Ubermann
07-28-2006, 10:50 AM
Enhanced CrossFire™ Support
This release of Catalyst® introduces Enhanced CrossFire™ Support. The enhanced support allows for CrossFire™ Alternate Frame Rendering mode for Direct3D applications to be forced on by setting the Catalyst® AI slider to the Advanced position. This enhancement is available for all Direct3D applications except for Direct3D applications known not to work with Alternate Frame Rendering.
Get it from ATI (https://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&folderID=293)
You might wanna try NET Framework 3.0 also from Microsoft (http://www.microsoft.com/downloads/details.aspx?FamilyId=8D09697E-4868-4D8D-A4CF-9B82A2AE542D&displaylang=en#QuickInfoContainer)
A few things from solved problems:
# Oblivion: Enabling CrossFire™ and setting the display resolution to 1600x1200 no longer results in the game failing to respond when task switching under the Windows XP operating system. Further details on this resolved issue can be found in topic number 737-22790
# Quake4: Texture corruption is no longer noticed when playing the game. Further details on this resolved issue can be found in topic number 737-22782
# Installing an ATI Radeon® X1900 CrossFire™ master edition graphics card and and ATI Radeon® X1900 series secondary product on a system using a Dell 2405FPW and enabling CrossFire™ no longer results in the display device losing a signal or the 3D application or game exiting back to the desktop. Further details on this resolved issue can be found in topic number 737-22664
# Installing an ATI Radeon® X1x00 series of product on certain nVidia Nforce 4 platforms no longer results in the operating system failing to respond or the operating system exhibiting general instability when running 3D applications. Further details on this resolved issue can be found in topic number 737-22378
This release of Catalyst® introduces Enhanced CrossFire™ Support. The enhanced support allows for CrossFire™ Alternate Frame Rendering mode for Direct3D applications to be forced on by setting the Catalyst® AI slider to the Advanced position. This enhancement is available for all Direct3D applications except for Direct3D applications known not to work with Alternate Frame Rendering.
Get it from ATI (https://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&folderID=293)
You might wanna try NET Framework 3.0 also from Microsoft (http://www.microsoft.com/downloads/details.aspx?FamilyId=8D09697E-4868-4D8D-A4CF-9B82A2AE542D&displaylang=en#QuickInfoContainer)
A few things from solved problems:
# Oblivion: Enabling CrossFire™ and setting the display resolution to 1600x1200 no longer results in the game failing to respond when task switching under the Windows XP operating system. Further details on this resolved issue can be found in topic number 737-22790
# Quake4: Texture corruption is no longer noticed when playing the game. Further details on this resolved issue can be found in topic number 737-22782
# Installing an ATI Radeon® X1900 CrossFire™ master edition graphics card and and ATI Radeon® X1900 series secondary product on a system using a Dell 2405FPW and enabling CrossFire™ no longer results in the display device losing a signal or the 3D application or game exiting back to the desktop. Further details on this resolved issue can be found in topic number 737-22664
# Installing an ATI Radeon® X1x00 series of product on certain nVidia Nforce 4 platforms no longer results in the operating system failing to respond or the operating system exhibiting general instability when running 3D applications. Further details on this resolved issue can be found in topic number 737-22378