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Warboy
11-17-2007, 09:55 PM
First Crysis Patch Arriving Within Two Weeks
Nov 16, 2007 1:31pm CST
In an interview with Crysis (PC) fansite inCrysis, Crytek CEO Cevat Yerli revealed the first patch for its recently released visually intense shooter Crysis would be coming within 14 days.

"We are collecting up all the user feedback now and planning patches that will address as much as possible as fast as possible," Yerli told inCrysis. "The first patch will be out in 7-14 days."

Nvidia VP Roy Taylor also added some promising information on the updates concerning performance issues due to the game's steep system requirements. "Performance will improve, almost with every single driver drop and patch of the game," Taylor wrote. "Literally every day and week we keep working on the drivers we can see improvements."

Source - ShackNews (http://www.shacknews.com/onearticle.x/49970)

DTU_XaVier
11-17-2007, 10:14 PM
As long as the driver-performance improvements aren't simply finding new ways to decrease image-quality :rolleyes:

But good news overall :up:

Best Regards :toast:

grimREEFER
11-17-2007, 10:59 PM
the patch is about increasing performance, i have the feeling the drivers are about lowering iq ever so slightly
but at this point, getting more fps is the main concern for most ppl i imagine

hecktic
11-17-2007, 11:08 PM
hmm interesting

BobHarris
11-17-2007, 11:41 PM
Does this mean the new retail version will be updated, or will there be a 500M update file even if you buy it 1 month from now?

GAR
11-17-2007, 11:55 PM
what good is image quality if you cant play the game???? now tell me wich would you rather have, more frames or a better looking slide show.

fcry64
11-18-2007, 12:27 AM
what good is image quality if you cant play the game???? now tell me wich would you rather have, more frames or a better looking slide show.

thats what ati should take a note of really. a little reduced sprite distance could be the answer for it all.

Lightman
11-18-2007, 03:15 AM
thats what ati should take a note of really. a little reduced sprite distance could be the answer for it all.

I can't agree :shakes:

A better image quality is what industry should go for. If you want high frame rates then simply play older games, because I'm sure there are some you haven't played yet... That's what I'm doing anyway while looking for second HD2900 or pair of HD3800 cards to enable me enjoying Crysis at Very High detail. I will not play this game at anything lower than that :) .

Eddie3dfx
11-18-2007, 05:03 AM
Of course image quality is the most important. I mean crysis could fo made a High, Very High, and Ultra mode, but then people would of complained like crazy for the ultra mode.
Lets be happy that software is pushing newer technologies to come out quicker

Jodiuh
11-18-2007, 05:26 AM
I spent most of last night installing Vista x64 w/ 4GB's and 2 GT's in an effort to get around 25 avg FPS w/ Very High @ 1680x1050. A single GT got around 15 and even tho r_displayinfo 1 told me SLI was doing something, it proved to be nothing more than a jerky slideshow. Considering all the BSOD's and fights w/ 4GB and SLI, I gave up and stuck XP on for the first time in months...holy hell it's like a Christmas Present come early!! :D

Here's to hoping for a patch that:

1. enables the quad cores
2. enables the 64 bits
3. enables the 4GB
4. enables very high on a single 8800

lol...bastards

5. install xp

DeadlyFire
11-18-2007, 05:49 AM
1. enables the quad cores


This I would like to see especially considering all the touting about multi-core scaling in Crysis.

del_fuego
11-18-2007, 10:29 AM
This I would like to see especially considering all the touting about multi-core scaling in Crysis.


Johnson: Why was quad not used in the final build of the game, and when can we expect to see it utilized in the game?


Cevat: The game does use quad-core but you won't see the benefit without a good GPU.

http://www.incrysis.com/index.php?option=com_content&task=view&id=559

Tim
11-18-2007, 11:07 AM
Well all my 4 cores are loaded, so yes can we please put this to rest?

:welcome: CRYSIS USES ALL 4 CORES! :welcome:

cadaveca
11-18-2007, 11:18 AM
LoL I got dual 2900's...no quad usage...Mr Yerli is full of it.

