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ferrari_freak
02-07-2007, 07:14 PM
The Supreme Commander Demo has just been released. You can play a small portion of the campaign for the Cybran Nation. As for Skirmish, the map is Finn's Revenge with easy, medium and hard AI. I think I'll stay with my cracked Beta LOL at least I get more maps with Beta 3.8, and according to IGN the campaign is kinda crappy. If you're interested, here's the link:

http://www.gamespot.com/news/6165432.html

Usama aka Ferrari Freak

black rose
02-07-2007, 07:37 PM
screw campaign anyway. it's all about the multiplayer for me.

afireinside
02-08-2007, 05:39 PM
I'm not impressed. There was so much hype around this game and the demo was... awful. Graphics were far from good yet bogged down my OC'd 8800GTS and 3.6ghz conroe. Building was slow and boring. I certainly hope the multiplayer is a lot quicker and snappier, otherwise it will be a horrible competition game.

Cracker
02-08-2007, 06:21 PM
I downloaded this demo hoping it would be fun and it turned out like another RTS yawnfest. It ran fine but I guess I just don't "get" this genre of game.

deleted.

Soulburner
02-08-2007, 07:29 PM
I downloaded this demo hoping it would be fun and it turned out like another RTS yawnfest. It ran fine but I guess I just don't "get" this genre of game.

deleted.
Wait for C&C 3.

Magnj
02-08-2007, 09:04 PM
You guys don't know what your missing. The Multiplayer Beta is awesome, the play is very competitive... I dare you not to have a good time!

afireinside
02-09-2007, 04:58 PM
You guys don't know what your missing. The Multiplayer Beta is awesome, the play is very competitive... I dare you not to have a good time!

Is it micro oriented like wc3/sc?

Judaeus Apella
02-10-2007, 12:58 AM
Ugh... I was all excited because all the same people who made Total Annihilation worked on this game... and I am soooo $#%@ing disappointed...

Compared to their first creation TA, everything but the interface is lackluster. See my comment in this post here: http://www.xtremesystems.org/forums/showpost.php?p=2005002&postcount=13

Good news is that we already have dozens of TA communities that have really skilled mappers, unit creators, and modders who learned how to do all that with TA, which was a lot more detailed than this game so they’ll hopefully bring that talent to Super Com. Over time, they'll probably reinvent half the game with a huge makeover. LOL

Before you respond, go play TA first. If you've never played TA then you have no idea how much more everyone expected from Super Com. If you haven't played TA, you really need to. It'll change your expectations for the RTS genre. :D Yes the graphics are basic because its a dated game, but what they did with them is astounding, especially the maps! The units... not as much. Also, TA's sound effects and music were wonderful.

TA raised the bar for RTS's, and Super Com did not come close to hurdling over that bar.

A lot of people are also complaining that Super Com runs slow for some reason, no matter what specs you have. For me, it eventually gets slower and slower, until the FPS is 1 and I have to save and load that new save. That seems to fix it. It feels like a memory leak, because I used to play another game felt like it was doing the EXACT same thing, and it turned out to be a memory leak... which they were never able to fully fix.

adamsleath
02-10-2007, 02:16 AM
yup; could have been good...but kinda sux...needs abit more polish and realism for me to be interested.
i think the concept is great and execution is [ ] insert prefered derogatory..... well, yesterday's breakfast.

i'm looking for an rts that is like medieval 2 tw polished combined with supreme commander, with the option to play as one of the mech's or whatever in first person. :) :hehe: :weapon:

DTU_XaVier
02-10-2007, 03:39 AM
Is it micro oriented like wc3/sc?
It's anything but... You've got way to many units to micro, you simply have to have the right units at the right point at the right time, in the right number... Microing anything smaller than a neuclear bomb is pointless... The game is simply much grander in scale than anything released since Starcraft, and it will take people a long while to adapt :)

Best Regards :toast:

Judaeus Apella
02-10-2007, 08:19 AM
yup; could have been good...but kinda sux...needs abit more polish and realism for me to be interested.
i think the concept is great and execution is [ ] insert prefered derogatory..... well, yesterday's breakfast.

i'm looking for an rts that is like medieval 2 tw polished combined with supreme commander, with the option to play as one of the mech's or whatever in first person. :) :hehe: :weapon:

That's Battlezone 2. Its a first person RTS... and yes there are several mechs you can play in. Here's one of them:

http://www.xtremesystems.org/forums/attachment.php?attachmentid=55621&stc=1&d=1171122619

Good news about that game is that even though it was a terrible flop when it first came out, the original creators joined up with the community and fixed all the problems on their own time! (Yeah, I know how impossible that sounds) But these are the same guys who made that newer Star Wars RTS game. Yep they actually talk to us. Only one of them really... but he's rarely on.... though he does have thousands of posts lol. In the forum, his name is GSH. I forget what his name is though. The community is here:
http://www.bzuniverse.com/forum/

If anyone plays this, make sure you read the forum about the 1.4 Patch. DO NOT INSTALL 1.3 OR 1.2 OR 1.1. You need a fresh install from the CD.

You can buy the game just about anywhere online, and it doesn't cost that much. Its a little dated, but the graphics are still great, even considering its age.

A bunch of new mods for it at BZ2 Mod Dev, here:
Main Page: http://www.bz2md.com/smf/portal.php
Forum: http://www.bz2md.com/smf/index.php

Flesh mod is pretty fun. You play against tons of these alien monsters that are biological beasts instead of ships, so they burst into red blood when you kill them. LOL It's and interesting change from the usual biometal fragments.

Also the new release of Route 66 just came out for BZ2, that adds better AI, new ships, new weapons, and new buildings to multplayer and singleplayer! Its tons more fun now, and I'll even play it with ya if you want. :D

I don't play against other players though just, AI in multiplayer. Don't worry, its plenty hard against the AI. They've handed my ass to me a few times. :) (I don't play against humans cause its always about who rushes the other first and Rambo tactics (which I hate). The AI allow me to put my feet up and take a little more time, building up a fortress and actually have some fun without rushing through every game.

