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View Full Version : Post your "autoexec"


Krid P
02-12-2008, 12:56 AM
Does anyone have a custom autoexec.cfg in their CFG folder? Many people run one depending on their systems and what they want to get out of. For example, someone with a system that's decent, far from the best though, but decent enough to run the game, and wants to gain some in-game fps and good reg on their shot might run one. Or you can even simply save your buy "binds" in that autoexec.cfg so that every time you start CS:S your binds are loaded up ready to go when you join a server.

Anyways, here's my autoexec.cfg... I've put descriptions next to my commands so that you get an idea what they're for.



//THIS IS KRID P's AUTOEXEC

// _Net performance
cl_smoothtime 0.01 // Determines how many times per second cl_smooth occurs
cl_cmdrate 101 // Lower for low bandwidth internet
cl_interp_ratio 0.01 // zBlocked
cl_interpolate 0 // zBlocked
cl_lagcomp_errorcheck 0 // Change if having problems with registration
cl_lagcompensation 1 // Change if having problems with registration
cl_smooth 1 // Change if having problems with registration
cl_updaterate 101 // Lower for low bandwidth internet
rate 25000 // Lower for low bandwidth internet

// _HUD Settings
net_graph 3 // Turns net_graph on for CAL screenshots
cl_crosshairscale 10000 // Changes size of the crosshair. Bigger the number, smaller the crosshair.
cl_radaralpha 200 // Makes your radar opaque
cl_dynamiccrosshair 0 // Don't change this or you're bad
cl_crosshairalpha 9999 // Makes your crosshair opaque
cl_crosshairusealpha 9999 // Makes your crosshair opaque
overview_preferred_mode 1 // Turns your radar on
drawradar // Turns your radar on

// _Preference Settings
cl_yawspeed 1800 // Spin speed with +left/+right
cl_forcepreload 1 // Preloads stuff or something
voice_enable 1 // Enables in-game voice chat
jpeg_quality 100 // Set to at least 90 for CAL
budget_show_history 0
zoom_sensitivity_ratio .8 // Ratio of your sensitivity when you zoom in
fps_max 1337 // Caps FPS

// _Sound settings
dsp_enhance_stereo 1
dsp_slow_cpu 0
snd_mixahead .1 // Sound syncs better
snd_flushasync

// _Violence settings
violence_ablood 1 // Turns on blood
violence_agibs 1 // Turns on blood
violence_hblood 1 // Turns on blood
violence_hgibs 1 // Turns on blood
cl_show_bloodspray 1 // Turns on blood

// _CPU Settings
cl_phys_props_enable 0 // Turns faggotty props off
cl_phys_props_max 0 // Turns faggotty props off
cl_ragdoll_collide 0 // Ragdolls don't pile up
cl_phys_props_enable 1 // zBlocked
cl_phys_props_max 1 // zBlocked
cl_ragdoll_physics_enable 1 // Bodies stay visible when killed
props_break_max_pieces 0 // Props disappear when broken

// _GPU Settings
rope_averagelight 0 // Reduces rope resolution
rope_collide 0 // Reduces rope resolution
rope_shake 0 // Reduces rope resolution
rope_smooth 0 // Reduces rope resolution
rope_smooth_minwidth 0 // Reduces rope resolution
rope_smooth_minalpha 0 // Reduces rope resolution
rope_smooth_maxalphawidth 0 // Reduces rope resolution
rope_smooth_maxalpha 0 // Reduces rope resolution
rope_smooth_enlarge 0 // Reduces rope resolution
rope_subdiv 0 // Reduces rope resolution
rope_wind_dist 0.01 // Reduces rope resolution
r_shadows 1 // Enables shadows
r_shadowrendertotexture 1 // Blends the shadows with the textures
r_dynamic 0
r_drawmodeldecals 1 // Shows clientside hits on models
r_waterforcereflectentities 1 // Water Detail Reflect All
r_rootlod 0 // High Model Detail
r_lod -3 // Enables anisotropic filtering
mat_vsync 0 // V-Sync Off
mat_dxlevel 95 // Direct-x 9.0 with HDR
mat_colorcorrection 0 // Disables color correction
mat_forceaniso 8 // 8x Ansiotropic Filtering
mat_antialias 4 // 4x Anti-aliasing
mat_reducefillrate 0 // High Shader Detail
mat_picmip 0 // High Texture Detail
mat_hdr_enabled 0 // Disables high dynamic range
mat_disable_bloom 1 // Disables high dynamic range
mat_clipz 0
mat_monitorgamma 1.6 // Brightness setting
mat_specular 1 // Shows reflection on scopes
mat_bumpmap 1 // Enables bumpmapping
mat_mipmaptextures 1 // Turns anisotropic filtering on
mat_bloomscale 0 // Turns HDR off
cl_ejectbrass 1 // Shows Ejecting Shells
cl_c4dynamiclight 1 // Big blinking C4 light