DTU_XaVier
11-18-2007, 12:02 PM
People who complain about Crysis being nothing more than a pretty-looking slideshow need to get with the program... NOBODY can play the game at very high, everything else as high as you can go... It's simply because the game is as incredibly detailed as it is...
Eager to see what the patch does for performance, but considering what the game looks like, I'd say it's incredible it runs as well it does already... IMHO it looks better than even 3dmark06 HDR tests :D...

Best Regards :toast:

del_fuego
11-18-2007, 12:13 PM
LoL I got dual 2900's...no quad usage...Mr Yerli is full of it.


Ap0C: Is Crytek's priority to get full SLI support, or are they working on getting support for ALL multi-GPU setups?


Cevat: Right now the priority is SLI but we will support other solutions too in the future.

:shrug: http://www.incrysis.com/index.php?op...sk=view&id=559

Maybe a couple of nvidia cards make a difference? I havent got 2 personally (or a quad core) but maybe Tim could post a shot of his 4 cores loaded? :)

chris.c
11-18-2007, 12:50 PM
NVIDIA SLI motherboards and NVIDIA motherboard chipsets are the best and fastest for the game (and in general too).

:confused: :shrug:

darkorb
11-18-2007, 01:20 PM
We should be able to play this game with 1 top of the line card. You going to buy a second card to play this game on high is a utter waste of money.

SPeninding $600+ on graphics cards to play this one game on high, thats what the problem is. EA/whoever needs to release drivers/patches to improve this. Who cares about image quality, (although not craP) exactly what Gar said, beautiful slideshows or smooth looking game (u won't be able to tell the imagequality in MP things are moving quick)

Jodiuh
11-18-2007, 01:35 PM
XP FTW! Tweaked very high settings @ 1680x1050 looks VERY close to full DX10, works great w/ SLI, and it's def playable.

XP Pro x86
E6400: 3.0Ghz
88GT SLI: 675/1674/972, 169.09 drivers default settings
FPS: 25 to 55...feels like 35

http://img.photobucket.com/albums/v212/jodiuh/Crysis/th_crysisxptweakedveryhighsli.jpg (http://img.photobucket.com/albums/v212/jodiuh/Crysis/crysisxptweakedveryhighsli.jpg)

ryanmartini
11-18-2007, 02:40 PM
Full quad support please :D

Tim
11-18-2007, 02:48 PM
LoL I got dual 2900's...no quad usage...Mr Yerli is full of it.

I disagree. ;)

Q6600 @ 3.6Ghz. SLI GTX

All at high, except water, sound, and textures at very high. Sure it isn't as fully loaded as UE3 but still, it's running all four cores.

Flinch
11-18-2007, 03:10 PM
After looking at the graph, I'm not sure that would even load a a dual core all the way up.

cadaveca
11-18-2007, 03:37 PM
Yeah..someone is unaware of what Core Multiplexing is...it's still a singlethreaded app...the OS driver for cpu splits the load across the cores when it can.

The game is cpu limited...even in timedemo cpu tests Iget barely 25% usage on quad...but again, maybe it's because I run ATI cards and not SLi...maybe yo need SLi to get more than a single thread...

del_fuego
11-18-2007, 03:40 PM
All at high, except water, sound, and textures at very high. Sure it isn't as fully loaded as UE3 but still, it's running all four cores.

Looks like all 4 cores are definately being used so i'd say that Mr Yerli's claim stands. Thanks for the pic Tim, i may just grab a q6600 afterall.

:)

STaRGaZeR
11-18-2007, 04:36 PM
OMG, are you blind? Just look at what cadaveca has post before you:


Yeah..someone is unaware of what Core Multiplexing is...it's still a singlethreaded app...the OS driver for cpu splits the load across the cores when it can.

cadaveca
11-18-2007, 04:44 PM
Yeah, but it cou.d be due to SLi usage that he gets better cpu utilization..here's a better pic from me, G15 keyboard shows usage while game running:
http://www.xtremesystems.org/forums/attachment.php?attachmentid=67456&stc=1&d=1195433038

STaRGaZeR
11-18-2007, 04:50 PM
Better utilization or not, if Crytek claims Crysis is a multithreaded game all the four cores should be at least 75-80% loaded.

del_fuego
11-18-2007, 04:57 PM
OMG, are you blind? Just look at what cadaveca has post before you:

OMG no i'm not blind and i dont know what core multiplexing is either, so shoot me. I didnt see Cadaveca's reply until i posted mine as we were posting at the same time! If that hasnt happened to you before, well it will my young padawan.