Starscream
02-10-2007, 10:15 AM
i dunno if this is mentioned somewere but i only get load on 1 core with the demo.

i got a X2 @ 2600mhz and when i play the Sup Com demo i only get load on 1 core.
This simply a limitation on the demo or is something wrong?


Sup COm demo is nice but am kind of dissapointed in the AI.
Medium AI is way to easy and took me 4 rounds ot beat a HArd Ai as they can be a real pain (so to be short there is a big diffrence between medium and hard).

getting attacked by experimentals is also a pain but isnt the end of the world.
yes Monkey lords can 1 shot all of ur buildings and with 1 sweep kill half ur guns/units), but they can be nailed by airstrikes and by subs (AI tends to send the monkey lords into the water and subs completely pwn monkeys). Also suiciding ur commander on a monkeylord works as the nuke explosion when the commadner dies usually takes the monkey with him.

The experimental Gunship is easily killed if u have an ok amount of AA.

it starts becoming the end of the world if they send a few experimentals over to ur base.


Alot of people complain about the build speed but this si often cause they have ran out of mass or energy.
Whne u run out of power or mass the build speed will b greatly reduced so always keep an eye on incoming energy/mass and how much mass/energy is used while building or upgrading a building.

Using more then 1 engineer to build 1 buildign speeds up the progress but costs aditional mass/energy so always make shure u got enough ofit.
the Commander and Sub commanders r very fast at building stuff but they also use the most energy/mass while building so only use them when u can.
Further you can upgrade the commanders to build faster/more efficient


btw an easy way to hurt the enemy at tier 3 is to start a chain reaction

the AI tends to build alot of tier 1 powerplants ot make his construction buildings more efficient.
he protects them with AA guns and shields as dropping a heavy bomb on 1 power plant often takes out alot of connected power plants and heavily dmgs alot of other buildings.

first check were eh has his AA guns as the AI tends to build a few AA uns outside the base. destroy them with a tier 3 bomber or arty.

then send 2 or more tier 3 bombers ot the enemy base.
Send 1 of them a few seconds ahead to drop 1 bomb on the shield protecting the build thats ur target.
that bomb will usually knock out the shields for a while. then use the rest of ur bombers, each of them on a diffrent target.

its likely non of them will survive but at times ive killed half the enemys power plants and destroyed or heavily dmged alot of his other buildings.

Hard AI is hard as it isnt very forgiving if u :banana::banana::banana::banana: up on 1 part or forget to build copys of certian buildings ur :banana::banana::banana::banana:ed.
like dont build just 1 radar. as ur guns rely heavily on them, without radar guns can only shoot stuff they can see even tho their range is more then what they can see. the radar enables them to also shoot stuff thats stil covered by fog but is withitn their weapions range.
So when the enemy kills ur only radar ul need to time ot build a new one, during that time ur basicly cuttign ur weapons range in half.

in a few days il play the game only vs a few m8s maybe that will b more fun then the AI

Magnj
02-10-2007, 11:23 AM
if you can't beat that "HARD" AI your in trouble, I beat it in 13 minutes on my first try...honestly, you will not see an experimental in a competitive game.

Cuthalu
02-10-2007, 12:23 PM
Judaeus Apella, according to most, the interface is the suckiest thing in the game, not the "least worst". :E

Judaeus Apella
02-10-2007, 06:02 PM
You have to raise the resolution settings in Super Com to shrink the GUI down.

justin_c
02-11-2007, 12:18 PM
exactly judaes. i would love to have the total annihilation GUI replace the unnecessary glut of the supcom gui. in these kinds of games, all i care is AI. not much bout graphics for me.

nn_step
02-11-2007, 08:50 PM
exactly judaes. i would love to have the total annihilation GUI replace the unnecessary glut of the supcom gui. in these kinds of games, all i care is AI. not much bout graphics for me.
as long as the graphics don't completely suck, I like it...
Speaking of which I which the Aeon had a Submarine carrier combo like the UEF

adamsleath
02-11-2007, 09:04 PM
actually; it does look pretty cool i'll probably get it. a fun lan game.

ferrari_freak
02-11-2007, 09:12 PM
I'm still playing the cracked Beta, but is the demo really that bad? I was hoping for a few more positive responses lol.

Usama aka Ferrari Freak

Entity_Razer
02-12-2007, 08:40 AM
Building stuff takes way to long, upgrading te commander takes ages....

It turns into one big long yawn afterwhich i just quit from boredome

ferrari_freak
02-12-2007, 04:01 PM
Get your economy going, as in at least Tier 2 mass extractors and a bunch of power generators and have a few Tier 2 engineers helping out your commander and you're done in no time. Just gotta get your economy going as stated earlier. Like no one is going to wait 90 minutes to build a nuclear silo and then another hour for a nuke to build. Just send in a few engineers and you're done in no time at all.

Usama aka Ferrari Freak

nn_step
02-12-2007, 05:52 PM
Thus far the only thing that I don't like about the game is the inability to play the game in Wine

96redformula
02-13-2007, 12:45 PM
I finally got to whooping the computer on Hard. It is easy once you learn to manage your resources. The computer has problems once you start setting up point defence's and anti air turrets.

ferrari_freak
02-13-2007, 12:48 PM
Thus far the only thing that I don't like about the game is the inability to play the game in Wine

Wine? Explain please.

Usama aka Ferrari Freak

nn_step
02-13-2007, 12:49 PM
Wine? Explain please.

