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View Full Version : Supreme Commander poorly optimized for dual core



theteamaqua
02-22-2007, 11:03 AM
it is optimized for dual core, but poorly

why? heres a screen i took after a skirmish games that has tons of units , about 1k on the map:

Direct Link Here (http://img341.imageshack.us/img341/5807/shot0011mc4.jpg)
http://img341.imageshack.us/img341/5807/shot0011mc4.th.jpg (http://img341.imageshack.us/my.php?image=shot0011mc4.jpg)

as u can see, 2nd core never reaches 20% ... well this one is a bit worst (its 1 v 1), as when i played 2v2, me and 1 balanced comp vs 1 balanced comp. the load on the 2nd core reaches about 30%!! yay

well actually a gas powered enginner said that the 2nd core is used for AI, and the 3rd and 4th (if u have those) is used for sound, and other misc stuff

so yeah its poorly optimized as the way they split work load is stupid

the 1st core is always at 100%, and the 2nd core is liek 30%, so if u have quad core i can imagine the game barely uses those as why would u use a good chunk of conroe core with sounds??

aside from that the performance was not too bad i can manage to get above 25fps 95%+ of the time with everything max with 2xAA

adamsleath
02-22-2007, 12:09 PM
i take your point...but can you assume that 4 cores would not be betta? not that i know but could it be possible that if u had four cores that you might get for example 100/30/20/10% or something like that?

do you know of any games that are particularly well optimised for dual or multicores? -i'm just wondering....

theteamaqua
02-22-2007, 12:44 PM
1. OBlivion, the game split work load very balance on to the 2 cores

2. yes, i posted this in gas powered forum and a guy name nutrina (whos the lead engineer?) told me that. its engine doesnt split load balance but rather do this:

core 1: ur units (this is a guess, but very likely)
core 2: AI , and AI's units
core 3,4 : sounds and misc

thats what he told me, and it seems like thats true as the units for AI were never generated so it doesnt use a whole lot of 2nd core


so theoretically a 4GHz conroe with 1 core can outperform 3GHz dual core as this game heavily uses the 1st core

i mean it comes down to how efficient the multi core CPU is, and how efficient the program utilize the cores. right now quad core is not as good as it could be for its price

but yorksfield should be good we ll see about that, K8L vs Yorksfield

as for Oblivion. i will install the game and ran through couple area, and if i remmeber correcly the game split load evenly

adamsleath
02-22-2007, 01:02 PM
ok good to know.

theteamaqua
02-22-2007, 01:49 PM
there ya go
http://img139.imageshack.us/img139/1019/shot0026rl8.jpg
http://img139.imageshack.us/img139/1019/shot0026rl8.th.jpg (http://img139.imageshack.us/my.php?image=shot0026rl8.jpg)

i dont care how much load the 2nd core is i care about how balance the load is between the 2 cores, and in Oblivion it splits much more balance than supcom