Just to enlighten you to a little fact you may have missed by the way..... my post was actually in reply to Tim for showing us the pic, hence the quote i used :clap:

If Cadaveca thinks Crysis doesnt support 4 cores, well i'm all ears because i dont really know if it does or not, hence why i decided to take part in this thread, although sometimes when i see replies such as yours which are neither helpful nor constructive i begin to think why i bother sometimes........

Jodiuh
11-18-2007, 04:59 PM
lmfao cad! I wanna see that @ 90%!!

cadaveca
11-18-2007, 05:06 PM
Well, I thought i should point it out...it clearly is not "quad usage" with ATI cards.

Also, I play the game @ 1280x800, high settings, with texture settings and a couple others on very high. I've tried all the way up to 2560x1600, all on ultra high, from 800x600, and low settings, with little to no difference in cpu usage.

Same cpu usage is visable while idle @ menu screen tho...so like I posted earlier, it's more than possible that only nVidia SLi configs get quad usage, due to Crytek working alot with nVidia on this title, also keeping in mind Cevat's comment about focusing on SLi configs...


del fuego...don't worry about it, man. Tim's got a differnt system than mine, so who knows what's going on here, in truth. I just say it like I see it, with no favortisms allowed, besides performance. There's so much marketing crap going around...unless you experience it for yourself, trust noone!:lol2:


Also of note is any "performance testing" using the "timedemo" only reports anywhere from 40% to 75% of actual framerate. If you run the app you can see what the ratio between real and reported is in the bottom line of the green writing on the left-hand side. Alot of "review websites" are posting false number for ALL CARDS if they are using the timedemo benchmark app.

STaRGaZeR
11-18-2007, 05:08 PM
OMG no i'm not blind and i dont know what core multiplexing is either, so shoot me. I didnt see Cadaveca's reply until i posted mine as we were posting at the same time! If that hasnt happened to you before, well it will my young padawan.

Just to enlighten you to a little fact you may have missed by the way..... my post was actually in reply to Tim for showing us the pic, hence the quote i used :clap:

If Cadaveca thinks Crysis doesnt support 4 cores, well i'm all ears because i dont really know if it does or not, hence why i decided to take part in this thread, although sometimes when i see replies such as yours which are neither helpful nor constructive i begin to think why i bother sometimes........

If you know nothing why are you saying what you are saying? ;)

My post was intended to be constructive, pointing you in the right direction: right now Crysis does NOT use 4 cores. So if you actually buy a Q6600 for playing the game you will be some kind of pissed off. Before you attack someone, you should read, and then think about it.

:up:

del_fuego
11-18-2007, 05:25 PM
@ STaRGaZeR: Yep, ok buddy, whatever you say mate.

@ Cadaveca: There is certainly alot of marketing rubbish circulating right now, i've been thinking about upgrading from a dual to quad for a few weeks and Mr Yerlis claims have been a considering factor of that among others.

He says it uses all 4 cores but your results indicate differently and Tims show a low utilisation although all 4 cores are doing something!

Does it support 4 cores?..... I believe.... everyone. :shrug:

STaRGaZeR is probably right though and now might not be time for me to upgrade if i'm really not gonna see much benefit.

cadaveca
11-18-2007, 05:36 PM
Well, del fuego, if you look at my screenshot, even there all cores are doing slightly something(25% of a quad would be one core, I got 30%, so the other cores are being used slightly).

The problem with that slight amount that is being used is that you'll find ALL singlethreaded apps running on a Core2 cpu will use as much of all cores as is possible...generally resulting in usage that is higher than just one core. on a dualcore, it's not uncommon to see 54% usage(more than one core), but as I stated in my earlier post, this is the cpu driver "doing it's magic".