Usama aka Ferrari Freak
Wine
http://en.wikipedia.org/wiki/Wine_%28software%29

[XC] gomeler
02-13-2007, 01:20 PM
SupCom is a different game than what most individuals are used to, most people will micro-manage a few units in RTS games and win against other players. In SupCom if you micro-manage a group of units you will be hit on your unprotected flank very quickly and lose all your infrastructure. I think the largest problem gamers have with SupCom is the ability to manage 4 to 5 seperate 'threads' at one time, at the begining of the game I usually have 5 seperate groups of engies building all sorts of crap, if you can't multitask then you will get eatten alive. This isn't WC3 where you can build a few heroes and strong units and wipe the map, it takes a bit of strategy and lots of planning, a good offensive won't go anywhere without the right economic support. Now there is nothing like sending in a few monkeylords to destroy the enemy base, I recorded a little video for a preview I did for my website.
http://youtube.com/watch?v=U0QM97jmYt8

ferrari_freak
02-13-2007, 06:12 PM
Wine
http://en.wikipedia.org/wiki/Wine_%28software%29

K thanks.


SupCom is a different game than what most individuals are used to, most people will micro-manage a few units in RTS games and win against other players. In SupCom if you micro-manage a group of units you will be hit on your unprotected flank very quickly and lose all your infrastructure. I think the largest problem gamers have with SupCom is the ability to manage 4 to 5 seperate 'threads' at one time, at the begining of the game I usually have 5 seperate groups of engies building all sorts of crap, if you can't multitask then you will get eatten alive. This isn't WC3 where you can build a few heroes and strong units and wipe the map, it takes a bit of strategy and lots of planning, a good offensive won't go anywhere without the right economic support. Now there is nothing like sending in a few monkeylords to destroy the enemy base, I recorded a little video for a preview I did for my website.
http://youtube.com/watch?v=U0QM97jmYt8

Yeah, I'm having to pause my game every few min because I haven't really caught onto this mass commanding thing yet. My first RTS so yes I do love it, but it's really big. And yeah, managing your troops in small groups is almost impossible since you will probably have around 500 at one time.

Usama aka Ferrari Freak

Dr.FuzzyBallz
02-13-2007, 06:40 PM
Monkeylords are prety weak to be honest, i think i had around 20 Heavy GunShips for the UEF, and it took me exactly 5-6 seconds to take down one monkey lord.

I have also take down a monkeylord with a fatboy around 6 to 8 hits from the fatboy, and about 3 hits each from eac of the 2 battle ships i had.

The graphx people have been saying that they suck, but to be honest they only look bad because u kinda play this game zoomed out more than u do in other RTS and or are use to, if you ever zoom in as far as u can and tilt the camera around and look at a battle ship the textures are amazing, and the way one units fire and the way the bullets fly hit and miss is just so damn kewl, how the nukes explode is probably one of the kewelest thing ever about the game jsut watching oen explode is worht making a nuke, also when tanks and other units move around and leave thier tracks the way the dust flys and the marks they leave on the ground is just insane, i personally think the graphics are amaizng of Supreme Commander and you can see it for yourself if you zoom in as much as u can and actually look at the textures and the amount of detail the put in; and i think the reason people hate the game is because they dont know how to build i mean for the first 30minutes i played this game i hated it, but now icant paly any of the C&C games because for one now i find its money system wierd also just because how handycaped i feel playing C&C after playing Supreme Commander and the biggest reasoni feel handycap is because i cant zoom out, plus ic ant just que up nuilding structures and other orders in this game slows the gameplay down.

I guess it can come down to what type of RTS u like i personally i love Supreme Commander and i really dont give a damn about the campaign all i care about is the skrimish and online..

O yes if you cant play this game on maxed out high detail u are not having nearly as fun as the guy that can.

Dr.FuzzyBallz
02-13-2007, 08:56 PM
For one the nuke explosions do look pretty neat. 2 I relise this is mainly a multiplayer game but the AI in this game is like non existant, the computer always builds its base and army the exact same way as it did on the last smirmish, the pattern in which it attacks and build's experimental units is exactly the same.

As for dust flying behind vehicles and tred marks on the ground, almost all of these "awsome" details have been in RTS games for along time. Ever play C@C Generals ?

My PC is playing on the max details and 16xAA/16XAF 1280x1024 and i cant belive a game on that resolution can already bring my computer down to teens and 20's in big battle's. For an RTS this game is as bad as Black and White 2 is when it comes to FPS.

Things in this game take FOREVER to build. Its almost impossible to even build the last tech Items like a Nuke silo, or Tech 4 Artillery because it simply does take 1 hour to actually build. I mean for frakks sake i dont want to spend over 1 hour to build my base and forces up and then spend another hour to even build the cool things.. The build times need to be lowerd big time. I like the game now that iv played it more but seriusly im might as well keep paying $15 a month to waste my day and play wow, then to try and even build use the final tech weapons in this game.


Also its to easy to win in this game. with C@C it takes alot more then simply blowing up a couple power plants or ore refinerys to ruin the whole thing for someone.

In this game the buildings are so easy to blow up i could build a couple heavy bombers and some cheap attack fighters, take my fighters use them as bait for the AA, have 2 bombers to fly behind them drop 1 bomb and blow up all the power and refinerys and its over.... WAYYY to easy. Unites like that Huge spider bot take awhile to build but once there built unless your openant build 300 Units in the 30 min it took me to build up my defense and spider bot its pretty much over, send a couple artillery units his way, or rocket tanks which BTW seems to shoot accros the map almost "thats another thing" the range on some these Units are WAYYYY to long....." blow up there little defenses and send the bot in which blowsu p buildings and your commander in like 2 seconds, boom its over.

Like i said its way to easy to win in this game all the units in the game are overpowerd and have way to much range. Leave artillery to the range weapons.