//Binds
bind "." "buy deagle"
bind "UPARROW" "buy vesthelm; buy defuser"
bind "LEFTARROW" "buy hegrenade"
bind "RIGHTARROW" "buy flashbang"
bind "DOWNARROW" "buy smokegrenade"

// _Misc Settings
cl_downloadfilter nosounds // Turns pub server sound downloads off

clear
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"
echo " "
echo "(0)(0) GO TO DASPAWN.COM (0)(0)"
echo "(' -') FOR A VERY GOOD TIME (' -')"
echo "(Z)(Z) Good Luck, Have Fun!!! (Z)(Z)"
echo " "
echo "(0)(0) (0)(0) (0)(0) (0)(0) (0)(0) (0)(0)"
echo "(' -') (' -') (' -') (' -') (' -') (' -')"
echo "(Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z) (Z)(Z)"

LudLud
02-12-2008, 03:08 PM
i try to stick with what i can modify from the gui and maybe a few commands like rates and such, but other than that you really shouldn't mess with a lot of the cmds cuz when u go to lan u won't have the ability to use a cfg

[cTx] InfectedSin
02-13-2008, 04:15 PM
i wish i could post mine.. i lost it when my hard drive burnt up... i got a good 5 or more years out of it.. so i cant realy complain.. and.. i have a jump drive with everything CS on it... maps and everything. i had a feeling that hard drive was gonna die.. but now if i could just find that friggin drive..

afX
04-16-2008, 01:34 PM
// ************************************************
// * [FOXX]v1.2 for Counter Strike:Source *
// * by Yaroslav Bily *
// *----------------------------------------------*
// * *
// * *
// * *
// * *
// * *
// * *
// * *
// * *
// * *
// * *
// * *
// ************************************************

//************************************************** ************************************************** **********************
//* LAUNCH OPTIONS: *
//*------------------------------------------------------------------------------------------------------------------------*
//* *
//* -console -refresh 120 -freq 120 -heapsize 2000000 -dxlevel 81 -w 640 -h 480 -noforcemaccel -noforcemparms -noforcemspd *
//* *
//************************************************** ************************************************** **********************

fps_max 121
mat_dxlevel 81
gl_clear 1
hud_fastswitch 1
cl_autowepswitch 0
con_enable 1
crosshair 1
sensitivity 1.45
zoom_sensitivity_ratio 0.60
cl_dynamiccrosshair 1
cl_crosshairscale 1200
cl_crosshairusealpha 1
cl_crosshairalpha 999
cl_crosshaircolor 0
cl_scalecrosshair 1
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 0
cl_lagcompensation 1
cl_smooth 1
cl_updaterate 101
rate 25000
mat_forceaniso 8
mat_antialias 4
mat_bumpmap 0
mat_specular 0
mat_clipz 1
mat_compressedtextures 0
mat_disable_bloom 1
mat_hdr_enabled 0
mat_hdr_level 0
mat_bloomscale 0
mat_monitorgamma 1.6
mat_picmip 0
mat_reducefillrate 0
r_lod 0
r_rootlod 0
mat_trilinear 1
mat_wateroverlaysize 128
r_gamma 1
r_ropetranslucent 0
rope_rendersolid 0
rope_smooth 0
rope_shake 0
rope_collide 0
rope_averagelight 0
r_3dsky 0
cl_ragdoll_physics_enable 0
cl_ragdoll_collide 0
cl_downloadfilter none
mat_vsync 0
r_eyemove 1
skill 1
cl_righthand "1"
cl_minmodels 1
mp_decals 100
r_decals 100
drawradar
cl_drawmonitors 0
cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_max 0
cl_show_splashes 0
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
hud_centerid "1"
net_graph "3"
net_graphpos "3"
m_filter 0
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0"
m_customaccel_max "0"
m_customaccel_exponent "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
muzzleflash_light "1"
r_decal_cullsize "9999"
r_drawbatchdecals "1"
r_drawflecks "1"
r_drawmodeldecals "1"
r_dynamic "0"
r_eyes "1"
r_occlusion "0"
r_renderoverlayfragment "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_teeth "1"
r_WaterDrawRefraction 0
r_WaterDrawReflection "0"
r_WaterForceExpensive "0"
gl_clear "1"
props_break_max_pieces "0"

clear
echo " /////////////////////////////////"
echo "// ____ ____ _ __ _ __ //"
echo "// / __// __ \| |/ /| |/ / //"
echo "// / /_ / / / /| / | / //"
echo "// / __// /_/ // | / | //"
echo "// /_/ \____//_/|_|/_/|_| //"
echo "// //"
echo "/////////////////////////////////"