcess=2
r_UseEdgeAA=0
r_ColorGrading=0
r_HDRRendering=1
q_Renderer=3
r_sunshafts=1
r_UsePOM=1
e_shadows_max_texture_size=512
r_ShadowBlur=0
r_ShadowJittering=1.5
r_SSAO=1
r_SSAO_quality=2
r_SSAO_radius=1.3
r_SSAO_amount=0.6
r_SSAO_darkening=0.7
r_SSAO_downscale_ztarget=0
r_TexturesStreaming=0
e_water_ocean_fft=1
r_MotionBlur=0
r_DepthOfField=0
cl_hitblur=0
sys_preload=1
s_PrecacheData=1
cl_fov=75
r_usesoftparticles=0
gpu_particle_physics=1
es_ondemandphysics=1
e_hw_occlusion_culling_objects=1
e_stream=0
e_precache_level=1
r_geominstancing=1
r_motionblurshutterspeed=0
g_dofset_maxscale=0
g_dofset_minscale=0
r_ShadowMaskResolution=2
e_proc_vegetation=0
i_iceeffects=0
r_Texture_Anisotropic_Level=8