I like to play Skirmish and multiplayer in these games, C@C games the AI has always been different each time it builds its base different and attacks in different ways there is no way to predict it as easily as you can in this game. The AI in this game like i said before Builds its buildings, and yes sadly it even builds the experimental units in the EXACT same spots as it did last skirmish, no matter how many times i reset the match. It attacks in the same order and the exact same time as it did before and before that. Basicly all i have to do in skirmish is kill the AI the same way i did before build my defenses in the same exact spots and its already over before it even started, simply because the AI does the SAME THING OVER AND OVER AND OVER. Nothing is different. There isnt even an AI its just scripted to build like this im sorry but i REALLY hate this and i wish it was a little less Obvious as it is now.

I will probly buy this game as it is worth the $50 and i would recomend to it people but only for the multiplayer. The Single Player is good if your like me and like to play the story before going online. The Skirmish however is terrible there is no AI

Ok you say nuke silos take to long to build but if you want u can get that time down to around 15min by having enough engineers and supporter commanders working on it and having enough energy and mass, but in order to do that you have to only focus ont he silo and u will shurely get whooped if you focue son one thing and sit around, plus i think it should take around that long to build a nuke silo since a nuke can basically end the game if it hits and once u got the silos the nukes are pretty fast to build.

Also i dont think stuff takes to long to build i know this because when i was first buidling battle ship (for the first time) it took way to long to build thats what i thought but once i used them they are extremely powerful and if you could build them any quicker the game would be very unbalanced same idea with the nukes, for instance i think the GC builds way to fast for the power it has i mean quater of a million health and it destroys spiders in seconds, and than we have the mavor which is around just as devastating but has a limit to its power because of its slow speed and bad accuracy beacuse of its slow speed yet it rakes freaking 375min! to build one the most u can get it down to with a reasonable amount of fabricators and fusion reactors is about 20min and with that same power and amount of fabricators and Reactors also same amount of engineers and stuff you can build a GC in around 10min.

So what i am trying to say is if nukes were built any faster the game would be basicaly a race to who gets a nuke first but since it takes an hour to build one silo or if you want to build it any faster you have to have a lot of mass and energy which you cant do since you also have to work on making units and keeping up ur defence which forces you to attak ur oppenent in other ways, so the way i see it is a nuke should be built is when a battle has gone on for way too long niether side seems to be giving up and lets say u have some energy to spare u can build a nuke and be attacking with units at the same time.

I might be wrong since i am not very good at the game but this info i got from what i have learned palying watching others play and listening to peopeles storys and stuff.

(sorry if i made gramar, spelling mistakes or if something didnt make sense i typed ina hurry and am a bad speller) (and i know i kinda got off topic on a few places) (i am in a hurry)

Dr.FuzzyBallz
02-13-2007, 10:45 PM
I understand that nukes can blow your entire base up, but you also have to understand to even get the recources to build one of those takes along time. Also having many engineer's and your commander helping to build the silo also takes a HUGE amount of Power and Ore "fabrication" to even susatain that many builders at one time.

The amount of time it would take to built up your defenses "gun placements and mobile units" on top of building the tech 2-3 Power and refinerys to even sustain that many engineer's and your commander to build the nuke faster its just retarded.

Do you see what i mean ? To have say 3 Tech 3 engineer's and your commander building the silo, while also maintaining building defenses and units to defend with takes so much incomming rescourses to sustain all that it will probly take you an hour to even get that all built. Then another 30min or so to build the silo?? All that for 1 battle it just seems like to much If you ask me.

Now i dont want it to be so easy like it was on C@C Generals to where you could build a WMD in like 10 minutes and win the game i just think it should be a little easier. On top of that maybe lower the Destructiveness of the Nuke, hell even the artillery takes as long as the nuke to make.

I guess, but u have to admit the game speeds up once u have everyhting setup maybe its not the fastest game out thier interms of building but still a lot of fun. i think so, but than again thats me its everyones opinion.

ocmyface
02-14-2007, 10:34 AM
honestly, all you people complaining about how long it takes to build stuff or get a decent army going, the problem is that you dont know how to play, simple as that. most people that know what they're doing can have an army of at least 100 units up in about 10-15 minutes. if im rushing, i can have 4-5 factories pumping a constant stream of units out about 5 minutes into the game, and then about 3-4 more factories within another 5 minutes. try stopping a rush with 100+ units attacking you every minute or two. yet people do stop it all the time cus supcom is all about insane numbers of units and strategies.

i hated supcom the first time i played, but the more i played it the better i got and the more fun it is. honestly, i dont know if ill ever be able to play another RTS that doesnt let me zoom out and see entire map.

as far as nukes and "slow building" go you can have a nuke up and ready to launch 40 minutes into the game if you focus all your resources and time into it. higher tier engineers build faster and subcoms and ACU have upgrades that allow them to build much faster. with enough subcoms you can build anything as fast as ur economy allows. but whoever does that is pretty much guranteed to get whooped unless he has some really good teammates keeping him alive for the first 40 minutes

experimentals, T3 artillery (it can shoot across any map in supcom) and nukes arent supposed to be common units that people just pump out constantly. the point of experimentals and nukes and t3 arty is they are stalemate breakers. like chris taylor said "eventually someone is going to build a weapon so insane that noone can stop it" that is pretty much the point of experimentals, etc. every experimental has its strength and weakness. learning how to use experimentals properly is key and is definately a great way to end a game :D


basically, supcom is the :banana::banana::banana::banana:. and it seems that most of the problems everyone is complaining about stems from the fact that they dont know how to play and are getting their panties in a wad because its unfamiliar (see: not like EVERY OTHER RTS that has come out since starcraft and TA)

trust me, learn how to play and control your economy and you'll love the game, it took me a while to like it, but now its easily one of my favorite rts of all time

ocmyface
02-14-2007, 11:18 AM
no i read what you said, but i think youre missing something important here.

