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yaddam205
03-27-2007, 08:09 PM
Just got my copy of the "Kane Edition" # 7980/100,000

I've gotta have my mandatory CS1.6/S.T.A.L.K.E.R. session after that ill post some screens and tell you what I think.

What is your opinion on it?

Animal.
03-27-2007, 10:15 PM
It has the same feeling as the old C&C from years ago. So if you like it than you will like it now.

ocmyface
03-27-2007, 11:57 PM
wow would you quit trashing supcom every chance you get?

supcom is a great game, supcom and CNC3 are two different types. supcom is large scale strategy and CNC3 is small tactics.

quit acting like supcom sucks because you dont like it, let people make decisions for themselves :rolleyes:

yaddam205
03-28-2007, 06:30 AM
Opinions are peoples own, and they are more then entitled to that. You can either acknowledge it or just forget it. ocmyface is right "people make decisions for themselves" so it does not really matter what 1 person says if you do not like their thoughts on it.

Personally I prefer C&C over SC. Only due to the fact I really don't play RTS at all and only get the big budget games when people tell me to get it. So my opinion probably means very little to anyone in RTS.

WesM63
03-28-2007, 06:39 AM
So, if i've never played the original C&C's should I try this one :p

perkam
03-28-2007, 06:55 AM
WesM63;2095708']So, if i've never played the original C&C's should I try this one :pDon't worry, though you have a much better mindset going into the game if you already know some red alert strategies, you learn the basic stuff by playing the demo or playing the same map repeatedly on easy for a few times and then medium and then hard.

The Basics I'm referring to include figuring out:

1. Which buildings to build first at the start of the game
2. How much defense you would need at different points in the game
3. Finding your comfort level for setting up base expansions - meaning how long after setting up your base you prefer to send out a buggy for base expansion
4. Knowing how best to use your resources i the beginning of the game.
5. Ability to find out where enemy units/buildings are without a huge confrontation - scouting etc.

At higher levels, you'd be able to see the amount of tiberium reserves you have, calculate the rate at which you're farming, and know in advance without having the system shut down on you, how many powerplants and silos and other support buildings you need. Not being afraid to sell buildings strategically is also something you do at high levels of play.

The number 1 skill would be learning how not to panic. When the enemy sends their base expansion unit to yours and you've only set up turrets which can't attack units (lol happens), you'll slowly see the enemy base set up RIGHT next to yours...things like that screw your mind and your strategy..you end up not paying attention to how many resources you have and try to build attack or defense units inefficiently.

The reason C&C has a learning curve is because a person who has seen more types of tactics has the ability to start off a map being READY for so many different scenarios, which someone who is inexperienced falls prey to panic when a tactic he/she hasn't seen before is used on them...I mean, how would you tackle an opponent who is able to anticipate your nuclear attack and rebuild his forces within minutes knowing that its coming?

Not to mention, taking advantage of the specific features of the map is also a skill which you figure out as you play more of different types of maps.

Perkam

ex2cib
03-28-2007, 08:31 PM
basic ra2 strategy, get money, build tanks...simple enough right? :p

installing c&c 3 now, liked the demo feel, felt like old times with better graphics

yaddam205
03-28-2007, 08:52 PM
basic ra2 strategy, get money, build tanks...simple enough right? :p

installing c&c 3 now, liked the demo feel, felt like old times with better graphics

If only they would do that with Starcraft :wave:

ex2cib
03-28-2007, 09:49 PM
yaddam205;2097075']If only they would do that with Starcraft :wave:

i absolutely hated generals....cnc3 runs smoother to me than generals ever did.
i hated the dozers on generals, i like the build menu much better. Ill up for an online game sometime tomorrow night for fun if anyone wants to play. I would say tonight, but need to get a little sleep since i have a test tomorrow morning.

and if you couldn't guess from my build strategy, i dont build much base defense, if any. to me, that money is better spent on tanks:D ;)

IKIKUINTHENUTZ
03-28-2007, 11:34 PM
Ahh, the good old CNC feel!

One major differance to TS (Tiberian Sun) ive noticed, the most lowly tanks can easily decimate a rifle squad this time when the infrantry are in one position without moving but when they are moving, it's hard to kill :clap:
I remember playing the First CnC and tanks were terrible at killing infrantry when they kept moving around and in TS how it takes 8 blows from a titan to kill 1 freaking light infrantry in one spot grounded and tanks were super accurate for some reason even when the target is moving :confused:

Btw Dozer units in Generals :down:

Dr.FuzzyBallz
03-29-2007, 08:12 PM
Lol um i'll say w/e i want to say about the games. there both RTS games. I dont like sup com because it runs like crap and its to slow and boring. Did i mention supcom sucks ?

Ok candyman how dose SupCom run like crap? have you even downlaoded a single patch? i know people with computers half as good as yours who run SupCom on high with 0 lag one example ferrari_freak.

The only reason you say SupCom is slow because you play it that way, i know about matches that end in 17 - 21 minutes into the game, it all comes down to how fast you build and tech up. Also it comes down to how you attack if you send your units straight in or do you use some strategie and send them through a weak spot in your opponents base. Some people are at t3 like 6minutes into the game and are already getting into thier first big battle and probably last. The fastest matches in C&C3 are around 10 - 15 minutes which is quicker than SupCom but than again its suppose to be a fast actioned RTS while SupCom is a simulator. Wheres the strategie in C&C it just comes down to who can micro manage and work faster than the other guy. So please dont call a game slow because thats the way you play it.

I also would perfer SupCom over C&C3 for one requires more stratgie has a wider variety of units thiers as many air units as thier are land and naval unlike C&C3 which has bunch of land units and has like 2 or 3 air units, (is thier even a naval in C&C3 i dont i only palyed the demo) and the last reason SupCom's graphx rape C&C3's since EA just want soem money and decided to use the same engine they used for Generals.

aintz
03-31-2007, 07:51 AM
i dont see how tiberium wars got a 9.0 at gamespot. i personally would give it a 7. beat the GDI campg yesterday. like everybody said the gameplay is pretty much the same in all c&c games (meaning no super long tech tree, normally takes you 10mins to get your ultimate unit and building).

what bothered me most was how buggy the unit movement was. it really upsets me when my super tanks get stuck together and cant move so they all get blown up. the units also dont really listen to you commands sometimes. i tell my star tank to back off because its about to die and it just sits there. the campgs were a little short and some of them rediculusly hard (even though i was playing on hard didnt expect it to be that hard).

tip for anybody whos gonna play the GDI campg. rush or be killed and build A LOT of anti air (only applies on levels with aliens) the difference between attacking 5 mins early and 5mins late is the difference between domination and failure. and some levels are nearly impossible so just build as many firehawks as you can and suicide bomb (on one level i build 24 of those bombers each costing 1500 to finish the mission, my base was dying because i didnt even have a warfactory).


and now i played some nod missions its pretty hard without any good units or vehicles and it can get quiet annoying.

Starscream
03-31-2007, 10:57 AM
the vids in between the missions r cool i prefer the NOD ones.

the endings of NOD and GDI are pretty open wich suggests an add-on.

after u finished NOD and GDI campaign i was a lil pissed. then i clicked the campaign button and tada a vid wich leads u towards the Scrib Campaign.

@Aintz.

hmm i dint have any problems with troop movements.
and u dont need ot build alot of AA when playing GDI cause the alien small bombers have almost no armor and die fast. the bigger ships from the aliens they dont attack at start. and building AA guns to kill those is useless as the range of them big ships seems to be longer then those of the GDI AA guns. thats why i prefer using mammoths and buggys ot kill them big ships and they also go down very quickly.

have finished GDi and NOD and only had problems with 1 GDI and 1 NOD mission. the rest i did in 1 run.
mostly its just about taking out the right buildings.

phantom2080
04-01-2007, 12:49 AM
C&C series is back and the old interface with it.

Really good game play and wicked graphics.

Been playing mainly single player as nod and finding it really challenging which makes it really good fun.

Tulatin
04-01-2007, 01:55 AM
Can we just do ourseleves a favor, and talk about CNC3 here. For the sake of the thread, nobody cares what you think about ANY other game for the time being.

As for me, the game's fairly fun, but multiplayer is really about who has the best build que, as well as strategies; For me, it's always something like Refinery-Power Plant-Crane-Barracks, and go from there; after all two ques are better than one.

What would be nice - and are really needed are more multiplayer maps. We've exhausted the Rocktagon and the Six shooter; i mean we've lanned the game with 6 people for a good 20 hours now, so the races are balancing out.

Granted, there were some overpowering issues with the scrin before patch one - buzzers could destroy anything and are cheap, storm columns were only $1500 and 15 seconds to build; both of which are nerfed. Each race has their strength and weakness; and the Scrin really do help to even out the ever classic "hmm, nod or gdi" dilemma. Overall, it's around a 9-ish game, with the Kane Edition being mostly frivols in comparison. The campaigns are a little short, and though the FMVs are nice, some of the actors/resses looked as if they had no idea what to do.

AeroSquid
04-01-2007, 07:42 AM
i've found single player GDI to be quite challenging. I've never played a C&C game before but it's similar to Warcraft (not WOW, never played that) so i picked it right up. Lots of fun, great game.

ex2cib
04-01-2007, 08:32 AM
they will release more multiplayer maps, give it some time... personally, i like the game, but im still trying to figure out how to fix a stupid direct3d error i keep getting....

perkam
04-01-2007, 09:06 AM
Anyone have any links to C&C strategy, such as build queue's, offense, defense, scouting, etc.

Perkam

ex2cib
04-01-2007, 10:47 AM
i havn't really played it that much yet online, but i would say have 2 harvesters per refinery. I personally think getting the tech center kinda fast is a must in the game as its been in older c&c games.

for GDI, zone troopers in APC's work very well if mixed in with other tanks. they are pretty good against infantry as well as tanks and structures. upgrade the rail guns at the tech center. predator tanks are good to start out with, but i never really build too many of them as i try to tech faster.

the biggest thing though with this game, is spread out your base, build towards the tiberium. This makes for shorter harvester trips back and forth as well as makes it harder to get wiped out by a single superweapon. That was the first thing i ever learned playing this game, spread out your base, superweapons arn't near as dangerous then.

I wouldn't mind trying to play it sometime later today with a few of the XS people. Probably gonna go do the nod campaign a bit now

aintz
04-01-2007, 02:51 PM
the vids in between the missions r cool i prefer the NOD ones.

the endings of NOD and GDI are pretty open wich suggests an add-on.

after u finished NOD and GDI campaign i was a lil pissed. then i clicked the campaign button and tada a vid wich leads u towards the Scrib Campaign.

@Aintz.

hmm i dint have any problems with troop movements.
and u dont need ot build alot of AA when playing GDI cause the alien small bombers have almost no armor and die fast. the bigger ships from the aliens they dont attack at start. and building AA guns to kill those is useless as the range of them big ships seems to be longer then those of the GDI AA guns. thats why i prefer using mammoths and buggys ot kill them big ships and they also go down very quickly.

have finished GDi and NOD and only had problems with 1 GDI and 1 NOD mission. the rest i did in 1 run.
mostly its just about taking out the right buildings.


what difficulty were you playing on? and when you have alot of troops the movement is always very bad. units also tend to run towards whatever is shooting them even though you tell them to back off.

btw buggy as anti air is ridiculus. they die in 2 shots from those alien bombers. if you dont have aa guns or mammath tank no way you survive alien air (they chase ur tanks btw so ur aa guns will be always in range).

Starscream
04-01-2007, 04:05 PM
what difficulty were you playing on? and when you have alot of troops the movement is always very bad. units also tend to run towards whatever is shooting them even though you tell them to back off.

btw buggy as anti air is ridiculus. they die in 2 shots from those alien bombers. if you dont have aa guns or mammath tank no way you survive alien air (they chase ur tanks btw so ur aa guns will be always in range).

medium. am atm doin them at hard.

ofc the buggys die fast they r dirt cheap. but the alien ships dont tend to chanvge target until their current one is destroyed so u only have ot repair the building they r attacking.

like said AA guns arent everything. i usually only had 4 AA guns in missions wich had aliens inem (if my base had a wierd shape ofc more) maybe in MP il up that nr .
The AA gun range is shorter thent he range on the heavy alien ships so to often the aliens were outside of the range of the AA guns.
thats why moveble AA is best. using mammoths specialy as AA in alien missions is a waste of resources. i only used mammoths when i was building a new army at the time for the rest i simply had 3 or 4 buggys.

a way to counter it ofc is to always have 1 or 2 AA guns rdy to be placed (simply build them and dont place them till ur attacked and know were ot place them) that gives u instant AA guns.
i did that alot when the enemy attacked me from a few sides so i always had a few spare guns rdy.


correcting troop movements is easy by making waypoints.
And simply chance the stance of the units to make shure that they fully follow ur orders.
by default units attack enemys that attack them i always change that so they only move if i say so and attack targets i tell them to attack, downside to that is that if they r fired upon and ur not watching they wont shoot back.

Soulburner
04-01-2007, 04:39 PM
Just fired up the demo. Right off the bat I was impressed. Immediately took me way back to Tiberian Sun. Smooth animations, sharp graphics and famaliar controls tell me this game will be just as good as their past work or better.

SteveLord
04-01-2007, 08:43 PM
YAP YAP YAP, keep running your mouth. Supcom sucks. Like i said before and ill say it again. i can say whatever the hell i want to say about anything or anyone.

Supcom sucks. I played it for about a week beat 2 campaign's and played online even with the patch, and yea its boring SLOWWW boring. Yawn

You gonna try and convince me otherwise again fanboy ?:slapass:

You can say what you want as long as you don't incite flaming.....which you are.

Starscream
04-02-2007, 08:01 AM
Just fired up the demo. Right off the bat I was impressed. Immediately took me way back to Tiberian Sun. Smooth animations, sharp graphics and famaliar controls tell me this game will be just as good as their past work or better.

that also what amazed me.
im atm on a pretty :banana::banana::banana::banana:ty PC with 1Gb of ram and a low clocked Single core and the performence was amazing.

the vids betweent he missions were also of pretty good quality.

btw a question to all those that finished the GDI campaign.

did u finish it the way the president (Lando from star wars) asked you to or the way Granger (ironside) asked u to.

depending on wich u chose u get a diffrent ending.

aintz
04-02-2007, 11:11 AM
buggys are 700 each man and their damage is pretty bad. it would be cheaper to build firehawks and set them to anti air. and btw the aliens come in big rushes and they take out building in matter of seconds.

mammoths tanks owns ground and air and they die much slower and they cost 2500 only. the only bad thing is that they are huge and moves very slow.

ps there is no medium difficulty btw

Starscream
04-02-2007, 11:39 AM
buggys are 700 each man and their damage is pretty bad. it would be cheaper to build firehawks and set them to anti air. and btw the aliens come in big rushes and they take out building in matter of seconds.

mammoths tanks owns ground and air and they die much slower and they cost 2500 only. the only bad thing is that they are huge and moves very slow.

ps there is no medium difficulty btw

with Medium i mean Normal. :slapass: you coulda figured that urselves.


and i wouldnt call the alien air attacks big rushes.

yes they usually send 4 to 8 Stormriders but they dont have alot fo armor and die fast. the 4 to 6 AA guns i got kill them fast and easy cause they fly over ur entire base and 1 Stormrider on his own hardly does any dmg u need alot of them to do real dmg. So to be short the Stormriders are only usefull if u have alot of them and even then if u stay calm they die fast, if the AI sends 8 of them u should b able to kill themf ast withmoderate AA and each of them will cost the enemy 1500.

they usually also tend to send 3 or 4 biger ships (Devastator Warship and Planetary Assault Carrier).
Sometimes 2 of both sometimes 1 of one and 2 of the other.

they move very slow and usually the stormriders arrive at ur base before the big slow ships do and by the time the Big ships arrive the stormriders r dead.

the big ships stay very close to eachother (as they r usually send from the same base) so they wotn attack u from more then 1 side.
killing the big ships aint that hard cause they are all concetrated on 1 area.
yes they got alot of armor but can b taken down very quick by simply concetrating all fire on 1 ship so again change ur unit stance so they do what u tell them to.
For example the carier. Dont attack the small fighters he carriers but tell all ur troops to keep attacking the carrier to take that down and after that take out the small fighters, the small fighters it launches dont do alot fo dmg on buildings and are quickly killed afterwarts.
the Devestator does area dmg therefor alot of his load misses its target so he doesnt do alot of dmg if u think about it.

one of the main reasons to use buggys to kill the Big alien ships is not only their prices but also the build time it comes with.
if i have no vehicles in my base (cause i just send all away to attack a base) building buggys is alot faster then building tanks.

ive heard alot of people complain about the uber alien air units but i dont understand it cause they nvr really overwelmed me.

the only time i had problems with them was when i as NOD had ot take over an old NOD base wich had NO AA, and like 2 minuts after i took the base some 8 stormriders and some 3 or 4 bigger ships a few moments after that.

Absolute_0
04-02-2007, 11:55 AM
i absolutely hated generals....cnc3 runs smoother to me than generals ever did.
i hated the dozers on generals, i like the build menu much better. Ill up for an online game sometime tomorrow night for fun if anyone wants to play. I would say tonight, but need to get a little sleep since i have a test tomorrow morning.

and if you couldn't guess from my build strategy, i dont build much base defense, if any. to me, that money is better spent on tanks:D ;)

Generals did suck. It was a very mediocre game and not at all deserving of the CnC name. CnC is Nod and GDI, not USA/China/Terrorists.

That said, i think CnC 3 is awesome, the original good stuff fully restored to its former glory! GDI and Nod back at it again, and the aliens mixing it up :) what fun. It runs well, looks pretty nice. The distortions from explosions and heat and such look pretty cool. Everything is very colorful, with Nod's red lasers and GDI's blue rail guns firing all over.

I beat Nod and am 1/2 way through GDI and having a blast.

ex2cib
04-02-2007, 12:02 PM
Generals did suck. It was a very mediocre game and not at all deserving of the CnC name. CnC is Nod and GDI, not USA/China/Terrorists.

That said, i think CnC 3 is awesome, the original good stuff fully restored to its former glory! GDI and Nod back at it again, and the aliens mixing it up :) what fun. It runs well, looks pretty nice. The distortions from explosions and heat and such look pretty cool. Everything is very colorful, with Nod's red lasers and GDI's blue rail guns firing all over.

I beat Nod and am 1/2 way through GDI and having a blast.

i just finished with nod last night, working on the scrim campaign now

best anti air ive found so far in the game i think would be nod's stealth tanks.

the CnC Red alert's were very good also, generals has been the absolute worst out of the entire series to date though:p:

aintz
04-02-2007, 02:59 PM
Stormriders dont do anything to me because they get shot down almost immediatly and they are just annoying. (i dont know but in the campaigns it seems the computer cheat and they get as many units as they want without tiberium so they keep coming until you kill their base)

they almost aways send 2 carrier and 4 devatastors and thats what rapes my base. the devas have such long range so id have to charge up to them and destory them or lure them into my base. and doing that isnt a piece of cake because ohohoh they have ground too.

if you play skirmish its very easy to beat scrin. but in one of the earlier GDI levels where you had to destory only 1 Scrin builiding i somehow angered them and hell unleashed. thats about the only mission i had trouble on because i refused to load and restart. (the ai had no tiberium but they just keep coming non stop with their air and ground. i was trying to hold off till i realized that if i kept going i would be killed, so built 4 groups of firehawks - 16 of them and took out that single building) took me 45mins to beat that mission way longer then anything else. took 6.5hours in total to beat GDI. havnt had time to finish NOD yet (on act 5) and not even going to start the scrin because of exams

and me saying building alot of anti air i meant like 4-5 turrets, since in all previous C&C you werent faced by such crazy air units and 1-2 would normaly do.

Starscream
04-02-2007, 04:14 PM
Stormriders dont do anything to me because they get shot down almost immediatly and they are just annoying. (i dont know but in the campaigns it seems the computer cheat and they get as many units as they want without tiberium so they keep coming until you kill their base)

they almost aways send 2 carrier and 4 devatastors and thats what rapes my base. the devas have such long range so id have to charge up to them and destory them or lure them into my base. and doing that isnt a piece of cake because ohohoh they have ground too.

if you play skirmish its very easy to beat scrin. but in one of the earlier GDI levels where you had to destory only 1 Scrin builiding i somehow angered them and hell unleashed. thats about the only mission i had trouble on because i refused to load and restart. (the ai had no tiberium but they just keep coming non stop with their air and ground. i was trying to hold off till i realized that if i kept going i would be killed, so built 4 groups of firehawks - 16 of them and took out that single building) took me 45mins to beat that mission way longer then anything else. took 6.5hours in total to beat GDI. havnt had time to finish NOD yet (on act 5) and not even going to start the scrin because of exams

and me saying building alot of anti air i meant like 4-5 turrets, since in all previous C&C you werent faced by such crazy air units and 1-2 would normaly do.

like said i nvr really had a problem with Scrin air units i kill them pretty easy.

on the edge of my base i only got buildings that are inexpensive or dont matter much.

so when they come they always end up attacking a power buildings or defenses of mine.

didnt matter if it was NOD or GDI campaign i always ended up killing the Scrin buildings first that builds the air units (forgot the name) as those buildings usually were easiest to hit and to spare me the hassle of taking care of their attacking air units pretty early intot he missions i always ended up having 4 bombers wich are enough to kill them buildings.
Maybe thats why i nvr really had much problems with them.

aintz
04-02-2007, 07:33 PM
im up to act 5 in NOD no problems yet. though the 4th mission was annoying since i didnt have any tanks and the GDI did, had to beat it with those flying morons.

try the mission on hard now. and try to somehow trigger the AI to go hyper mod. then you will face the deadly scrin air.

skirm medium is a joke. hard is bad they expand everywhere and if you playing against mulitple computers 1 of them will dominate the others because they others are attacking you and then you will get dominated

Dr.FuzzyBallz
04-02-2007, 09:09 PM
YAP YAP YAP, keep running your mouth. Supcom sucks. Like i said before and ill say it again. i can say whatever the hell i want to say about anything or anyone.

Supcom sucks. I played it for about a week beat 2 campaign's and played online even with the patch, and yea its boring SLOWWW boring. Yawn

You gonna try and convince me otherwise again fanboy ?:slapass:

YOUR CALLING ME A FANBOY! HAHA wow thats FUNNY! Yup i am a SupCom "fanboy" and yet i play C&C games makes sense.

ex2cib
04-02-2007, 09:19 PM
nod didn't really give me any trouble until around the last couple of missions, the last nod mission was a pain, because it seems like the scrin in that mission were sooooo much weaker than the rest of the scrin in the game.... the phase generators i was protecting were both a couple of shots away from getting killed, luckily, it seemed like there was some kind of glitch in the game, because the GDI bases had a ton of tanks all around them, but never finished them off. Mammoth tanks were the only ones that ever attacked them. Scrin campaign is tougher than the GDI and Nod campaigns so far


and btw, im starting to hate EA tech support......sent an error in to tech support, on saturday...so much for the whole "24 hours" thing....as its now , monday...

ex2cib
04-03-2007, 12:35 PM
figured i'd post a picture from the scrin mission i just finished, we'll just say i went a little overboard with the annihilator tripods..:p:

from what ive seen so far. I personally think the annihilator tripod is the best of the 3 big weapons, it can shoot on the move, while i dont think the other 2 can. its also faster on the ground. and if you attach buzzers to them along with the force shield's, they are very good. juggernaut's have the range by a long shot, but they are very slow. avatar's are probably my 2nd favorite "heavy" weapon on the game

Soulburner
04-03-2007, 03:38 PM
I forgot to mention this.

I am simply shocked. This is the first EA game I have seen to date, with NATIVE, yes, native widescreen support. I set the game to 1680x1050 right off the bat.

Simply amazing.

SteveLord
04-03-2007, 07:04 PM
Widescreen? My father said it didnt have it....hmmm. Unlesss he was referring to his 1280x1024 native res.

aintz
04-04-2007, 08:44 AM
lol thats some big army u got there. can those tripods shoot air?? i like the avatars the best because you can destory ur own units to pimp them out, but if those tripods can shoot air then they are the best. mammoth are 2 slow and they are huge and you cant recover them

Starscream
04-04-2007, 08:58 AM
lol thats some big army u got there. can those tripods shoot air?? i like the avatars the best because you can destory ur own units to pimp them out, but if those tripods can shoot air then they are the best. mammoth are 2 slow and they are huge and you cant recover them

to kill a base i prefer the avatar or mammoth but to fight an enemy i prefer the tri-pod.

it does less dmg per shot then a non pimped avatar does but the wait time between shots is shorter wich is a thing i like when i fight an army of tanks or infatry and it doesnt have to turn around to hit targets behind it.

aintz
04-04-2007, 05:42 PM
for nod i just get a bunch of scopion and stealth or venom and 3-4 avatar with beam and 6 engineers

G4h4o8s6T
04-04-2007, 07:34 PM
figured i'd post a picture from the scrin mission i just finished, we'll just say i went a little overboard with the annihilator tripods..:p: You call that overboard??? How about 40+ fully upgraded(stealth, flame, beam) Avatars :p:

http://img219.imageshack.us/my.php?image=overkillbi0.jpg

ex2cib
04-04-2007, 10:05 PM
You call that overboard??? How about 40+ fully upgraded(stealth, flame, beam) Avatars :p:

http://img219.imageshack.us/my.php?image=overkillbi0.jpg

well, unfortunately, i was having trouble fitting all 30 or so of my aircraft, and the other 20 tripods on the screen at the same time:p: ...and no, im not joking,lol


tripods are good against enemies mainly because they seem to be able to shoot while on the move, juggernauts and avatars can't do that. tripods are more mobile also. unfortunately, they can't shoot air, i just have a few of those carriers for that though

aintz
04-05-2007, 09:21 AM
You call that overboard??? How about 40+ fully upgraded(stealth, flame, beam) Avatars :p:

http://img219.imageshack.us/my.php?image=overkillbi0.jpg

hahaha. man how long do you play that game for. i normally try to finish the battle right after i get railgun or laser upgrade from the tech center. build a bunch of cheapo tanks and some anti air and its over.

G4h4o8s6T
04-05-2007, 11:41 AM
Yeah I wasted some more time today, I think the 1 Tib field was bugged and I was able to harvest about a MILLION DOLLARS from it :D

Heres 126 mammoth tanks ;)

http://img482.imageshack.us/my.php?image=overkill2ml6.jpg

well, unfortunately, i was having trouble fitting all 30 or so of my aircraft, and the other 20 tripods on the screen at the same time:p: ...and no, im not joking,lol


tripods are good against enemies mainly because they seem to be able to shoot while on the move, juggernauts and avatars can't do that. tripods are more mobile also. unfortunately, they can't shoot air, i just have a few of those carriers for that thoughYou can hold SHIFT and choose every unit on the map, they dont all have to be all on screen..........and yeah your def. right about the tripods.

hahaha. man how long do you play that game for. i normally try to finish the battle right after i get railgun or laser upgrade from the tech center. build a bunch of cheapo tanks and some anti air and its over.I have more fun building the ultimate base\army and just roll over them, rather than finish as quick as possible.........and it only takes a little over an hour to build up that many units.

ex2cib
04-05-2007, 12:33 PM
if i'm playing by myself against the computer, i take my time, if im playing online against someone, i try to wipe them out as soon as possible. even the worst players if given enough time can sometimes be hard to beat.

ex2cib
04-07-2007, 11:11 PM
any of you played a brutal enemy yet? For once in this series, a brutal enemy is just that....

played a brutal and a medium enemy in a 2v2 online, me and another guy i know. The brutal went after him first, which bought me enough time to get some cash flowing in, i just weathered the storm for most of the fight, until they hardly sent any more units to me, finally sent my units after their 5 or so bases scattered throughout the map. ended up winning somehow. even saved the replay :)

G4h4o8s6T
04-08-2007, 08:35 AM
Man I didnt think I was that bad at this game at all............but I just constantly get RAPED playing online. Its like they get a head start on me, and before I can even get a base built up they, they just roll over me like I wasnt even there.

Im the suck :p:

ex2cib
04-08-2007, 08:44 AM
ill go ahead and tell you about playing competitive online, dont sit back and build base defenses, you'll get dominated. you have to spread out and get to new tib fields. i used to play ra2 and yr a while back, was pretty good at it. the clan i was in was ranked at best like 13th or so, and this was back when people played it.

the only base defenses i would ever build would be anti-air, other than that, go for tanks and tech fast