PDA

View Full Version : The Inq up to their old habits


Cybercat
07-05-2006, 12:01 AM
Rydermark benchmark alleges Nvidia fudge (http://theinquirer.net/default.aspx?article=32809)

GAME developers on an upcoming boat racing benchmark, entitled Rydermark alleged that one of the two graphic vendors is fudging the truth with its per pixel precision.

Nvidia doesn’t let developers use more than 16 bit and of course it is much faster than 32 bit precision.

Oh lord, where do I start?

Pinnacle
07-05-2006, 12:41 AM
I have limited my news postings from them. Just getting to fishy.

ahmad
07-05-2006, 01:35 AM
That doesn't surprise me..

Shadowmage
07-05-2006, 01:38 AM
I thought NVIDIA limited to 24bit?

DoubleZero
07-05-2006, 02:37 AM
It's not the inq. who's saying nvidia it's fudging the truth, it's rydermark.
The inquirer just runned the story, what's wrong with that?

nn_step
07-05-2006, 03:40 AM
I thought NVIDIA limited to 24bit?
it is 24 bit. the same goes for ATi's Shaders if I remember correctly

Der_KHAN
07-05-2006, 03:50 AM
nope, it's 32bit since the geforce 5800. there was a big discussion about the necessity of 32/128 precision back in the days since directx 9 only needs 24/96bits

thats why the ati 9500+ line of cards only did 24bit but the X1xx cards also do 32bits now afaik.

seems like those Rydermark people do something wrong.

Eastcoasthandle
07-05-2006, 04:06 AM
ATI x1900xtx (http://www.ati.com/products/RadeonX1900/specs.html)
nvidia (http://www.nvidia.com/object/7_series_techspecs.html)

gOJDO
07-05-2006, 04:17 AM
It is the_inq that is always full of BS.
http://en.wikipedia.org/wiki/The_Inquirer

Lightman
07-05-2006, 04:32 AM
ATI fixed x1xxx GPU's to 32bit ONLY, and 24bit ONLY for R9700/x8xx
nVidia implemented 16bit/32bit precision, but it's up to driver/developer which one use.
According to story nVidia insist on using 16bit precision because it's faster.
Nothing wrong with Inquirer at least in this news!

gOJDO
07-05-2006, 04:52 AM
INQ is full of BS:

NVIDIA® GeForce® 7 Series Specifications

NVIDIA® CineFX® 4.0 Shading Architecture

* Vertex Shaders
o Support for Microsoft DirectX 9.0 Vertex Shader 3.0
o Displacement mapping
o Geometry instancing
o Infinite length vertex programs
* Pixel Shaders
o Support for DirectX 9.0 Pixel Shader 3.0
o Full pixel branching support
o Support for Multiple Render Targets (MRTs)
o Infinite length pixel programs
* Next-Generation Texture Engine
o Accelerated texture access
o Up to 16 textures per rendering pass
o Support for 16-bit floating point format and 32-bit floating point format
o Support for non-power of two textures
o Support for sRGB texture format for gamma textures
o DirectX and S3TC texture compression
* Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending

* Delivers true high dynamic-range (HDR) lighting support
* Full floating point support throughout entire pipeline
* Floating point filtering improves the quality of images in motion
* Floating point texturing drives new levels of clarity and image detail
* Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Stuperman
07-05-2006, 05:06 AM
can you dl rydermark? anyone wanna test this if you can?

edit: gOJDO you trust large companies too much, both ATI and nVidia have been caught lying before.

gOJDO
07-05-2006, 06:04 AM
I turst ATi and nVidia much more than the_inq. actually I don't trust the_inq at all.
Anyway they can lie about anything, but not about products that we allready have and about things which we can check out to see if ti is true.

DCR
07-05-2006, 07:14 AM
I like the Inq, and read it every single day. There are days when you have to wade through the mud, but there are some news bits that really turn out to be worthy from time to time.

My favorite stuff is when they get info at trade shows from drunk company reps.

rapty
07-05-2006, 07:34 AM
I'll have to agree on that like every media outlet you will have to wade through the mud in order to find the good bits, but what I don't like is when a outlet trys to Influence a story to much with inacurate details and Bull:banana::banana::banana::banana: on their reported storys which the Inquirer can be held accountable with some of the storys they have gone with instead of running them from a source for good reading and passing it down the line professinaly thats where they have gone wrong but at the end of the day their a Online News Outlet so the standard is not going to be their.

And even in other Outlets now a days it certainly is not their!

Either way I'm happy someone is doing it :)

cky2k6
07-05-2006, 08:40 AM
INQ is full of BS:

NVIDIA® GeForce® 7 Series Specifications

NVIDIA® CineFX® 4.0 Shading Architecture

* Vertex Shaders
o Support for Microsoft DirectX 9.0 Vertex Shader 3.0
o Displacement mapping
o Geometry instancing
o Infinite length vertex programs
* Pixel Shaders
o Support for DirectX 9.0 Pixel Shader 3.0
o Full pixel branching support
o Support for Multiple Render Targets (MRTs)
o Infinite length pixel programs
* Next-Generation Texture Engine
o Accelerated texture access
o Up to 16 textures per rendering pass
o Support for 16-bit floating point format and 32-bit floating point format
o Support for non-power of two textures
o Support for sRGB texture format for gamma textures
o DirectX and S3TC texture compression
* Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending

* Delivers true high dynamic-range (HDR) lighting support
* Full floating point support throughout entire pipeline
* Floating point filtering improves the quality of images in motion
* Floating point texturing drives new levels of clarity and image detail
* Floating point frame buffer blending gives detail to special effects like motion blur and explosions
thats all great, thanks for the specs. now, maybe you should reread the post before you and the article which states only that nvidia tells developers to use 16 bit, not that it doesnt support 32.

Cybercat
07-05-2006, 10:11 AM
That doesn't surprise me..it does to me, because if this is true, looking at all the IQ comparisons I've seen, NVIDIA's 16-bit precision looks a hell of a lot like ATI's 32-bit precision.

BTW, NVIDIA has never supported 24-bit.

gOJDO
07-05-2006, 01:01 PM
thats all great, thanks for the specs. now, maybe you should reread the post before you and the article which states only that nvidia tells developers to use 16 bit, not that it doesnt support 32.
Can you mention some modern game without 32bit textures support?
Have you ever tried to play games with 32bit textures?