you shouldnt even be trying to build a nuke until you have the economy to support it, and as time progresses and your economy grows you add more engineers to the nuke silo. and btw, most people building a nuke with the intent to use it within the next hour, generally have around 30-40 engineers working on it, not 3.

im just trying to explain that nukes arent like nukes in every other rts. a nuke is a big deal in supcom. a nuke is more of a last ditch effort to break someones defenses or take out their army or economy. you dont just build nukes and launch them around to take out buildings that youre too lazy to go attack. you shouldnt expect something as powerful and back breaking as a nuke to be built in ten minutes, think of the chaos

also, it really doesnt hurt to go to 0 mass and energy. it definately slows your unit production down, but a large group of engineers can make up for it, the more engineers focusing on one object, the larger percentage of your total income is being put into that building. so if you have +300 mass and +11K energy, and you have all of your engineers working on a nuke, itll be building fast because probably 80% of your economy is being put into that nuke silo.

i really do see where you're coming from, but wait until you start playing against people to make a real judgement. the AI in supcom is just pitiful, online play is very competitive and fun. not too mention, in mulitplayer games, people generally send subcoms to each others bases to help with experimentals like nukes and mavors

and finally, it is feasible. maybe not for you at the moment, but play enough and building a nuke wont be a big deal anymore, id say over half the games ive played that lasted around an hour had at least one person using nukes

EDIT: also, forgot to mention, your ACU and all your subcoms have an upgrade called Resource Allocation System. it basically turns each subcom you upgrade into a walking t3 powerplant and t3 mass fabricator. that allows you to get a pretty insane economy going without taking up tons of space. the RAS upgrade for ACU is extremely expensive but the one for subcoms is reasonably affordable and with about 10-15 engineers assisting each upgrade, you can get a crazy economy up very fast

[XC] gomeler
02-14-2007, 02:40 PM
You've got to build up the infrastructure before you can afford the nice toys. Give me roughly 60 minutes and I'll have started on building my first nuke silo and spiderbot. From then on every 10 minutes I'll have added another nuke silo with the between each further decreasing as I continue to increase my infrastructure. About 100 minutes into the game expect a stream of nukes to fly your way. That strategy requires a huge buildup but goodluck building enough anti-nuke defenses and then surviving. Just one of many strategies to use in the game, the Tech 3 Mechs in 100 unit rushes will also easily demolish a decent defensive wall. All about resource management.

adamsleath
02-14-2007, 03:05 PM
yep; its pretty challenging...i was nuked in the demo while farting around micromanaging my pitiful fleet :)

dont know how long i would spend playing the game...but i found i went back to it after first dismissing it as as too "rtssy"

yeah i got the feeling it is more of the big picture sort of game when it comes to multiple armies and multiple fronts? while retaining zoom in abilities.....

can you change the camera angle when zoomed in?

also want to see the c&c3 demo

ferrari_freak
02-14-2007, 05:31 PM
Changing the camera angle is only for eye candy and drooling at your units blowing up the other guy's Monkey Lord lol. What I mean is you can't control anything while the camera is changed, but to do so press ALT and move your mouse to the angle you desire. It's really awesome when you have 100+ tech 3 units all coming down over a mountain with your camera looking at them all.

Usama aka Ferrari Freak

Dr.FuzzyBallz
02-14-2007, 06:11 PM
no i read what you said, but i think youre missing something important here.

you shouldnt even be trying to build a nuke until you have the economy to support it, and as time progresses and your economy grows you add more engineers to the nuke silo. and btw, most people building a nuke with the intent to use it within the next hour, generally have around 30-40 engineers working on it, not 3.

im just trying to explain that nukes arent like nukes in every other rts. a nuke is a big deal in supcom. a nuke is more of a last ditch effort to break someones defenses or take out their army or economy. you dont just build nukes and launch them around to take out buildings that youre too lazy to go attack. you shouldnt expect something as powerful and back breaking as a nuke to be built in ten minutes, think of the chaos

also, it really doesnt hurt to go to 0 mass and energy. it definately slows your unit production down, but a large group of engineers can make up for it, the more engineers focusing on one object, the larger percentage of your total income is being put into that building. so if you have +300 mass and +11K energy, and you have all of your engineers working on a nuke, itll be building fast because probably 80% of your economy is being put into that nuke silo.

i really do see where you're coming from, but wait until you start playing against people to make a real judgement. the AI in supcom is just pitiful, online play is very competitive and fun. not too mention, in mulitplayer games, people generally send subcoms to each others bases to help with experimentals like nukes and mavors

and finally, it is feasible. maybe not for you at the moment, but play enough and building a nuke wont be a big deal anymore, id say over half the games ive played that lasted around an hour had at least one person using nukes

EDIT: also, forgot to mention, your ACU and all your subcoms have an upgrade called Resource Allocation System. it basically turns each subcom you upgrade into a walking t3 powerplant and t3 mass fabricator. that allows you to get a pretty insane economy going without taking up tons of space. the RAS upgrade for ACU is extremely expensive but the one for subcoms is reasonably affordable and with about 10-15 engineers assisting each upgrade, you can get a crazy economy up very fast

you seem pretty good at the game from what you have said, i would love to see how u build and play on a map with lot sof resources and with not many like finn's revenge, plz post a video on youtube u can help me get better because frankly i suck and i cant play a map like finn's revenge just cause i cant play unless i have lots of energy and mass and i keep constantly pausing.

Dr.FuzzyBallz
02-14-2007, 06:19 PM
You've got to build up the infrastructure before you can afford the nice toys. Give me roughly 60 minutes and I'll have started on building my first nuke silo and spiderbot. From then on every 10 minutes I'll have added another nuke silo with the between each further decreasing as I continue to increase my infrastructure. About 100 minutes into the game expect a stream of nukes to fly your way. That strategy requires a huge buildup but goodluck building enough anti-nuke defenses and then surviving. Just one of many strategies to use in the game, the Tech 3 Mechs in 100 unit rushes will also easily demolish a decent defensive wall. All about resource management.

i would love to see a video of you dsoing that, it would help if you could put a link to it and post it on youtube. :) - it can help me get better.

