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View Full Version : patch 1.0004 is out!


LudLud
08-22-2007, 02:46 PM
http://www.fileplanet.com/106739/0/0/0/section/Patches
You have to register, and it's free, if you dont want to wait in line you can subscribe. it takes about 30 mins to wait in line
I will upload the patches to my site once i've downloaded them (first will be the US version since that's what i have) so you guys don't have to register at fileplanet ;)
hopefully this patch will bring some life back into the game.

EDIT:
PS make sure you download the correct patch (US,Poland, Chinese, Russian, and World Wide [WW] for the rest of the world ;))

CHANGELOG IN POST #2

Heh i think it's worth to start playing this game again :)) but damn did i get addicted to insurgency

I've uploaded them on my site (WW and US versions only)
http://www.ludlud.com/stalker/patches/
names of the files explain it all

LudLud
08-22-2007, 02:51 PM
CHANGELOG
Here is the changelist.
-= 1.0004 =-

Saved games.
Saved games from 1.0003 version will work with 1.0004 version.

Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.

Patch 1.0004 changes and fixes:

Optimization:

1. Calculating detailed objects was moved to the second CPU stream.
2. Engine optimization, which resulted in FPS 10-15% gain.
3. Shaders optimization.


MP features:

1. Implemented the standalone dedicated server.
2. Retail version now works correctly with the standalone dedicated server.
3. Added remote control for the dedicated server.
4. Max ping disconnect option implemented.
5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%.
6. Artifacts counter is not shown in the statistics.
7. Checking available maps without disconnecting the current game is now possible.
8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting.
9. Fixed some bugs with defining the cause of death.
10. The exploded grenade does not continue lying on the ground after the detonation.
11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm.


MP crash fix:

Fixed all known crashes.


SP fixes:

1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now.
2. Fixed the disappearing weapons when crouching for a long time.
3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps.
4. Fixed Voronin's tasks to eliminate the bandit Poker.
5. Fixed the random quests at the Wild Territory.
6. Fixed the random task to destroy the bandits' camp at the Cordon.
7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley.
8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game.
9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby.
10. Fixed the task to destroy the mutants lair.
11. Fixed the random tasks with the raids of characters' camps.
12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks.
13. The wounded do not run away from the grenade now.
14. The zombies at Yantar do not run from the grenade now.
15. Fixed the crash caused by the patrol route at Yantar.
16. Fixed the crash caused by the patrol route at Agroprom Research Institute.
17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level.
18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level.
19. Fixed the bug with camera fly-through on the stadium at Pripyat.
20. Fixed the bug with Bes character, when the latter couldn't be healed.

[XC] mysticmerlin
08-22-2007, 05:07 PM
thanks for hosting the patch LudLud :up:

$occer
08-22-2007, 08:33 PM
Was havin trouble getting into a multiplayer. Downloaded the patch and couldnt join yalls server, so i system restored and then tried but said it was a different version. Even though its showing 1.003 for your server and my game... hmmmm

when is ctx going to be making the switch to 1.4 so i can play on there :)

ahmad
08-22-2007, 10:45 PM
I think 1.0004 is only for single player. Thats what I read...

The only way to go back to 1.0003 is to run the 1.0003 full patch.

SOLDNER-MOFO64
08-23-2007, 01:07 AM
ludlud's changelog list MP fixes though. I presume it's for all.

Cheers for hosting ludlud, a nice quick 18second DL :)

[XC] mysticmerlin
08-23-2007, 04:55 AM
when is ctx going to be making the switch to 1.4 so i can play on there :)

Game Monsters hosts the server for us. Just waiting for them to get time to patch it up :up:

largon
08-23-2007, 08:47 AM
Too bad I just finished the game couple days ago. :\


LudLud,
Thanks for hosting the patch!

LudLud
08-23-2007, 12:25 PM
np guys hopefully we'll see more people playin the game and maybe some tournaments as well, although i doubt it since there's like 3-4 US servers and the only one which has people is the ctx one lol...

crowing
09-02-2007, 09:37 PM
Decided to check your site and forums since I've been enjoying the occasional use of your STALKER server. Thanks for making it available; as Ludlud said, it's one of the few I see that's within the US. Plus I get great pings. Anyway, just wanted to say hello and let you know that you really should update your server to 1.4. The patch should work for servers, and there are supposed to be some more improvements in the net code. Plus, most everyone has already installed 1.4 on their home PCs and are unable to use 1.3 servers now, and it's a shame to see good bandwidth go to waste :D

Maelstrom2160
09-03-2007, 12:08 PM
there's a performance mod for stalker "float32", main site at http://www.thefloatingpoint.org/main/news.php

[XC] mysticmerlin
09-17-2007, 03:05 AM
I was informed the [cTx] STALKER server is patch and running. Anyone try it out yet? I have been working to much to play :shakes:

[XC] mysticmerlin
09-21-2007, 09:09 PM
I was on last night finally. :up: Still has the same issues but seemed to flow better anyway :shrug: