K404
03-10-2007, 03:50 AM
3DMark01 score=
(Game Test 1 Low + Game Test 2 Low + Game Test 3 Low) x 10
+
(Game Test 1 High + Game Test 2 High + Game Test 3 High + Nature) x 20
3DMark03 score =
(Game Test 1 frame-rate x 7.3) +
(Game Test 2 frame-rate x 37) +
(Game Test 3 frame-rate x 47.1) +
(Game Test 4 frame-rate x 38.7)
3DMark05 score =
[(Game Test 1 frame-rate + Game Test 2 frame rate + Game Test 3 frame rate)/3] x 250
3DMark06 score =
2.5 x [1/ ( 1.7/ GS + 0.3/ CPU Score )] /2
In other words, it's 2.5 x weighted harmonic mean of GS and CPU Score.
"GS" is the game score and depends on what hardware you're running.
For Shader Model 3.0 hardware that is capable of running all the tests, it's equal to 0.5 x (SM2S + HDR SM3S).
In other words, it's the average of the SM 2.0 and SM 3.0 + HDR tests.
What if you have hardware that can't do the floating-point blending required for HDR, or doesn't support Shader Model 3.0 at all?
In that case, the overall "GS" value is .75 x SM2S, or 3/4ths of the shader model 2.0 score.
The formula:
http://img249.imageshack.us/my.php?image=3d06formulazs3.jpg
PCMark04 score =
66 x (Test 1 x Test 2 x Test 3 etc) ^(1/13) (13 tests)
PCMark05 score =
87 x (Test 1 x Test 2 x Test 3 etc) ^(1/16) (16 tests)
I dont understand the 3D06 score formula so if anyone can add some detail for it...be my guest :)
Cheers
K
(Game Test 1 Low + Game Test 2 Low + Game Test 3 Low) x 10
+
(Game Test 1 High + Game Test 2 High + Game Test 3 High + Nature) x 20
3DMark03 score =
(Game Test 1 frame-rate x 7.3) +
(Game Test 2 frame-rate x 37) +
(Game Test 3 frame-rate x 47.1) +
(Game Test 4 frame-rate x 38.7)
3DMark05 score =
[(Game Test 1 frame-rate + Game Test 2 frame rate + Game Test 3 frame rate)/3] x 250
3DMark06 score =
2.5 x [1/ ( 1.7/ GS + 0.3/ CPU Score )] /2
In other words, it's 2.5 x weighted harmonic mean of GS and CPU Score.
"GS" is the game score and depends on what hardware you're running.
For Shader Model 3.0 hardware that is capable of running all the tests, it's equal to 0.5 x (SM2S + HDR SM3S).
In other words, it's the average of the SM 2.0 and SM 3.0 + HDR tests.
What if you have hardware that can't do the floating-point blending required for HDR, or doesn't support Shader Model 3.0 at all?
In that case, the overall "GS" value is .75 x SM2S, or 3/4ths of the shader model 2.0 score.
The formula:
http://img249.imageshack.us/my.php?image=3d06formulazs3.jpg
PCMark04 score =
66 x (Test 1 x Test 2 x Test 3 etc) ^(1/13) (13 tests)
PCMark05 score =
87 x (Test 1 x Test 2 x Test 3 etc) ^(1/16) (16 tests)
I dont understand the 3D06 score formula so if anyone can add some detail for it...be my guest :)
Cheers
K