Magnj
02-14-2007, 06:52 PM
i would also love to see that, most competitive games last like 40 minutes and you NEVER see nukes since they are so easy to defend against.

adamsleath
02-14-2007, 07:10 PM
Changing the camera angle is only for eye candy and drooling at your units blowing up the other guy's Monkey Lord lol. What I mean is you can't control anything while the camera is changed, but to do so press ALT and move your mouse to the angle you desire. It's really awesome when you have 100+ tech 3 units all coming down over a mountain with your camera looking at them all.

Usama aka Ferrari Freak

thx dude; yes i love to drool and i love eye candy.:) and thats basically decided me on getting the game
22nd feb here.

ocmyface
02-14-2007, 07:57 PM
you seem pretty good at the game from what you have said, i would love to see how u build and play on a map with lot sof resources and with not many like finn's revenge, plz post a video on youtube u can help me get better because frankly i suck and i cant play a map like finn's revenge just cause i cant play unless i have lots of energy and mass and i keep constantly pausing.

if you really want to see some good players, watch some replays of unconquerable, prepare, angryzealot, or ftang.

Dr.FuzzyBallz
02-14-2007, 08:07 PM
if you really want to see some good players, watch some replays of unconquerable, prepare, angryzealot, or ftang.

mmmm ok where do i watch it can u post a link or sumthin, and if its on gamerepalys.com or sumthing than i cant watch it since i have only played the game at my friends, till i get my new computer that is.

So plz post a link or sumthing, or if you can get it somehow on youtoube and post a link that would be great, i havent seen a good Supreme Commander video for a long time now and thats all i can do till i get my computer and can play it for my self.

ocmyface
02-14-2007, 08:20 PM
uhh youre guess is as good as mine. just google it. only videos i know of are replays through beta

Dr.FuzzyBallz
02-14-2007, 08:34 PM
uhh youre guess is as good as mine. just google it. only videos i know of are replays through beta

i dont get much from google it either gets me back to gamereplays, and youtube and google video nothing either, but is thier anyway to watch those replays without the beta.

ocmyface
02-14-2007, 08:37 PM
nope

Dr.FuzzyBallz
02-14-2007, 09:31 PM
wonder if i will be able to watch the beta replays when i get the game?

ocmyface
02-15-2007, 10:19 AM
nope

Halvie
02-15-2007, 03:01 PM
has anyone built one of those b4 ships yet? I havn't had a game last that long yet but it has to be good to take 84 minutes to build.

Dr.FuzzyBallz
02-15-2007, 05:33 PM
has anyone built one of those b4 ships yet? I havn't had a game last that long yet but it has to be good to take 84 minutes to build.

If i think the one your talking about is the one i am thinking about than yes i have built one and it shoots real nukes i mean the same nukes that the silos shoot the "strategic nukes" and just cause of that reason they are amazing and take out other naval units quite quickly.

ferrari_freak
02-15-2007, 05:51 PM
if you really want to see some good players, watch some replays of unconquerable, prepare, angryzealot, or ftang.

Yeah, prepare and unconquerable are really good. I saw a game of the two (I think it was both of them, or at least one) in a 1v1 on Burial Mounds and man they took over the map in so little time, had tech 3 mex going and had the attacks started just a few minutes into the game. I was just stunned because it takes me so long to even get my economy going. Mind you this is my first RTS.


If i think the one your talking about is the one i am thinking about than yes i have built one and it shoots real nukes i mean the same nukes that the silos shoot the "strategic nukes" and just cause of that reason they are amazing and take out other naval units quite quickly.

I think you're talking about the nuclear sub and if so, I don't think that's what Halvie means since he said ships. But battleships, yeah FuzzyBalls has also told me stories of battleships and they are pretty crazy and can take out a monkey lord easily.

Usama aka Ferrari Freak

Dr.FuzzyBallz
02-15-2007, 07:25 PM
Yeah, prepare and unconquerable are really good. I saw a game of the two (I think it was both of them, or at least one) in a 1v1 on Burial Mounds and man they took over the map in so little time, had tech 3 mex going and had the attacks started just a few minutes into the game. I was just stunned because it takes me so long to even get my economy going. Mind you this is my first RTS.



I think you're talking about the nuclear sub and if so, I don't think that's what Halvie means since he said ships. But battleships, yeah FuzzyBalls has also told me stories of battleships and they are pretty crazy and can take out a monkey lord easily.

Usama aka Ferrari Freak

yo ferrari man u have to some how show me these replays, maybe i can watch them at moes house? but than again it prob wont be fun to watch it on low low low detail low.



VERY LOW!

phi|os
02-15-2007, 07:50 PM
Geez, so far it seems like most of ya need to practice a LOT before you judge this game, cept for ocmyface, you seem like you know what you're doing.

First, 20 tech 3 gunships will not kill a monkeylord in 3-6 secs. I know this because I've seen 80 tech 3 gunships kill a monkeylord, and while it didn't take long, it certainly took longer than 3-6 secs.

Second, I've only been playing RTS for two months now, and sup com for a month and a half, and it isn't hard, you just have to learn to multitask like crazy. This means watching your mass and energy like a nazi, getting a fluent build order that works against many strategies, and knowing how coordinate a few different plans of attack, or defense.

If it takes you a hour to build a nuke, you won't have chance against my mavor by that time, lol. I've had a nuke up in 25 minutes, my friend in 20 minutes. The trick? ocmyface told you guys...learn how powerful the ACU really is.