Tim's system clearly is using less cpu resources by the video driver(3DMark06 scores reflect this as well), and hence the "even-looking" usage across all cores, while the ATI driver uses more cpu, and hence my usage pegged @ 100% of one core, and 7-10% on the others. This behavior is not from the game...it's from the video driver used, IMHO.

I'd have to agree about buying quad tho...now is not the time. When penryn is out in full force, it might be a worthy upgrade, but I've been buying and playing "pc videogames" since commodore64 days, and not one game out there yet, other than supremecommander, benefits from a multi-cored system, and even SupCom does not show this benefit al lthe time...only when there are massive amounts of units...otherwise a dualcore is more than enough, as the second core will rarely get used.


So, after all that, I truly hope that we get a ptach that enables quad-core usage properly...I think alot of peopel would find crysis a much better-performaing app with current cards then.

del_fuego
11-18-2007, 06:21 PM
Well after claims such as they've made i would think Crytek would like to see a pic of all 4 cores at 90%!

Is the ATI driver not multithreaded? I havent used an ATI card for a while now but i think i remember that nvidia's were? Is that why Tims usage is more evenly spread?

Waiting until the cheaper Penryns come out next year is what i'll probably do, i just hope that my board (680i) will run one after reading some of the threads about it. I've been playing Crysis on a 7900GTO (and E6600) and it aint pretty, but upgrading gfx cards now is confusing with all the refreshes and no clear next gen card out or a date for when one might come out. I see alot of cards coming out like the GT and the 3850/70 at good prices but when i read reviews, these cards still struggle at decent resolutions with this game so its made me wait. The results in this thread make me think about quads the same way now, not enough benefit so you're right, i guess i'll wait.

Warboy
11-18-2007, 06:25 PM
Yeah, but it cou.d be due to SLi usage that he gets better cpu utilization..here's a better pic from me, G15 keyboard shows usage while game running:
http://www.xtremesystems.org/forums/attachment.php?attachmentid=67456&stc=1&d=1195433038

I have the same keyboard and get the same read outs when I'm playing Crysis.

cadaveca
11-18-2007, 06:43 PM
Well after claims such as they've made i would think Crytek would like to see a pic of all 4 cores at 90%!

Is the ATI driver not multithreaded? I havent used an ATI card for a while now but i think i remember that nvidia's were? Is that why Tims usage is more evenly spread?

Yeah, nVidia driver team seems to be doing ALOT better on the driver front ATM, but I think this maybe due to the larger size of the TWIMTBP program, giving nVidia "a leg up" on ATI in the driver development department. nVidia also seems to have a far larger R&D budget and marketing budget than ATI does, so who knows what would happen if they actually invested the same resources in the same areas.

But those thoughts of mine are for another thread, when someone starts it...:ROTF:

Philip_J_Fry
11-18-2007, 06:50 PM
Heres another one I just took . Right after i beat the final boss, which contains lots of planes, explosions, physics ... (sort of spoiler alert ..)

Q6600 @ 3.6, 8800GT , XP very high cfg tweak 1280x1024
67461

core 0 @ 15% most of the time
core 1 @ 90 95%
core 2 @ 30 , 40%
core 3 @ 50%

again ... it NEVER reaches 50% CPU utilization ... it does uses 3rd and 4th core tho ...

I would take a E6850 @ 3.8 , 4GHz over Q6600 @ 3.6 ....

Also i suspect that core 1 = process graphics related task, so if that core is faster. It will yield more frame rates . but Q6600 has twice as the L2 cache as E6850.

Donnie27
11-18-2007, 06:52 PM
Yeah, nVidia driver team seems to be doing ALOT better on the driver front ATM, but I think this maybe due to the larger size of the TWIMTBP program, giving nVidia "a leg up" on ATI in the driver development department. nVidia also seems to have a far larger R&D budget and marketing budget than ATI does, so who knows what would happen if they actually invested the same resources in the same areas.