Please, don't call this a :banana::banana::banana::banana:ty game if you can't play it, or can't multitask, or are a tech 1 nub rusher, lol, cause you are going to get spanked in the soon to come multiplayer...imagine, maps that 50 SQUARE MILES!! This scale pretty much changes anything that any of us have experienced in the demo and beta. Play more.

Halvie
02-16-2007, 06:44 AM
stupid question, but what unit is a nuke? I guess I havn't noticed/built it in a match yet.

J-Mag
02-16-2007, 10:33 AM
stupid question, but what unit is a nuke? I guess I havn't noticed/built it in a match yet.

You can build nuke silos with a tech3 engineer or subs with tech3 naval facility.

phi|os
02-16-2007, 12:32 PM
So QQ little kid. lol, very nice how you turned on the flamage, when I'm no where near being a little kid, unless you are some hairy old fat bastard...then yes, I might be little compared to you. I play CoH, Dawn of War, and C&C Generals Zero Hour, and build times don't seem slow to me. And after playing Sup Com, I can barely even play those games now because I feel spoiled by the zoom options in Sup Com. Just cause you've been playing RTS for 11 yrs doesn't mean :banana::banana::banana::banana:. You're probably over 40 yrs old and you still suck at life.

Dr.FuzzyBallz
02-16-2007, 12:55 PM
Geez, so far it seems like most of ya need to practice a LOT before you judge this game, cept for ocmyface, you seem like you know what you're doing.

First, 20 tech 3 gunships will not kill a monkeylord in 3-6 secs. I know this because I've seen 80 tech 3 gunships kill a monkeylord, and while it didn't take long, it certainly took longer than 3-6 secs.

Second, I've only been playing RTS for two months now, and sup com for a month and a half, and it isn't hard, you just have to learn to multitask like crazy. This means watching your mass and energy like a nazi, getting a fluent build order that works against many strategies, and knowing how coordinate a few different plans of attack, or defense.

If it takes you a hour to build a nuke, you won't have chance against my mavor by that time, lol. I've had a nuke up in 25 minutes, my friend in 20 minutes. The trick? ocmyface told you guys...learn how powerful the ACU really is.

Please, don't call this a :banana::banana::banana::banana:ty game if you can't play it, or can't multitask, or are a tech 1 nub rusher, lol, cause you are going to get spanked in the soon to come multiplayer...imagine, maps that 50 SQUARE MILES!! This scale pretty much changes anything that any of us have experienced in the demo and beta. Play more.


you sure about that buddy? cause i counted.( maybe i was sec or 2 off at most) and this is v 3.8 beta so they might have scaled down the gunships since people were complaining they were too strong.

Dr.FuzzyBallz
02-16-2007, 12:57 PM
stupid question, but what unit is a nuke? I guess I havn't noticed/built it in a match yet.

the nuke silo and i guess the nuke sub, and the humans ACU has nuke on its back. (when upgraded)

Dr.FuzzyBallz
02-16-2007, 01:01 PM
Iv been playing RTS games for 11 years now i know what the hell im doing, if i think the game the sucks because the building time is way to slow on most things then thats my opinion. So QQ little kid. The only way to play the game without being bord for me is to fast foward the thing +10 speed to actually get anything accomplished in a decent time.

Maybe im so used to a faster passed RTS games like oh say star craft, or all C@C series that have ever been released or Dawn of war, but then i have played all the roller coaster tycoon games and those are very very slow even slower then this game but at least there fun to play. They might as well call this game roller coaster tycoon cuss i feal like im building a base the whole game without actually accomplishing anything till an hour later

Well if you feel like you are building a base the whole time, all i can tell u is you are doing some thing VERY WRONG!!!!!, and if you had been playing RTSs for 11years thiers no way you would find the game slow, unless u well suck at RTSs (no offence, i suck to but i find the game awesome) either that or you are just a C&C fanboy whos going for C&C3 all the way

I have been playing RTSs for 100 years :D

ocmyface
02-16-2007, 01:16 PM
Maybe im so used to a faster passed RTS games like oh say star craft, or all C@C series that have ever been released or Dawn of war, but then i have played all the roller coaster tycoon games and those are very very slow even slower then this game but at least there fun to play. They might as well call this game roller coaster tycoon cuss i feal like im building a base the whole game without actually accomplishing anything till an hour later


you can act like you know what you're doing all you want, but when you say things like that it's just obvious that you dont. i wouldnt like supcom either if it took me an hour to start attacking.

if the gameplay is too slow for you then its too slow - thats your opinion and noone else's, but saying the game is bad because it takes you an hour (or anything even close to that) to start fighting or doing anything is just plain wrong and misleading to people that might actually want to try the game out.

ocmyface
02-16-2007, 01:38 PM
wow man. you said yourself that it takes around an hour to start "accomplishing anything" what is there to accomplish besides fighting? re-decorating your base? :rolleyes:

nobody's "imposing their thoughts" on you, so dont get all upset. from what it looks like, youre just enjoying being a difficult ass and screaming with your fingers in your ears.

certain things do take a longer time than others, but they take a long time for a reason and anyone that KNOWS HOW TO PLAY can have them built in a very reasonable time.

but if youre just gonna keep acting like youre the god of all RTS games and everyone else is stupid and clueless, then im going to quit bothering with trying to help you. maybe those 11 years wouldve been better spent cleaning your ears out...

ocmyface
02-16-2007, 01:51 PM
No one is acting like anything i just have 3 people trying to impose things on me saying basicly that im wrong about everything, you think i dont know how to play the game because i say it takes to long "an hour to build alot of stuff" lol. Thats kinda funny, To test it i had the game run on 10x speed with 3 tech 3 engineer's and my commander building a nuke silo and a missle and it took 7 minutes. 7x10=70, which means it would have taken 1hour and 10 minutes to build the nuke and its missle. Way to long IMO, but i guess i dont know anything right ?

dude seriously... do you even read people's posts or are you stuck in repeat??