But those thoughts of mine are for another thread, when someone starts it...:ROTF:

http://img2.putfile.com/thumb/11/32121420490.jpg (http://www.putfile.com/pic.php?img=7124540)

I had mine lock up twice before I finished the Game. At least 3 times I fell through objects. One Floor, a Marine's head was sticking up through the bottom of my Aircraft and I fell through the Deck of the Carrier.

cadaveca
11-18-2007, 06:54 PM
ON X1800XT? are ya using the hotfix? You really need to, seriously, man. I cringed when playing the game before..after the hotfix...well...at least things are where thay are supposed to be!

Heres another one I just took . Right after i beat the final boss, which contains lots of planes, explosions, physics ... (sort of spoiler alert ..)

Q6600 @ 3.6, 8800GT , XP very high cfg tweak 1280x1024
67461

core 0 @ 15% most of the time
core 1 @ 90 95%
core 2 @ 30 , 40%
core 3 @ 50%

again ... it NEVER reaches 50% CPU utilization ... it does uses 3rd and 4th core tho ...

I would take a E6850 @ 3.8 , 4GHz over Q6600 @ 3.6 ....

also i suspect that core 1 = process graphics related task, so if that core is faster ... will yield more frame rates ....

Drop down the cpu speed...you'll find the same usage too, it seems. I've been playing with the app and benching it since the release...lots of crap floating around this one, but that's what I expect from Cevat. Brilliant marketing, poor execution. I mean really...they pulled HDR out of FarCry on final patch...for what?:stick: Always lots of talk from that Cevat guy, and little else.

disruptfam
11-18-2007, 07:53 PM
full quad core support please.. and

Performance inhancements is what i'm after without losing image quality :)

Philip_J_Fry
11-18-2007, 08:02 PM
ON X1800XT? are ya using the hotfix? You really need to, seriously, man. I cringed when playing the game before..after the hotfix...well...at least things are where thay are supposed to be!


Drop down the cpu speed...you'll find the same usage too, it seems. I've been playing with the app and benching it since the release...lots of crap floating around this one, but that's what I expect from Cevat. Brilliant marketing, poor execution. I mean really...they pulled HDR out of FarCry on final patch...for what?:stick: Always lots of talk from that Cevat guy, and little else.

yeah also ummm, since CPU utilization never reaches 50% for quad core = same clock speed dual core will be able to perform it just fine .... not to mention dual core is ALOT easier to oc, and more boards oc dual well than quads ...

cant believe im syaing this, but i am really thinking about "jumping" from quad core Q6600 to dual core E8500

i only use my PC to game, only do some really small video encoding = 10 seconds windows movie maker, so E8500 it is .. hopefully it can do 4.5 on water

anyway they definitely need to get SLI, CF support out asap .. right now dual cards = 40, 50% more fps .. unlike many other games that have close to 80%

fcry64
11-18-2007, 08:28 PM
yeah also ummm, since CPU utilization never reaches 50% for quad core = same clock speed dual core will be able to perform it just fine .... not to mention dual core is ALOT easier to oc, and more boards oc dual well than quads ...

cant believe im syaing this, but i am really thinking about "jumping" from quad core Q6600 to dual core E8500

i only use my PC to game, only do some really small video encoding = 10 seconds windows movie maker, so E8500 it is .. hopefully it can do 4.5 on water

anyway they definitely need to get SLI, CF support out asap .. right now dual cards = 40, 50% more fps .. unlike many other games that have close to 80%

u mean sli=80% more?

Philip_J_Fry
11-18-2007, 08:50 PM
u mean sli=80% more?

i said close to 80% , so 70-80% for SLI, CF

heres another one from Relic level, where i just walk around and shoot, not much physics action

http://img509.imageshack.us/img509/6452/shot0004um5.jpg
http://img509.imageshack.us/img509/6452/shot0004um5.th.jpg (http://img509.imageshack.us/my.php?image=shot0004um5.jpg)

core 1 ,3 @ 50%, and core 0 , 2 @ around 30% ... so no it never reaches 50% CPU usage ... for Q6600 @ 3.6

disruptfam
11-18-2007, 08:52 PM
is it too much to ask for 100% quad core utilization...??? :)

I don't know how dev's work....