and btw, most people building a nuke with the intent to use it within the next hour, generally have around 30-40 engineers working on it, not 3.

like i said, if you dont like the game then you dont like the game, but saying you dont like it for reasons that are only due to you not fully knowing how to play is just.. well, stupid.

if i said starcraft was a horrible game becuase i couldnt build more than one factory, you would probably call me an idiot

ferrari_freak
02-16-2007, 02:01 PM
No one is acting like anything i just have 3 people trying to impose things on me saying basicly that im wrong about everything, you think i dont know how to play the game because i say it takes to long "an hour to build alot of stuff" lol. Thats kinda funny, To test it i had the game run on 10x speed with 3 tech 3 engineer's and my commander building a nuke silo and a missle and it took 7 minutes. 7x10=70, which means it would have taken 1hour and 10 minutes to build the nuke and its missle. Way to long IMO, but i guess i dont know anything right ?

Dude it's already been stated a million times. When I built my first nuke, I had my ACU and 10 tech 3 eng, 5 tech 2 eng, and 5 tech 1 eng (just because they were there and doing nothing else) and I built my silo in a few min on normal speed. Sup Com is about everything big, that means that your economy has to be big as well to keep up. I've watched replays where people get going with tech 3 mex and stuff very early in the game. You have to seamlessly build your economy while working on your attack to be able to build a nuke fast. And as said, a nuke isn't MEANT to be built fast. Note that it does take out pretty much your whole base if used and the idiot on the other side doesn't have adequate defenses.

Usama aka Ferrari Freak

phi|os
02-16-2007, 09:45 PM
Did i somehow hurt your fealings lol, its funny when you can play with people's minds so easily like this.

Naw, you didn't hurt my feelings, lol, I just retorting back in the manner you did to me. Maybe the games does take long for you, but I think you are judging it wrong. Just cause the game was at 10 times speed doesn't translate to 7x10, trust me. I have gotten a nuke silo up in 25 minutes...

I don't want this to get stupid over a demo, so I'm sorry I insulted ya, and I guess you don't like the game, so, that's that.

P.S. - There are 40 maps in retail, biggest one is 81km x 81km (and there are a few of them) ;)

Dr.FuzzyBallz
02-16-2007, 09:53 PM
No one is acting like anything i just have 3 people trying to impose things on me saying basicly that im wrong about everything, you think i dont know how to play the game because i say it takes to long "an hour to build alot of stuff" lol. Thats kinda funny, To test it i had the game run on 10x speed with 3 tech 3 engineer's and my commander building a nuke silo and a missle and it took 7 minutes. 7x10=70, which means it would have taken 1hour and 10 minutes to build the nuke and its missle. Way to long IMO, but i guess i dont know anything right ?

Ok sure... and even if i can believe its true why would u want a nuke in 7min that could end the match, and be so unbalanced.

3 days till SUPREME COMMANDER!!! soon to be 2!!!!!!!!

Dr.FuzzyBallz
02-17-2007, 09:21 AM
Iv been playing RTS games for 11 years now i know what the hell im doing, if i think the game the sucks because the building time is way to slow on most things then thats my opinion. So QQ little kid. The only way to play the game without being bord for me is to fast foward the thing +10 speed to actually get anything accomplished in a decent time.

Maybe im so used to a faster passed RTS games like oh say star craft, or all C@C series that have ever been released or Dawn of war, but then i have played all the roller coaster tycoon games and those are very very slow even slower then this game but at least there fun to play. They might as well call this game roller coaster tycoon cuss i feal like im building a base the whole game without actually accomplishing anything till an hour later

OK since u think the game is "slow" because everything builds so "slow", i got good news the game will be very easy to mod, so u can make ur own AI and change the build times, unit speed and make ur own maps and speed up the game because u aparently say its "slow", i bet even u could do it!

DTU_XaVier
02-17-2007, 01:26 PM
I'm DL'ing the demo now, and having tried the beta (although most of my games were bugged with lag-issues), I'm looking forward to it...

Best Regards :toast:

Dr.FuzzyBallz
02-17-2007, 08:14 PM
The discussion is over and besides no one was even talking to you. Now go away

OK first of all i did not mean to be offensive so chill, and second of all i know that no one was talking to me, i am talking to you tho. (sorry if it was offensive in anyway)

Dr.FuzzyBallz
02-17-2007, 08:17 PM
I'm DL'ing the demo now, and having tried the beta (although most of my games were bugged with lag-issues), I'm looking forward to it...

Best Regards :toast:

the reason the game lagged so much, because in the beta thier was a memmory leak, i heard that they fixed it and now u could run it quite smoothly with 1gig of ram and a pentium IV 3.2Ghzs, very smothly with basically no lag even when around 4 players with 500 unit cap or so, but that might chage online.

CPLB
02-17-2007, 09:24 PM
I enjoyed the demo, but it was really laggy on my PC. I also realized I'll never be able to play an RTS that doesn't have a mini-map. Zooming really far in and out is nice, but I don't think that it should replace the mini-map.

Judaeus Apella
02-17-2007, 09:41 PM
I still say the game sucks. AOEII is more fun than this game...

Dr.FuzzyBallz
02-18-2007, 10:44 AM
I still say the game sucks. AOEII is more fun than this game...

Really?why.. w/e i guess its your personal opinion, thiers more people who dont liek this game because its too big and stuff. Plus i have only played C&C games and Battle of Middeearth before this so i do not noanything about AOEII so i can not argue with anything.

ocmyface
02-18-2007, 10:58 AM
I enjoyed the demo, but it was really laggy on my PC. I also realized I'll never be able to play an RTS that doesn't have a mini-map. Zooming really far in and out is nice, but I don't think that it should replace the mini-map.

there is a minimap, altho its pretty useless when you can just zoom all the way out and your whole screen becomes a minimap instantly